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From Destinypedia, the Destiny wiki

  • The Iron Tomb from Lord Saladin. Arc Edge Arc Infinite Edge Sol Edge Solar Infinite Edge Void Edge Void Infinite Edge Dreadfang Bolt-Caster Dark-Drinker
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  • Molok, Edge of Xivu Arath is a Wrathborn Knight encountered in Savathûn's Spire. Molok is the final boss of the Wrathborn Lighthoarders encounter, appearing
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  • that casts two spells: parry and cut." — Tarsem Sauer Eternity's Edge is a Legendary Solar Sword introduced in Destiny 2. It was reissued in Season of the
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  • Radiolarian fluid. Eventually the Infinite Forest was created to serve as the Vex' simulation farm, with Panoptes, Infinite Mind at its heart. When Saint-14
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  • Kashur, the Infinite Blaze was a Cabal Legionary that was encountered in the Injection Rig Public Event during the EDZ Flashpoint. Destiny 2 (First appearance)
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  • obtained as a chance drop from the Leviathan Raid. At the edge of the universe, I stared into the infinite deep. It stared back, and was pleased. I would become
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  • who's behind the Infinite Forest and make it out alive. Deep Storage - Travel deep into the Pyramidion on Io to locate where Panoptes, Infinite Mind is hiding
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  • stacks increase the damage and damage resistance of heavy attacks. Jagged Edge: Increased damage at the cost of sword ammo. Enduring Guard: Sword Guard
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  • ability to swap between all 3 elements by holding the reload button (Arc, Solar, then Void). IONIZED POLYMER SYNBALLISTIC ATTACK PLATFORM. THE SYSTEM'S LETHALITY
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  • future. A co-leader along with her sisters Ozletc and Niruul, she represented Solar energy and was the middle sibling of her family unit. "I serve this broken
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  • Vex and discovered the Infinite Forest on Mercury, which he proceeded to explore in an effort to thwart the Vex's plans for the Solar System. After being
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  • Finale Tommy's Matchbook: Exotic Solar Auto Rifle The Fourth Horseman: Exotic Arc Shotgun Heir Apparent: Exotic Solar Machine Gun Seventh Seraph Carbine:
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  • "A lone wolf who lives for the perfect shot." A medium to long distance Solar class suited for engaging single or sometimes multiple targets with precision
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  • the launch of The Witch Queen expansion & Season of the Risen, followed by Solar with the launch of Season of the Haunted and finally Arc with the launch
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  • survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of devastating weapons and powerful armor.
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  • unleashed against the Vex on Mercury with the goal of infiltrating the Infinite Forest. Meanwhile, another triplet group of Flayers emerged 3 years after
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  • and Captains. Shrapnel Launcher - Solar shotguns that deal high damage. Used by Captains and Vandals. Trip Mine - Solar trip-mines that trigger when stepped
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  • disposal, the corporation built a number of research installations across the Solar System. Clovis Bray was responsible for the construction of the Dust Palace
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  • the Traveler. "The Kings understood Judgment, for together they ended the Edge Wars in their people's golden age." — Variks, The Loyal The Eliksni were
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  • Primary ammo in Destiny 2 have bottomless reserves, this gives Fighting Lion infinite ammo. To balance this out, the weapon has an extremely slow reload speed
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  • slow-traveling explosive Solar fireball. They will also start using their Fire Nova Gaze, with will cover the whole room in a Solar explosion and can only
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  • slow traveling explosive Solar fireball. They will also start using their Fire Nova Gaze, which will cover the whole room in a Solar explosion and can only
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  • Dread Tatsrekaa is a large and powerful Solar Scorn Chieftain who is encountered within the Metamorphosis Lost Sector in Savathûn's Throne World. Tatsrekaa
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  • growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest
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  • spawned, In Anânh is Solar-based and has the ability to fire searing Solar fireballs that explode at Guardians and an explosive Solar melee that acts like
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  • Nightmare of Cek'ik, Seeker of the Deep is a powerful Nightmare of a Scorn Solar Chieftain and the result of three other Nightmare Chieftains merging together
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  • Psions that contained their "very will" that would allow him to harness Solar Psionic abilities. He would be told throughout the course of the ceremony
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  • Acolyte encountered within Savathûn's Spire. He is the final boss of the Solar Votarists encounter, appearing after all the crystals have been placed. He
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  • from the increased Solar damage whilst also launching the player back away from them. They also have the ability to summon and throw Solar Mortars grenades
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  • they... developing their own?" — Queen Mara Sov Akaskis the Listener was a Solar Scorn Chieftain encountered in the Shattered Realm: Debris of Dreams Mission
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  • Vezuul, Lightflayer is a powerful Solar Scorn Chieftain and one of the four daily-rotating bosses of the Wellspring activity. He, along with his Scorn
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  • greenery area inside an impenetrable dome. After the player places the two Solar crystals, Aulith and their companion Aulith, Oblative Postulant will rise
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  • greenery area inside an impenetrable dome. After the player places the two Solar crystals, Aulith and their companion Auloc, Oblative Postulant will rise
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  • help Destinypedia by expanding it. The Scorn of the Fanatic was a powerful Solar Scorn Chieftain and follower of Fikrul, the Fanatic. They served as the final
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  • dark-blue markings as Blistered Wizards, and possess increased health and a Solar Absorption Shield. Upon killing her for the first time, she will drop a Lucent
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  • to scatter the Guardians, and the Solar Seeker ability of Tazaroc that called forth a volley of powerful, tracking Solar Projectiles. Once enough health
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  • powers, lifting himself in the air, and either shoot burning Solar-empowered blades with Solar Slicer, charge a slowing dome of Void energy, or launch crackling
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  • formidable foe, wielding a Boomer as a primary weapon, with the ability to throw Solar Mortar grenades, and its area melee attacks leave behind a heavily damaging
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  • the Guardians had irrevocably changed the Vex's projected futures in the Infinite Forest; one that Osiris revealed all sharing the same simulated future
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  • in it. Contrarily to other Servitors, its ranged attack is a continuous Solar beam, dealing high damage. Every quarter or so of its health, it will teleport
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  • something happened to her." — Immaru Muloskii, Twilight Captain is a powerful Solar Scorn Chieftain who is encountered in the Witch's Echo as part of the "Scourge
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  • entering Parthenios will spawn in. It will immediately start shooting its Solar Aeon Maul at any nearby player, and after a few seconds it will summon Taken
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  • fight the players, until its Ghost's death. If Zirah was the first, two Solar Crystals will appear in the area, and must be transported to the center to
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  • Loyal started a prison riot, Qeldron and many other prisoners fled into the solar system. Qeldron in particular fled to Io and into the Lost Sector known as
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  • similarities to most giant Ravager bosses. It can swing its Flame Censer to deal Solar damage, slam it into the ground for a Kinetic area melee, or smash its contents
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  • protected by an Immunity Shield alongside four regular Wizards. After the Solar crystals have been placed, the Oblative Postulants slain, and the Arc crystals
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  • find your target amongst several lesser Hive and Nightmares. Aside from a Solar Absorption Shield, it possess a high level of resilience against attacks
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  • have a set element, and can spawn as any kind of elemental Chieftain, be it Solar, Arc or Void. Due to them recently reappearing on Patrol, it is unknown if
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  • Vex, including Deceived Hobgoblins. The Hydra itself is equipped with a Solar Aeon Maul and two rotating impregnable shields. It is also capable of firing
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  • weapon, can summon Clouds of Darkness to negate areas, flush out foes with Solar Mortars, and inflict devastating damage and knockback in melee with a Fist
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  • coming armed with a large Scorn Cannon that shoots powerful, long-ranged Solar blasts, as well as being able to fire large volleys of missiles from the
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  • players will have to damage it until it becomes immune. Once it is immune, two Solar Crystals will appear on two different vase. To break the immunity shield
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  • and using a Void powerset, while the other will remain material and use a Solar powerset. Once the vulnerable Talon reaches half health, it will take shade
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  • and using a Void powerset, while the other will remain material and use a Solar powerset. Once the vulnerable Talon reaches half health, it will take shade
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  • while firing its Warp Lances, though it is capable of unleashing a fiery Solar field when stomping the ground. At set health thresholds, it will protect
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  • the boss is down to half of their health, they can create large volleys of Solar orbs that home in on the player, and can easily wipe you out if hit by enough
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  • platform, but can inflict high damage both with its Scorn Crossbow and its Solar burning area melee, which is also used by the Failures. In addition, Iriis
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  • successfully enter the Infinite Forrest, where they encountered numerous of Osiris's reflections. Venturing through the infinite parallels of the forest
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  • float in one spot and glow green. From her hands, fast-moving, rapid-fire Solar Axion Darts will emerge and attack various Guardians in the room. The Axion
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  • Mad Warden and J4W-S, Wrath-Hunter Servitor as both were able to utilize Solar Flare attacks. Ablazed Glory was the second boss in Destiny 2 that does not
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  • protection from damage. They also make use of a Scorn Cannon, firing powerful Solar projectiles and can reach players at fairly long distances. Like other large
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  • Vraxus will immediately stomp the ground and create a burning field of Solar damage. After a third of their health is lost, the Saboteur will activate
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  • and stomp the ground if the player gets too close, creating a damaging Solar field as well. On top of that, reinforcements will constantly pour into the
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  • excluding its large health thanks to it being a mini-boss. It will utilize its Solar Spitfire bombardment and Arc Turrets for range to damage the player, summoning
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  • significant durability and health. They have an additional shield which requires Solar damage to break. Cunqu'us will shoot players with its Bronto Cannon to deal
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  • Storm buff, which cleanses the Bitter Cold debuff. Once Imminent Wish ends, Solar charges will appear for how many Totems you have cleansed. Guardians must
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  • Storm buff, which cleanses the Bitter Cold debuff. Once Imminent Wish ends, Solar charges will appear for how many Totems you have cleansed. Guardians must
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  • significant durability and health. They have an additional shield which requires Solar damage to break. Trekitus will shoot players with its Bronto Cannon to deal
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  • mission, in a smaller room. They use a Boomer as their main weapon, can launch Solar Mortar grenades, conjure Clouds of Darkness, protect itself with a wide Darkness
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  • shoot players with its Magma Laucher which deals a considerable amount of Solar damage. In some instances Cunqu'us will kneel and shoot a special Magma attack
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  • shoot players with its Magma Laucher which deals a considerable amount of Solar damage. In some instances Vinca'ar will kneel and shoot a special Magma attack
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  • mess of lies and half truths. Prior to the arrival of Black Fleet into the Solar System, Nokris sought an audience with his aunt, Savathûn, and both came
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  • will perform if you get to close, knocking you back and causing significant Solar damage. The Centurion will call for more troops as they continue to take
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  • Molten Welder as their weapon of choice, capable of rapidly firing volleys of Solar projectiles that travel long distances. Being a Vandal, they are incredibly
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  • other nearby enemies. Naaruz is protected by an Absorption Shield, but using Solar weapons or abilities to destroy it can cause it to burst, dealing extra damage
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  • soon as an enemy comes close, leaving behind a highly damaging field of Solar flame. Once they lose a third of their health, Kravaum will activate an immunity
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  • Kra'lok, like other Chieftains, is tankier compared to Ha'lok and can spawn Solar Ether Totems for added danger in addition to the enemies. If you are successful
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  • power over all the Fallen and the destruction of the other factions in the Solar System. He was disparaging of Eliksni culture, not even recognizing the cost
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  • the fight. Cutlaaks wields a Molten Welder into battle, firing volleys of Solar blasts to bombard the Fireteam. They will often teleport up to either of
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  • is equipped with a Scorn Blaster, which charges up and fires volleys of Solar projectiles in bursts of three. As an Arc Chieftain, they can also utilize
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  • the room, and conjure Brood Spikes on the other. She will then fight using Solar abilities, mainly a slow traveling, high damage fireball, alongside a ground
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  • must be killed to make it vulnerable, and several Goblins with powerful Solar Absorption Shields from the gate. It will continue to roam the area, and
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  • defeated to make it corporeal again. The Thralls will also gain Nightmare Solar shields after a few waves. The Nightmare of Omnigul's speed and maneuverability
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  • regular Incendiors have, Baurisk will instead launch a large, arcing purple Solar fireball, called an Umbral Blast, which causes explosive damage upon impact
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  • and bombarding the player with Darkness Blasts, and are also protected by Solar Absorption Shields, though not very durable. The first Scream initially summons
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  • for their size. They come armed with a Scorn Cannon, which fires explosive Solar projectiles that can travel long distances, and they are also equipped with
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  • range comparable to best-in-class Auto Rifles, and infinite ammunition due to the addition of infinite primary ammunition to the game. Further unlike its
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  • and giving it chance to fire at them. The Ogre is also capable of throwing Solar Mortar grenades that explode when they hit the ground, leaving fields of
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  • half health, all the Minor Thrall it summons will be equipped with powerful Solar Absorption Shields. Phogoth is not a complex boss overall, being a very large
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  • head when you join the firefight. Malykuh will bombard their targets with Solar volleys from their Molten Welder, and will frequently teleport around the
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  • Volmâr with a matching elemental weapon or ability (Abyssal - Void, Fiery - Solar, Thunderous - Arc, Neutral - Kinetic). Although they appear as a member of
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  • attack similar to how he did in the Mission: Conjure and sticks to firing Solar blasts at the player from the distance as the Acolytes converge towards the
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  • smash. They also are very intelligent with their totem placements, setting Solar totems near choke areas and cover to flush Guardians into the open, Arc totems
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  • defend it. The Nightmare carries a Scorch Cannon for ranged combat, blasting Solar rockets which can stick for a second and detonates. It will also utilize
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  • their back. The boss wields a Scorn Cannon into battle, firing long-ranged, Solar munitions that explode on impact. As an Arc Chieftain, they can also deploy
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  • buff, removing all stacks of Biting Cold. Upon Imminent Wish reaching zero, Solar charges will appear for how many Totems you have cleansed. The fireteam must
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  • emergency condition in which the Solar System faces an external threat, forcing Rasputin to seize control of the entire Solar System's defenses and even conscript
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  • crossbow-like weapons called Splinters, which shoot a fanning spread of Solar bolts. Knights with this weapon tend to move close to the enemy, to make
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  • allowed time to regenerate it after it is destroyed, he can change it to Solar or Void very quickly. Other than this, one should be mindful of reinforcements
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  • not find cover from the blast. It is also capable of creating and throwing Solar Mortar grenades at long distances, which inflict heavy damage and leave behind
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