Wolf/Rising
From Destinypedia, the Destiny wiki
| This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe. |
| Wolf | |
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Other name(s): |
Young Wolf |
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Species: |
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Gender: |
Player-determined |
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Hair color: |
Player-determined |
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Eye color: |
Player-determined |
| Political and military information | |
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Affiliation: |
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Rank: |
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Class: |
Lightbearer ( |
- "Valiant and altruistic, Wolf is dedicated to making the world a better place, one step at a time."
Wolf is a Lightbearer risen by Zev, and the protagonist of Destiny: Rising.
Biography[edit]
This section is a stub. You can help Destinypedia by expanding it.
Gameplay[edit]
| Wolf's Howl | |
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| Specifications | |
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Element: |
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Core mechanics: |
Ally Speedup[Key Word 1] |
Overview[edit]
- Traits
- Legendary
- Solar
- Offense
- Medium Range Combat
- Weapons
Relic Abilities[edit]
- Passive
- Wolf's Awakening
Wolf accumulates Lupine Nature over time. Reaching 120 Lupine Nature resets and enhances Wolf's Strike, increasing its range and damage by 100%. Using an enhanced Wolf's Strike also grants Wolf 1065[Parameter 1] Overshield for 4s and resets Lupine Nature.
Wolf recovers 3 Lupine Nature per second in combat, and 4 per second out of combat. Ability or Finisher final blows grant additional Lupine Nature: defeating common combatants grants 20, and defeating elite and stronger combatants or other Lightbearers grants 40.
- Signatures
- Wolf's Flames 13.0s
Overshield[Key Word 2] Corrupt[Key Word 3]
Unleashes a Wolf's Ignition strike that deals Solar damage to targets in range and inflicts them with Wolf's Ignition[Key Word 5] and Corrupt.
Wolf aims and fires a Wolf's Ignition strike forward, which flies up to 50m.
Wolf's Ignition explodes upon hitting combatants or obstacles, dealing 782[Parameter 2] Solar damage to targets within a 6-meter radius. This also inflicts them with Wolf's Ignition for 8s and Corrupt for 6s.
- Wolf's Strike 13.0s
Overshield[Key Word 2] Mobility[Key Word 4]
Strikes combatants ahead, dealing Solar damage. Final blows with this ability recharge it.
Strike toward the reticle/the direction Wolf is moving, with a max range of 10m. Direction can be configured in Ability Settings. The strike deals 1428[Parameter 3] Solar damage to targets within a 1.5-meter radius.
Additionally, this ability is instantly recharged if it lands a final blow or triggers the Infernal Claws finisher.
- Super
- Wolf's Butchery 55.0s
Ally Speedup[Key Word 1]
During Super, Wolf launches a series of Solar attacks and increases damage dealt by attacking the same combatant consecutively. While in use, Wolf gains max Lupine Nature and grants nearby allies Wolf's Dash.[Key Word 6]
Wolf raises the sword high and transforms it, entering the Super state.
During Super, Wolf wields the sword with both hands for a 3-part AoE attack, dealing 1190[Parameter 4] Solar damage per hit to combatants within a 5-meter radius. If the same combatant is hit consecutively within 5s, damage dealt will increase. Each consecutive strike increases damage by 10%, up to a 100% increase.
After using this ability, Wolf instantly gains 100% Lupine Nature and provides allies within a 25-meter radius Wolf's Dash that lasts for 8s.
During Super, Wolf gains 20% increased movement speed and high damage resistance.
- Relic Traits
- Searing Offensive
Using Wolf's Flames grants Wolf Wolf's Dash[Key Word 6] for 8s. When Lupine Nature is full, Wolf's Flames's cooldown will be reset, and it will be enhanced.
Enhanced Wolf's Flames will launch two Wolf's Ignition strikes, and their radius will be increased by 50%. This ability will also grant Wolf a 1360-health[Parameter 1] Overshield that lasts 4s. Using an enhanced Wolf's Flames will clear all Lupine Nature.
- Infernal Claws: If a target's health is below the finish threshold after taking direct ability damage from Wolf, they will be instantly finished off.
- Bane of the Mighty: When elite or stronger combatants are scorched by Wolf's Ignition,[Key Word 5] Wolf deals an additional 20% damage to them.
- Weapon Mastery
- Wolf's Combustion
- LV.1: When shots hit targets scorched by Wolf's Ignition,[Key Word 5] they will trigger Wolf's Combustion, dealing an additional instance of Solar damage equal to 15% of the triggering shot's damage.
- LV.2: The additional Solar damage from Wolf's Combustion is increased to 22%.
- LV.3: The additional Solar damage from Wolf's Combustion is increased to 30%.
- LV.4: Landing shots on targets scorched by Wolf's own Wolf's Ignition causes the damage dealt by Wolf's Combustion to be recorded. When Wolf's Ignition ends or the target dies, an explosion will be triggered, dealing Solar damage equal to 30% of the recorded damage to targets in a 10-meter radius.
- LV.5: The additional Solar damage from Wolf's Combustion is increased to 40%.
Talent Tree[edit]
- Hunting Hours: When using Wolf's Strike or an enhanced Wolf's Strike, it grants an additional 1360-health[Parameter 1] Overshield that lasts for 6s.
- Rallied Charge: Casting the enhanced Lupine Nature grants allies within a 25-meter radius Wolf's Dash[Key Word 6] for 8s.
- Howling Strike: Wolf's Strike/Enhanced Wolf's Strike deal 50% increased damage.
- Combustion: Wolf's Butchery's charge time is reduced to 55s.
- Everblaze: Wolf's Ignition's[Key Word 5] duration is increased to 12s, and Wolf's Combustion's damage percentage is increased by an additional 20%.
- Fiery Rampage: Wolf's Butchery will fire an additional blade beam that overpenetrates targets within a 20-meter radius, dealing damage equal to 60% of Wolf's Butchery and inflicting Wolf's Ignition for 12s.
Files[edit]
Wolf's Howl[edit]
- "Now, hear me howl."
Ignited Flame[edit]
At the center of the Old City Theater rests this sword's original owner—a Lightbearer bereft of name and legacy. His reasons for fighting and dying are unknown. The sword, tarnished by time, had lost its sharpness and luster until the Lightbearer Wolf arrived. As though stirred from a deep slumber, the blade resonated strongly with Wolf.
Wolf[edit]
- "Valiant and altruistic, Wolf is dedicated to making the world a better place, one step at a time."
Name: Wolf
Revival Location: The Old City, South America
Ghost: Zev
Relic: Wolf's Howl
After being resurrected by Zev in the library of the Old City, Wolf narrowly made it through the Fallen-infested ruins, but was intercepted by a powerful Walker and forced into a tough fight. At this critical moment, Lord Radegast and his Lightbearers saved Wolf and brought the New Light to Haven.
Having just become a Lightbearer, Wolf has a strong curiosity and desire to explore and thus leaps at any chance to travel the world.
Wolf's current mission is to help human society reconnect and reunite, to resist all enemies that pose a threat to the survival of humanity.
Zev[edit]
A gentle and reliable Ghost with keen observations. As Wolf's most loyal companion, she cares deeply about the Lightbearer's future.
Audio[edit]
Idle Dialogue 1
The light chose us to bear its power. We cannot wield it recklessly, but we must wield it all the same.
Idle Dialogue 2
I'm not going to howl for you. The name's a metaphor.
Idle Dialogue 3
I'm not sure which is stranger: waking up in a library, or knowing you died in a library.
Idle Dialogue 4
Wolf. It's still an unfamiliar name, but I can't deny it fits…in its own way.
Idle Dialogue 5
If we're going to survive, we need to be more than Lightbearers and Warlords. We need to stand for something.
Idle Dialogue 6
Let's hurry up. Out on the battlefield is where we make a difference. Not here.
Idle Dialogue 7
Why not? I bet I look good.
Touch Interaction 1
Let's get back into the fight.
Touch Interaction 2
Don't worry, I've got this.
Touch Interaction 3
Hope is a choice.
Touch Interaction 4
One step at a time.
Touch Interaction 5
Your backup's just arrived.
Touch Interaction 6
I'm here to help.
Touch Interaction 7
Zev, what threats are out there today?
Touch Interaction 8
Somebody's super hyped today, huh?
Common Enhancement 1
The Light is our strength.
Common Enhancement 2
Nice. I like that.
Common Enhancement 3
Good choice.
Common Enhancement 4
Feeling stronger already.
Change Appearance 1
Looks good.
Change Appearance 2
Yeah, this is so me.
Change Appearance 3
Keeping this one.
Key Enhancement 1
The Light guides us, but we must walk the path.
Key Enhancement 2
Make no decision lightly, but decide nonetheless.
Key Enhancement 3
We'll bring about a new age. Together.
Prepared for Battle 1
I'm liking the look of this fireteam.
Prepared for Battle 2
We'll get the job done.
Prepared for Battle 3
Remember, we're in this together.
Prepared for Battle 4
Believe in the Light, believe in each other.
Prepared for Battle 5
We burn brighter together.
Prepared for Battle 6
Good looking group. Let's go make a difference.
Prepared for Battle 7
A better future begins with us.
Be ready for anything.
Overlord Defeated 1
Did you see that, Zev? I can't believe we pulled that off!
Overlord Defeated 2
We did it. Heroes may fall, but together we rise.
Overlord Defeated 3
We're fighting for a better future… You're not in it.
Overlord Defeated 4
That's enough from you. Don't come crawling back.
Celebration 1
Hey! Not bad!
Celebration 2
Ooo, you don't come across this every day.
Celebration 3
Wow! You don't wanna miss this!
Battle Complete 1
That's the end of that.
Battle Complete 2
We're in the clear.
Battle Complete 3
Targets down.
Battle Complete 4
That was the last of them…for now.
Battle Complete 5
That's done then.
Battle Complete 6
And stay down!
Elite Defeated 1
Target down. Wasn't so bad after all.
Elite Defeated 2
Priority hostile down.
Elite Defeated 3
Marked target eliminated.
Boss Encounter 1
Heh, you're a tough one, aren't you?
Boss Encounter 2
There's the leader. Time to bring you down.
Boss Encounter 3
Impressive. But not impressive enough.
Boss Encounter 4
I've got eyes on the leader.
Activity Failure 1
Defeat doesn't define us. Our resilience does.
Activity Failure 2
There's no defeat for those who wield the Light. Let's try that again.
Activity Failure 3
We can do better than that, I know it.
Activity Failure 4
Not this time.
Greeting 1
How're you doing?
Greeting 2
Hello there.
Greeting 3
Nice to see you.
Last Survivor 1
I'm the last one standing. My team's counting on me.
Last Survivor 2
Everyone's down. Let's see if we can fix that.
Last Survivor 3
All right, I'm on my own. No pressure.
Ask for Help 1
Could use some help here!
Ask for Help 2
Help! Now, please!
Ask for Help 3
Anyone out there?!
Ask for Help 4
I need back up!
Revived 1
Thanks. That was a close one.
Revived 2
Looks like I owe you one.
Revived 3
Glad someone's watching over me.
Revived Teammate 1
Hey, I've got you.
Revived Teammate 2
Stay with me, hero.
Revived Teammate 3
You're not out of this yet!
Sorry 1
Whoops. My bad.
Sorry 2
Sorry about that one.
Elite Encounter 1
Marking a new threat.
Elite Encounter 2
Someone take this hostile down.
Elite Encounter 3
This one's becoming a problem.
Activity Starts 1
Keep your eye open, Zev.
Activity Starts 2
Better get moving.
Activity Starts 3
Going in. No pressure.
Activity Starts 4
All right, here goes nothing.
Activity Starts 5
Back to business.
Activity Starts 6
Be careful. And be smart.
Activity Victory 1
Victory!
Activity Victory 2
Well fought.
Activity Victory 3
Mission accomplished.
Activity Victory 4
Worth the sore muscles.
Casting Super 1
A verdict rendered in flame.
Casting Super 2
I suffer no evil.
Casting Super 3
Blade of Light!
Casting Super 4
Your end has come.
Casting Super 5
I am the inferno.
Casting Super 6
Fate howls.
Casting Super 7
Burn away the dark!
Casting Super 8
We are the Light.
Super Charged 1
The howl is ready.
Super Charged 2
I have enough energy.
Super Charged 3
Light surges within the blade.
Teammate Down 1
We've got an ally down!
Teammate Down 2
Ally down. Get to that Ghost, quick!
Teammate Down 3
We just lost a friendly. Someone pick them up!
Thanks 1
Thanks.
I owe you one.
This section is a stub. You can help Destinypedia by expanding it.
Wolf: I’ve got an extra ticket for a concert at the Bonfire. You interested?
Kabr: Of course! By the way, is this a pet friendly event?
List of appearances[edit]
- Destiny: Rising (First appearance)
Key Words[edit]
- ^ a b [Ally Speedup]: Boosts allies' movement speed.
- ^ a b c [Overshield]: Grants themselves an overshield.
- ^ a b [Corrupt]: Prevents combatants from recovering health and increases their damage taken.
- ^ a b [Mobility]: Can swiftly move across the battlefield.
- ^ a b c d [Wolf's Ignition]: Damages combatants over time, dealing 61[Parameter 2] Solar damage per second. When elite or stronger combatants are scorched by Wolf's Ignition, they take an additional 20% damage.
- ^ a b c [Wolf's Dash]: Grants allies 40% Acceleration.
Parameters[edit]
- ^ a b c This value is affected by [Overshield Bonus] - This effect scales with Wolf Strike's level.
- ^ This value is affected by [Skill Strength][Signature Boost][Solar Boost] - This damage scales with Wolf's Flames's level.
- ^ This value is affected by [Skill Strength][Signature Boost][Solar Boost] - This damage scales with Wolf's Strike's level.
- ^ This value is affected by [Skill Strength][Super Boost][Solar Boost] - This damage scales with Wolf Butchery's level.
References[edit]
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