Mote of Dark: Difference between revisions

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==Gameplay==
==Gameplay==
Each match of Gambit will feature hostiles from a faction that is randomly selected, either Cabal, Fallen, Vex, Scorn, or Hive.


Smaller enemies, such as [[Dreg]]s, [[Thrall]]s and [[Legionary|Legionaries]] will drop one Mote when killed. Higher ranked enemies like [[Captain]]s and [[Knight]]s drop three Motes, while certain glowing Yellow-bars drop five, and [[High-Value Target]]s can drop up to 15, which is the max amount of Motes a player can carry at once. However, in [[Gambit Prime]], a Collector can pick up more Motes depending on the amount of the specialized armor they wear.
Motes of Dark are dropped by combatants and vary depending on the enemy type and rank along with invading Guardians dropping 3 motes. However depending on the gamemode and time period, their functions change.


If a player dies while carrying Motes, they do not drop onto the field; those Motes are removed from the game.
===Development Build===


Inserting 1-4 Motes in the bank will not create any [[Blocker]], while banking 5-9 will send a [[Taken Goblin]], known as a Small Blocker, to the opponent's side. Banking 10-14 Motes will send a [[Taken Phalanx]], called a Medium Blocker. Lastly, banking the maximum of 15 Motes at once will send a [[Taken Knight]], also termed as a Large Blocker, and, only available for the Collector in Gambit Prime, banking 20 Motes sends an [[Ultra]] [[Taken Phalanx]] termed as a Giant Blocker. When one or more Blockers is spawned at the Bank due to the actions of the opposing team, the Bank becomes "blocked" and will not accept any Motes until all the Blockers have been slain; once they are all killed, the Bank reactivates and the players can once again bank in their Motes.
For a single day on September 1, 2018, [[PlayStation 4]] users could play an early mode of Gambit. In this mode Motes every enemy only dropped 1 mote, regardless of class and rank, along with only needing 50 motes to summon a Primeval, dying would permanently lose collected motes. In this build Invaders could not collect enemy motes and were not automatically pulled back even if they got four kills, allowing for possible multiple One Man Army medals in one invasion (Even if technically the medals hadn't been introduced yet.).


For every 25 Motes that a team Banks in, a portal to Invade the other team will open and remain open until a player uses it to Invade the other side. The portal will therefore open when the team's Bank reaches the 25 and 50 Mote totals, as well as at regular timed intervals after the opposing team has summoned their [[Primeval (Taken)|Primeval]]. When the Invader uses the Invasion Portal, he will be transported to the enemy's battlefield, and spawn in one of three locations on the enemy's field, selected at random (corresponding to their three farming zones). An Invader will then have 30 seconds to kill members of the opposing team, typically prioritizing foes that are carrying large amounts of Motes, to set their team back. An Invader can see the location of the enemy team regardless of distance or obstacles, whereas his enemies can only spot him by normal line-of-sight spotting, although this is facilitated by a distinct red glow. When a player's teammate is invading, it is beneficial to ensure that Blockers active on the opposing team's field, and to continue sending more Blockers over, to prevent the enemy from safely banking in their Motes before your Invader can kill them.
===Forsaken===


An Invader can pick up Motes on the opponent's battlefield and bring them back to their own Bank, if they return to their own side without dying.
With the release of [[Forsaken]] three days after the Development Build, Gambit had changed in certain ways. Now the team needed to gather a total of 75 motes to summon a [[Primeval]], and banking certain amounts from a single player at once caused a [[Blocker]] to spawn on the enemy side, closing down their bank and preventing them from banking their own motes. 0-4 motes of dark didn't send anything, 5-9 motes sent a [[Ravenous Taken Centurion]], 10-14 motes sent a [[Ravenous Taken Captain]], and finally 15 motes sent a [[Ravenous Taken Ogre]]. It was also now that Invaders could collect mote on the enemy side, allowing for them to deny already collected motes, but to also prevent the enemy from easily recovering by stealing uncollected motes of dark.


After 75 Motes have been banked, a Primeval will appear along with several Taken units and unique [[Taken Wizard]]s called [[Primeval Envoy]]s. When it has been spawned, existing Mote-dropping hostiles will disappear from the battlefield, and Motes can no longer be collected. Any Motes that are carried by a player when the Primeval is spawned will also disappear.
===Gambit Prime===


Stacks of buff known has "Primeval Slayer" will be applied players once their Primeval is spawned, which provides them with a damage bonus to the Primeval, depending on how many stacks are active. The first stack is added 30 seconds after the Primeval spawns, with an addition stack added every subsequent 12 seconds. Destroying both the Envoy Wizards will also grant an additional stack as soon as the second Envoy is killed.
[[Gambit Prime]] was released as a more competitive version of the original Gambit with changed rulesets. In Gambit Prime the requirement for a Primeval was now 100 motes and the blockers had been switched. Now 5-9 was a [[Taken Goblin]], 10-14 was a Ravenous Taken Centurion, and 15 was an [[Ultra]] [[Taken Knight]]. If the disabled bank was left unattended and more than one blocker was active, the bank would begin to be drained, siphoning motes from that teams bank into the enemy's until the blockers were dealt with.


When the Primeval has been spawned, Invading the other side serves a somewhat different purpose from the Mote-gathering stage. If the opposing team has summoned a Primeval, if an Invader were to kill one of the opposing players, the Primeval will be healed for approximately 25% of its total health, thus setting back their progress in finishing off their Primeval.
Along with these new modes, new role specific armor was introduced, along with the Mote-centric Collector armor set. With a full set of Collector armor gained from [[The Reckoning]] gamemode that shipped along with Gambit Prime, it allowed the wearer to collect up to 20 motes, that when banked would summon an Ultra [[Taken Ogre]] on the enemy side and automatically start draining motes, regardless if there was more blockers on the enemy side or not.


The first team to kill their Primeval wins the round. Each match is a best-of-three; therefore, the first team to win two rounds, wins the match.
===Beyond Light===
 
With [[Beyond Light]]'s release and the sunsetting of Gambit Prime and the Reckoning, vanilla Gambit was merged with Prime to make the currently final iteration and mote system. Collector armor sets now no longer affected gameplay and Gambit Prime's blocker ruleset and required mote amount to summon a primeval was carried over.


==Gallery==
==Gallery==

Revision as of 22:43, May 17, 2021

A mote of dark laying on the floor of Kell's Grave.

Motes of Dark[1] are items dropped by defeated enemies during Gambit, to be collected and banked by players during the game. They are of value to the Drifter, who can use them to summon Primevals[2].

Gameplay

Motes of Dark are dropped by combatants and vary depending on the enemy type and rank along with invading Guardians dropping 3 motes. However depending on the gamemode and time period, their functions change.

Development Build

For a single day on September 1, 2018, PlayStation 4 users could play an early mode of Gambit. In this mode Motes every enemy only dropped 1 mote, regardless of class and rank, along with only needing 50 motes to summon a Primeval, dying would permanently lose collected motes. In this build Invaders could not collect enemy motes and were not automatically pulled back even if they got four kills, allowing for possible multiple One Man Army medals in one invasion (Even if technically the medals hadn't been introduced yet.).

Forsaken

With the release of Forsaken three days after the Development Build, Gambit had changed in certain ways. Now the team needed to gather a total of 75 motes to summon a Primeval, and banking certain amounts from a single player at once caused a Blocker to spawn on the enemy side, closing down their bank and preventing them from banking their own motes. 0-4 motes of dark didn't send anything, 5-9 motes sent a Ravenous Taken Centurion, 10-14 motes sent a Ravenous Taken Captain, and finally 15 motes sent a Ravenous Taken Ogre. It was also now that Invaders could collect mote on the enemy side, allowing for them to deny already collected motes, but to also prevent the enemy from easily recovering by stealing uncollected motes of dark.

Gambit Prime

Gambit Prime was released as a more competitive version of the original Gambit with changed rulesets. In Gambit Prime the requirement for a Primeval was now 100 motes and the blockers had been switched. Now 5-9 was a Taken Goblin, 10-14 was a Ravenous Taken Centurion, and 15 was an Ultra Taken Knight. If the disabled bank was left unattended and more than one blocker was active, the bank would begin to be drained, siphoning motes from that teams bank into the enemy's until the blockers were dealt with.

Along with these new modes, new role specific armor was introduced, along with the Mote-centric Collector armor set. With a full set of Collector armor gained from The Reckoning gamemode that shipped along with Gambit Prime, it allowed the wearer to collect up to 20 motes, that when banked would summon an Ultra Taken Ogre on the enemy side and automatically start draining motes, regardless if there was more blockers on the enemy side or not.

Beyond Light

With Beyond Light's release and the sunsetting of Gambit Prime and the Reckoning, vanilla Gambit was merged with Prime to make the currently final iteration and mote system. Collector armor sets now no longer affected gameplay and Gambit Prime's blocker ruleset and required mote amount to summon a primeval was carried over.

Gallery

Trivia

  • Motes of Dark appear as black tetrahedral objects with glowing white outlines; this lends them some resemblance to the mysterious fleet of pyramidal entities frequently shown in association with the Darkness.
  • At one point, Drifter described Motes of Dark as "delectable".[3] What he means by this is unknown.

References

  1. ^ Ancient Apocalypse Mark
  2. ^ Ancient Apocalypse Strides
  3. ^ Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Lore: Civilian Atrium South