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[[File:VexProjection1.png |thumb|right|300px|A Vex projection]]
[[File:TheOuterNexus.jpg|thumb|300px|The Outer Nexus in the Vex network]]
{{Quote|This is the Nexus. Every path leads here and ends.|[[Osiris]]}}
{{Quote|This is the Nexus. Every path leads here and ends.|[[Osiris]]}}


The '''Vex Network''' (also known as '''The Nexus''') is a massive, trans-dimensional and trans-temporal supercomputer-like virtual network the [[Vex]] operates, hoping to incorporate it and themselves into the very fabric of the universe.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex_Axis_Minds#Atheon.2C_Time.27s_Conflux|Atheon, Time's Conflux]]''</ref>
The '''Vex Network''' (also known as '''The Nexus''') is a massive, trans-dimensional and trans-temporal supercomputer-like virtual network the [[Vex]] operate in, hoping to incorporate it and themselves into the very fabric of the universe.<ref name="Atheon">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex_Axis_Minds#Atheon.2C_Time.27s_Conflux|Atheon, Time's Conflux]]''</ref> [[Mithrax, Kell of Light]] refers to it as a "potential reality".<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/items/splicers-volley Splicer's Volley]''</ref> Various [[Transfer Gate]]s scattered across the solar system and Vex worlds lead to it.<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]], Playstation 4, [https://www.ishtar-collective.net/items/saints-ghost Saint's Ghost (Quest)]''</ref>
 
==Overview==
The network is detached from the linear flow of time, allowing the Vex to move through it. It also stores information. It appears to have some relation to physical space, as [[Praedyth]] mentions some of the Ishtar teams trapped within are "''based in Vex network systems near Venus, [..] within ambit of the Vault's entrance''"<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Deontic|Aspect - Deontic]]''</ref> and others further out in the system. The simulations Vex create within the network are real enough to kill a person.<ref name="Beyond Infinity">'''Bungie (2017/12/5)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Beyond Infinity]]''</ref>
 
It is possible for living organisms to enter the Vex network, the [[Warlock]] [[Praedyth]] being the first known example of that following their imprisonment in a locked-out-of-time cell somewhere in the [[Vault of Glass (location)|Vault of Glass]]. The 227 simulations of [[Maya Sundaresh]], [[Chioma Esi]], Dr [[Shim]] and [[Duane-McNiadh]] had also been sent into the realm in order to explore it.<ref name="Vex 4" /> In [[Season of the Splicer]], the Vanguard finds out [[Mithrax, Kell of Light]] has knowledge on how to create portals into the network, which enables Guardians to go forth to disrupt the Vex.
 
The link between the Vex nexus and the [[Black Garden]] is unclear, as other Collectives of the Vex are afraid and resentful of the [[Sol Divisive]] residing there,<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Epistemic|Aspect - Epistemic]]''</ref> but [[Kabr, the Legionless]] is presumed to have appeared in the Garden following his defeat in the Vault of Glass.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Gnomic|Aspect - Gnomic]]''</ref>
 
==Purpose==
{{Quote|The Vex understand time in a way we never will. [...] We live in time. They use it as a tool. Any moment that's ever happened, any moment that will ever happen, they can go back to it. Play it again till they get it right. Simulate it.|[[Tevis Larsen]]}}
Several Vex strongholds connected to the Vex network have distinct purposes, all eventually serving the ultimate pattern - ensuring the victory of the Vex over all other things in the universe.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], PlayStation 4, Activision Blizzard, [[Paradox]]''</ref> [[Sekrion, Nexus Mind|Sekrion]] and the [[Hezen Protective]] are the architects for transforming [[Venus]] into another node of this network;<ref name = "Hezen Protective">'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Hezen_Protective|Hezen Protective]]''</ref> however, through the [[The Nexus|efforts]] of Guardians, this endeavor has been stunted and any further attempts from the Vex to restart it have been met with failure.
 
It is theorized that the [[Vault of Glass (location)|Vault of Glass]] is a confluence of timelines within the network, with [[Atheon, Time's Conflux]] overseeing and regulating it.<ref name="Atheon" />
 
[[Pyramidion]]s existing in every [[machine world]] serve as the Vex's main machinoforming engines and supposedly are all intrinsically connected to each other, leading to the same interior space. They also contain massive repositories of information. It is unknown if the intrinsic connection of the Pyramidions is possible through the Vex network or other means.
 
The [[Infinite Forest]] is yet another Vex engine designed to created and simulate countless different timelines and realities controlled by [[Panoptes, Infinite Mind]]. It was created on [[Mercury]] by hollowing out the planet's core and serves as a testing ground for the Vex to simulate different outcomes of the future, in order to achieve one where neither the [[Light]] nor the [[Darkness]] exist and the Vex succeeded their goal.<ref name="Beyond Infinity" />


==History==
==History==
It is theorized that the [[Vault of Glass]] is a portion of this network designed specifically for this purpose.<ref name = "Hezen Protective">'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies#Hezen_Protective|Hezen Protective]]''</ref> [[Sekrion, Nexus Mind|Sekrion]] and the [[Hezen Protective]] are the architects for transforming [[Venus]] into another node of this network,<ref name = "Hezen Protective"/> however, through the [[The Nexus|efforts]] of Guardians, this endeavour has been stunted and any further attempts from the Vex to restart it have been met with failure.
===The Ancient Past===
The [[Books of Sorrow]] describe the [[Hive]]'s first contact with the Vex, where [[Ir Anûk, Deathsinger|Ir Anûk]], [[Ir Halak, Deathsinger|Ir Halak]] and [[Crota, Son of Oryx|Crota]] fought them in both the [[Ascendant Realm]] and the "Vex world". It is unclear if said "Vex world" was the network itself, but the Hive would lose some of their power upon entering it.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XXXIX:_open_your_eye_:_go_into_it|Books of Sorrow XXXIX: open your eye : go into it]]''</ref>


The [[Infinite Forest]] is yet another simulated reality within the Vex Nexus that is controlled by [[Panoptes, Infinite Mind]]. It was created on Mercury by hollowing out the planet's core.
===Golden Age===
Scientists of the [[Golden Age]] had learned to interact with the Vex network enough to send data into it.<ref name="Vex 4">'''Bungie (2015/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Ghost_Fragment:_Vex_4|Ghost Fragment: Vex 4]]''</ref> [[Ghost]]s can tap into the network, pulling information from it;<ref>'''Bungie (2017/12/5)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Hijacked]]''</ref> [[Skolas, Kell of Kells]] attempted to use the [[Oracle]]s to do a similar thing in order to equip his soldiers with Vex technology.<ref>'''Bungie (2015/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], Playstation 4, Activision Blizzard, [[Wolves' Gambit]]''</ref> An access point found on [[Io]] had apparently been modified to allow [[Exo]]s to interface with the network.<ref>'''Bungie (2017/9/8)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, [https://www.ishtar-collective.net/transcripts/ghost-scan-terrabase-charon-io-2 Ghost Scan: Terrabase Charon, Io]''</ref>
 
===City Age===
The [[CloudArk]] of [[Neomuna]] was based in part on studies of the Vex Network. Although it is possible to enter the Vex Network via the CloudArk, the Vex are unable to easily penetrate the CloudArk from their side.
 
In [[Season of the Splicer]], the Vex locked the [[Last City]] within the Vex network in order to drain power from it, causing the [[Endless Night]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/interactions/splicer-servitor-path-of-the-splicer-i-2 Path of the Splicer I (Quest)]''</ref> It was found that the [[Axis Mind]] responsible for it was [[Quria, Blade Transform]], acting by the will of [[Savathûn, the Witch Queen|Savathûn]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/interactions/splicer-servitor-path-of-the-splicer-vi-2 Path of the Splicer VI (Quest)]''</ref>


==Locations==
==Locations==
'''Vex Network'''
'''Vex Network'''
*[[Infinite Forest]]
*[[In.gress]]
*[[NODE.OVRD.AVALON|//NODE.OVRD.AVALON//]]
**[[Variant Security Protocol]]
***[[Corrupted Data Management]]
***[[Reroute Dispatch]]
***[[SUBNODE.OVRD.SCRIBE|//SUBNODE.OVRD.SCRIBE//]]
*[[The Outer Nexus]]
*[[The Outer Nexus]]
*[[Vault of Glass (location)|Vault of Glass]]
*[[Multiplex]] {{c|[[Crucible]] map}}
'''The Nexus'''
'''The Nexus'''
*[[Distributed Cognition Domain]]
*[[Distributed Cognition Domain]]
**[[Labyrinth (Location)|Labyrinth (Vex Network)]]
**[[Labyrinth]]
**[[Styx (Location)|Styx (Vex Network)]]
**[[Styx]]
**[[Tartarus (Location)|Tartarus (Vex Network)]]
**[[Tartarus]]
**[[Delphi (Location)|Delphi (Vex Network)]]
**[[Delphi]]


==Vex Domains==
==Trivia==
<gallery class=centertext>
*The network is vulnerable to thermal failure.<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/items/overclocked-splicing Overclocked Splicing]''</ref>
DCD1.gif| [[Distributed Cognition Domain]]
Labyrinth1.gif|[[Labyrinth (Location)|Labyrinth]]
Styx1.gif|[[Styx (Location)|Styx]]
</gallery>


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=5>
VexProjection2.png|A Vex projection
File:VoG dark.jpg|The Vault of Glass
Venus07.jpg|Sekrion within the Nexus of Venus
File:Infinite Forest.jpg|The Infinite Forest
VexMercuryFuture3.jpg|The Haunted Forest, a branch of the Infinite Forest
VexMercuryFuture3.jpg|The Haunted Forest, a branch of the Infinite Forest
Venus07.jpg|Sekrion within The Nexus of Venus
File:DCD7.jpg|The Distributed Cognition Domain
File:Tartarus2.jpg|A [[conflux]] in [[Tartarus]], in the Vex network
File:Quria1.jpg|Quria in its domain of [[Delphi]]
</gallery>
</gallery>


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*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Curse of Osiris]]''
**''[[Curse of Osiris]]''
**''[[Shadowkeep]]'' {{Mo}}
**''[[Season of the Splicer]]''
**''[[Season of the Splicer]]''
**''[[Lightfall]]''
**''[[Season of Defiance]]''
**''[[Season of the Witch]]''


==References==
==References==
{{Reflist|2}}
<references/>
<references/>



Latest revision as of 15:34, November 2, 2023

The Outer Nexus in the Vex network

"This is the Nexus. Every path leads here and ends."
Osiris

The Vex Network (also known as The Nexus) is a massive, trans-dimensional and trans-temporal supercomputer-like virtual network the Vex operate in, hoping to incorporate it and themselves into the very fabric of the universe.[1] Mithrax, Kell of Light refers to it as a "potential reality".[2] Various Transfer Gates scattered across the solar system and Vex worlds lead to it.[3]

Overview

The network is detached from the linear flow of time, allowing the Vex to move through it. It also stores information. It appears to have some relation to physical space, as Praedyth mentions some of the Ishtar teams trapped within are "based in Vex network systems near Venus, [..] within ambit of the Vault's entrance"[4] and others further out in the system. The simulations Vex create within the network are real enough to kill a person.[5]

It is possible for living organisms to enter the Vex network, the Warlock Praedyth being the first known example of that following their imprisonment in a locked-out-of-time cell somewhere in the Vault of Glass. The 227 simulations of Maya Sundaresh, Chioma Esi, Dr Shim and Duane-McNiadh had also been sent into the realm in order to explore it.[6] In Season of the Splicer, the Vanguard finds out Mithrax, Kell of Light has knowledge on how to create portals into the network, which enables Guardians to go forth to disrupt the Vex.

The link between the Vex nexus and the Black Garden is unclear, as other Collectives of the Vex are afraid and resentful of the Sol Divisive residing there,[7] but Kabr, the Legionless is presumed to have appeared in the Garden following his defeat in the Vault of Glass.[8]

Purpose

"The Vex understand time in a way we never will. [...] We live in time. They use it as a tool. Any moment that's ever happened, any moment that will ever happen, they can go back to it. Play it again till they get it right. Simulate it."
Tevis Larsen

Several Vex strongholds connected to the Vex network have distinct purposes, all eventually serving the ultimate pattern - ensuring the victory of the Vex over all other things in the universe.[9] Sekrion and the Hezen Protective are the architects for transforming Venus into another node of this network;[10] however, through the efforts of Guardians, this endeavor has been stunted and any further attempts from the Vex to restart it have been met with failure.

It is theorized that the Vault of Glass is a confluence of timelines within the network, with Atheon, Time's Conflux overseeing and regulating it.[1]

Pyramidions existing in every machine world serve as the Vex's main machinoforming engines and supposedly are all intrinsically connected to each other, leading to the same interior space. They also contain massive repositories of information. It is unknown if the intrinsic connection of the Pyramidions is possible through the Vex network or other means.

The Infinite Forest is yet another Vex engine designed to created and simulate countless different timelines and realities controlled by Panoptes, Infinite Mind. It was created on Mercury by hollowing out the planet's core and serves as a testing ground for the Vex to simulate different outcomes of the future, in order to achieve one where neither the Light nor the Darkness exist and the Vex succeeded their goal.[5]

History

The Ancient Past

The Books of Sorrow describe the Hive's first contact with the Vex, where Ir Anûk, Ir Halak and Crota fought them in both the Ascendant Realm and the "Vex world". It is unclear if said "Vex world" was the network itself, but the Hive would lose some of their power upon entering it.[11]

Golden Age

Scientists of the Golden Age had learned to interact with the Vex network enough to send data into it.[6] Ghosts can tap into the network, pulling information from it;[12] Skolas, Kell of Kells attempted to use the Oracles to do a similar thing in order to equip his soldiers with Vex technology.[13] An access point found on Io had apparently been modified to allow Exos to interface with the network.[14]

City Age

The CloudArk of Neomuna was based in part on studies of the Vex Network. Although it is possible to enter the Vex Network via the CloudArk, the Vex are unable to easily penetrate the CloudArk from their side.

In Season of the Splicer, the Vex locked the Last City within the Vex network in order to drain power from it, causing the Endless Night.[15] It was found that the Axis Mind responsible for it was Quria, Blade Transform, acting by the will of Savathûn.[16]

Locations

Vex Network

The Nexus

Trivia

  • The network is vulnerable to thermal failure.[17]

Gallery

List of appearances

References

  1. ^ a b Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Atheon, Time's Conflux
  2. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Splicer's Volley
  3. ^ Bungie (2019/12/10), Destiny 2: Season of Dawn, Playstation 4, Saint's Ghost (Quest)
  4. ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Aspect - Deontic
  5. ^ a b Bungie (2017/12/5), Destiny 2: Curse of Osiris, Playstation 4, Activision Blizzard, Beyond Infinity
  6. ^ a b Bungie (2015/5/19), Destiny: House of Wolves, Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: Vex 4
  7. ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Aspect - Epistemic
  8. ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Aspect - Gnomic
  9. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Paradox
  10. ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Hezen Protective
  11. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Books of Sorrow XXXIX: open your eye : go into it
  12. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris, Playstation 4, Activision Blizzard, Hijacked
  13. ^ Bungie (2015/5/19), Destiny: House of Wolves, Playstation 4, Activision Blizzard, Wolves' Gambit
  14. ^ Bungie (2017/9/8), Destiny 2: Playstation 4, Activision Blizzard, Ghost Scan: Terrabase Charon, Io
  15. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Path of the Splicer I (Quest)
  16. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Path of the Splicer VI (Quest)
  17. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Overclocked Splicing