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From Destinypedia, the Destiny wiki

  • who aspired to become the next Archon of the House of Devils. They were encountered within the Wall of Old Russia as the target of the VIP Patrol mission
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  • down for the count. Surprise of the day? He was Red Legion." — The Ghost Grask, the Consumed was a Taken Red Legion Phalanx that served as the final boss
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  • Gor'ath Gath is a Taken Phalanx that serves as the final boss of the Revamped version of the Lake of Shadows Strike. Gor'ath Gath functions similarly to Grask
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  • Fallen to be the main antagonists. The House of Wolves was the first DLC to have the Arena mode in the series of the game. Destinythegame.com - Destiny Expansion
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  • of the Warmind — Cosmodrome, Earth The Wakening — Ocean of Storms, Moon A Kell Rising — Ishtar Sink, Venus The Silent Fang — Cosmodrome, Earth The Ruling
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  • Fikrul, Shadow Priest on the other hand led the Scorn after the deaths of Uldren and the Scorned Barons. Karrhis, Archon Rising Riksis, Devil Archon Aksis
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  • Walkers are Fallen Walkers belonging to the House of Wolves, seen in A Kell Rising Mission, The Shadow Thief Strike, and the Knock, Knock Quest. It served as
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  • earlier prototype built by the rising Archons of the House of Devils out of servitor parts to attack the Warmind Rasputin. Later the House of Dusk incorporated
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  • prototype built by the rising Archons of the House of Devils out of servitor parts to attack the Warmind Rasputin. This signals that the House of Dusk have
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  • is the first iteration of the Fallen S.A.B.E.R. Heavy Shank developed by the House of Devils and a defector of the Devils. The S.A.B.E.R.-2 was the successor
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  • the actuator is held the greater the rod's explosive impact. Story Mission – Dropped by certain Captains towards the end of A Kell Rising and Wolves' Gambit
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  • Fallen Brig of the House of Salvation, encountered in the Empire Hunt: The Warrior. Where it served as the last line of defense before Phylaks, the Warrior.
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  • The Black Garden, with capturing the rebelious House of Wolves who she used to control. A Kell Rising The Silent Fang The Ruling House Wolves' Gambit Queen's
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  • scanned in order for the story mission to end. It also features in the Warlock subclass quest A Spark in Shadow, where the boss is Vekron, the Conductive Mind
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  • Hive (redirect from The Hive) (section The Pact)
    war upon the rest of the universe's inhabitants, having exterminated other races such as the Ammonites, the Ecumene, the Dakaua, the Harmony, the Qugu, and
    201 KB (28,341 words) - 23:01, May 14, 2024
  • Eye Sepiks Perfected The Abomination Heist The Will of Crota: Revisited The Shadow Thief: Revisited The Nexus: Revisited Wrath of the Machine Plaguelands
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  • Cabal (redirect from The Cabal) (section Shadow Over Neptune)
    take the fight to the Cabal, the Vanguard saw an opportunity to strike a blow against the Cabal when Valus Ta'aurc, the infamous commander of the Siege
    142 KB (19,488 words) - 21:11, May 3, 2024
  • Knight Akrazul, the Severed, to usurp the Daughters of Crota and kill them at the behest of the Witch-Queen herself. In a ritual known as the Inquisition of
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  • reunited by The Guardian, and fought in the Red War against the Red Legion and Ghaul. After the successful liberation of the City and the awakening of the Traveler
    34 KB (4,860 words) - 11:55, April 24, 2024
  • Phylaks and Kridis joined the battle. The trio slew many Guardians and led a charge to the City walls with the aid of Taniks, the Scarred and House of Winter
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  • see Sloane, forced to grapple with the obvious shape of her transformation. The Taken energy rising off of her arm, the way her eyes catch light. Steeling
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  • resurrected the mercenary Taniks, the Scarred. Invade his ship and kill him. The Summoning Pits (The Abomination Heist)– The Devil Splicers have invaded the Hellmouth
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  • demanded proof. Crow knelt in the shadow of the cryptolith, the Lure already in his hands. There were recent Eliksni tracks in the fine blue sands; a dozen
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  • Doorstep The New Kell Rising Resistance The Warrior The Technocrat The Kell of Darkness Sabotaging Salvation The Aftermath Stealing Stasis Reforging the Past
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  • Warden of the Spring. Craftable at the Relic at The Enclave. (The Witch Queen) Herod-C - Chance reward from Gambit matches and rank-up packages from The Drifter
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  • be called the Scorn. The last remnants of the House of Kings now reside near the Shard of the Traveler in the European Dead Zone. "Why was the House of
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  • personal army, the Taken, members of the other races warped by the power of the Darkness into Oryx's slaves. The game's story also expands upon the Darkness
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  • Strike Reward: The tale of the Guardian's trials with the Fist of Havoc. The tale of the Guardian's trials with the Ward of Dawn. The tale of the Guardian's
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  • Before the days of the City and the Iron Lords, it was a place to pursue vendettas. To battle for territory, and pettier reasons. The whole world was
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  • leadership and ends the biggest threat to the Last City. In the aftermath, the Devils attempted to replace Riksis with a Rising Archon named Karrhis in
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  • entrance to the Black Garden in the Valley of the Kings. They would engage in conflict with the Cabal, when the humanoid species arrived on Mars after the Collapse
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  • on Hard Mode, or with the essence of the Oversoul from completing the 390 Light version of Crota's End. In Year 3, the Husk of the Pit can be obtained via
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  • Looking from the where you begin the encounter, the Vanquisher will be to the left, the Wizard will be to the right, and the Shrieker will be straight
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  • close to the arcology along with the High Servitor Selkis, the Obstructor to acquire the vital machine. The Fallen faced stiff resistance from the Hive, and
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  • Drifter (redirect from The Drifter (character)) (section The Dark Age)
    tipping the Warlords off to the town's location. When the Warlords arrived, the Iron Lords ambushed them, and the resulting battle razed the town to the ground
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  • commanded by the entity known as the Witness and its Disciples. The Black Fleet is the antithesis of the Traveler, and is responsible for the cataclysmic
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  • Guardians. The trio slew many more Guardians and led a charge to the City walls with the aid of Taniks, the Scarred and House of Winter. However the crusade
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  • reservations: the former over the unknowns of using the machine and the latter over the thing Osiris made a deal with to power the machine. Accepting the risks
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  • Crucible (redirect from The Crucible)
    must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point. Countdown:
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  • Before losing the Gofannon Forge on Nessus to the Guardians, the Kell's Scourge infiltrated the Botza District of the Last City, uncovering the Black Armory
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  • article is about the mission. For the Worm God, see Xol, Will of the Thousands. Will of the Thousands is the fifth story mission of the Warmind expansion
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  • Shortly before the Guardian's arrival in the Tower at the onset of the Red War, the Guardian encountered remnants of the House of Winter in the Reef. Former
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  • Fallen (redirect from The Fallen) (section The Reef Wars)
    Oryx and Keksis, the Betrayed. The Wolves also suffered a loss in the form of Driviks, the Chosen, which forced the Guardians to re-enter the Traitor's Ketch
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  • their Ketch in the shadow of the Hive on the Moon. Gathering a Strike team, the Guardians were able to fight past both the Hive and the Fallen, eventually
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  • intel on the nature of the Vex as well as the means with which to summon the Gate Lord, the Guardian sets off. While at the Ishtar Academy, the Guardian
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  • Vex (redirect from The Vex) (section The Ancient Past)
    initiating the beginning of the universe, the patterns from the flower game escaped into it. In the initial hot state of the universe the abstract patterns
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  • Additionally, they were the subject of an expansion of the same name. Following the Red War and the formation of the House of Dusk, the House's Servitors were
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  • researching the Hive in the Dreaming City before the Black Fleet arrived and Xivu Arath had unleashed the Cryptoliths and Wrathborn in the Sol System.
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  • With the aid of the Praxic Warlock Taeko-3, the Guardian fought through the depths of the Arcology and disrupting the Hive's ritual, destroying the crystals
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  • Sov During the Collapse, the Yang Liwei was engulfed by a singularity made by the battle between the Traveler and the Black Fleet. Mara was the first to
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  • bicep. Ignoring the pain, Caiatl knocked the assassin to the ground and grabbed them by the throat and inquired about the message. The assassin stated
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  • Burning Lake, the first battle with the Hive. The Vanguard barely won the battle, and Shaxx submitted a report to the Consensus detailing the Hive Knight's
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  • reflection of the events, Variks agreed with Skolas that only the Kell of Kells can unite all the Houses. In the aftermath of the destruction of the Awoken fleet
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  • from the blade and the tooth, which are the tools of survival and the means of ascension. [...] Thus I name you Crota, Eater of Hope." — Oryx, the Taken
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  • While the City is awash in Light, with the fearful and the faithful holding congress in the shadow of an indifferent god, Shayura slips away into the crowd
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  • "Rising again and again across the field." — Jumpship Description Trirang Tox is a Legendary Jumpship introduced in Warmind. It could be acquired by claiming
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  • light that marks the abyss offers hope against the rising tide." — Armor Description Light Beyond is an exotic Warlock bond introduced in The Taken King. It
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  • explosives, the Guardian kills the Mad Bomber. Following intel provided by the Spider, the Guardians follow the evidence of Pirrha, the Rifleman, the one who
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  • Ghost: Stay in the Shadows. The Shadows! The Guardian fights through several Red Legion sentries across the sun-exposed outside of the Almighty, and reaches
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  • that The Undying Mind was attempting to undo the destruction of the Black Heart. Ikora was determined that the keep the Garden in reality where the Light
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  • for Ana. "The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old
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  • including the Eon-class line. Two of the most famous ships of this line were the Eon Trespass and the Shadow Trespass. She completed work on the Eon Trespass
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  • threat to the planet, the Iron Lords fought back. Hundreds of the Iron Wolves perished in the battle for the Plaguelands, with eight of the founding ten
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  • Speaker (redirect from The Speaker) (section The Rising Darkness)
    discovered the presence of the Hive in the Cosmodrome, the Speaker summoned them and explained his role and some of the history of the conflict between the Traveler
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  • Umun'arath, the worst mistake I ever made. In ages past the emperor ruled alongside the Praetorate, the degenerate and venal military aristocracy. The Legions
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  • unfortunately forgot the details of the conversation and did not report the Thorn to Ikora. During the Vex invasion of the Moon, Banshee pulled the Young Wolf aside
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  • Dungeons, Raids, Nightfalls, as well as the Monument To Lost Lights in Destiny 2. Xûr sells Fated Engrams weekly for the price of 97 Legendary Shards in Destiny
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  • it. The Traveler promises humanity the universe and imparts its vast knowledge to the species, spurring the colonization of the Solar System. The Cosmodrome
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  • over the edge of the chasm. Tendrils of Taken malignance flowed from the split ground beneath her, dancing in the methane like noxious filaments. The fissure
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  • He saw the Endless Night split open. He saw fluid falling like white rain on the City. Massive Minotaurs rising from the shallow seas. He saw the gunfire
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  • Bounty (redirect from The Elder Cipher) (section A Light in the Dark)
    Invitation. Bring the invitation to the Bounty Tracker to obtain The First Test. Perform feats of skill in the Crucible to obtain The First Test - Completed
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  • Align the Awoken Beacon Open the portal and return to the Dreaming City. Return to the Dreaming City Osiris's signal is just on the other side of the portal
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  • secure it from the Fallen. Capture Vostok Observatory Restart the Gondola Ride to the Top Escape the Gondola Ascend the Mountain Defend the Mountaintop Reach
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  • Crota began. The door opens, and the Hive retreat inside. A single bridge forms across the gap. The Guardian walks down the bridge and reaches the door. Two
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  • elimination mode in the Crucible and an all-new arena activity – The Prison of Elders. The Reef is open. Join the Awoken and hunt down the Fallen rising against us
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  • Mars. The fireteam's objective is to kill the commander of Cabal forces in the Exclusion Zone, Valus Ta'aurc. Access The Defense Net Infiltrate the Cabal
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  • wall!" The racer redlined and the machine beneath him screamed in protest. "The Cabal has the City on the brink but he's at the top of his game! He heads for
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  • semi-realistic depiction of the gardens at the center of the Last City; a place of calm serenity situated in the shadow of the Traveler. "I exalt our forebearers
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  • guarding the entrance. Petra: At the battle of Twilight Gap, the Devils, the Kings and the House of Winter joined forces to take on The City. The House of
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  • The Destiny: The Taken King Original Soundtrack is the official soundtrack for The Taken King expansion, composed and directed by Michael Salvatori, C
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  • will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."The following is a verbatim transcription
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  • looked just like the heroes in the stories, and to this day I'm not sure one way or the other if the silence between the town's people and the adventurer was
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  • laughing at us. He's the reason all this is here in the first place. The Darkness "told" him to build the portal. It's his fault the Vex invaded. He fault
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  • and the smear of berries—in the perturbation of the field that was the garden before the first tick of time and the first point of space—were the detonations
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  • The following is a comprehensive list of emotes in Destiny 2.
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  • cannot vanquish the shadow. Thus Mara finds herself drifting on the edge of the Light and the Darkness, on the dusk-and-dawn gradient between the two. She feels
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  • any player who redeems the following codes on Bungie.net. The codes do not expire and can be redeemed by any player. In the game, the emblems can be retrieved
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