Forum:Rune's Stash
From Destinypedia, the Destiny wiki
| Forums: Index → Fan Fiction → Rune's Stash |
|
Prev: |
|
|
Next: |
|
| Rune's Stash | |
|---|---|
|
Game: |
D&Destiny: Fractures |
|
Campaign: |
|
|
Player(s): |
3 (minimum) |
|
Location: |
|
|
Enemy faction(s): |
|
|
Hostile race(s): |
|
|
Objective(s): |
Find Rune's Stash |
- "Ascend the tower in the wilds in search of Rune's lost cache."
- — Mission blurb
Rune's Stash is the twentieth story mission of the Wrath of the Hive campaign.
Objectives[edit]
- Head to The Devil's Shadow
- Ascend the Old Spire
- Take the Elevator upwards
- Ascend the Old Spire
- Kill the Echo
- Find the Stash to claim your reward and the stealth drive.
Transcript[edit]
This section is a stub. You can help Destinypedia by expanding it.
{Loading screen}
- Kilkiton: Turns out, Crota does have a father—his name is Oryx, and he's come all this way to kill you. We're not gonna let him. Oryx controls the Taken from a Dreadnaught near the system edge, but we can't get close without a Stealth Drive. Lucky for us, Rune, a friend of mine and granddaughter of the emperor hid one at the top of an old tower in the Old Science Facility.
- Iris: How do you know it's still there?
- Kilkiton: You better hope it's still there. You won't survive the Dreadnaught without it.
{Gameplay}
The team lands in the Blast. Fallen and Taken are fighting all across the area.
- Iris: Kilkiton...we've got a real problem down here.
- Kilkiton: Let me guess: Four arms, wear cloaks... smell real bad?
- Iris: Not Fallen—Taken!
- Kilkiton:(mutters)...thought we'd have more time...
The team either engages the enemies or runs past them, heading towards the Devil's Shadow. Portals and shadow blights pollute the area.
- Kilkiton: How bad is it?
- Iris: Taken everywhere, fighting the Fallen!
The team makes it into the Lair, and battles several Taken Vandals and Psions. As they continue towards the collapsed bridge, they walk past destroyed pieces of a large Servitor.
- Iris: Huh, a dead Prime Servitor. Wonder if the Taken did this?
The team uses the pieces of broken bridge to make their way across to the other side.
- Kilkiton: Okay, you're gonna find a vault door. There's a trick to getting through it, so let me know when you're there.
As the team steps around more puddles of the Taken residue, they see that the door has been opened, a black hole at the entrance.
- Iris: The door's already opened, Kilkiton; we're inside.
Suddenly with no warning Rune, Daughter of Vega comes on the comms
- Rune: And the Flux Grenades didn't detonate? (sighs).
The team arrives at the bottom of The Devil's Spire, where several Taken Thrall attack them. The team defeats them and finds three elevators on the far side of the room.
- Iris: What are the chances the elevator still works?
Cautiously, the team steps inside. The door slides shut behind them, and the elevator slowly makes its way up the skyscraper.
- Iris: We're heading up. (nervously) Rune? When's the last time you rode this elevator?
- Rune: Relax, it works fine! ...But... stand by for resurrection, Ghosts. As for those that aren't risen.... uh think happy thoughts.
The elevator rides higher and higher, without any issues. While waiting, Iris provides some insight on the situation of Aloria:
- Iris: From this height, I can pick up Taken energy readings throughout the Old Science Facility... (to Ir Noshti) You know I was here, looking for you... when the first Fallen crews came through. It started with one Skiff. A few months later, the Old Science Facility was theirs. The Taken have done it in hours.
The elevator finally slows to a stop, at the top of the Spire. The door opens for the team.
- Iris: How do we find Rune's stealth drive?
- Kilkiton: There's a bridge from the tower to the ship. It took Rune days to get it working; It's a little unstable, so watch your step.
The team walks outside, only to find the bridge leading to the colony ship has been turned, ninety degrees from the entrance on the other side.
- Iris: Kilkiton, Rune, someone moved the bridge, destroyed the controls.
- Rune: Yeah, that's the Fallen—probably trying to keep the Taken off their backs. See if you can reroute the power.
The team spots some stairs and scales them, leading to the top of the bridge's control panel.
- Iris: There's still an active feed moving through those pipes overhead. Team, if you find the source, I or one of the other ghosts can patch the circuit.
- Rune: Once you get the bridge working, my stash is in the ball on top of the tower.
- Ridwan: (in background of Kilkiton's comms) We're still waiting for details on this plan of yours, Kilkiton.
- Kilkiton:(nervously) Yeah! Uh... give me a second, fireteam.
The comms fall silent as the team continues scaling the empty worn down tower. The view is breathtaking, half of the Old Science Facility can be seen from this height, including the Wall, where their first mission here was. The team finds a fuse box, and allows a Ghost to look into it. The bridge eventually comes to life, and slowly moves back across, the rusted metal groaning with effort.
- Rune: Alright, back in business. Hey, the bridge is already moving! Now, get to the top of that Tower where I left my stash, and watch yourself on that bridge.
The bridge completes its rotation, loudly scraping against the entrance on the other side, until it gently comes to rest... before immediately collapsing into pieces, sending the far half of the bridge careening downward. Several seconds later, a loud crash is heard, signifying its landing. The team uses their movement ability to cross to the near half of the bridge, still intact. They reach the bottom of the colony ship.
- Iris: Any advice on which way to go?
- Rune and Kilkiton: Yeah. Up.
A squad of Taken teleport into the team's path, but they eliminate the forces and continue upward. There they find more Taken fighting Fallen enemies. The Guardian either wipes them out, or leaves them uninterrupted, and climbs the ship, even higher above the ground. They reach a narrow crawl space and are forced to crouch, making their way to a single I-beam.
- Iris: Don't... look... down.
The view is seemingly endless; the Guardian is miles above the surface. However, they safely make it to solid ground, encountering more Taken and Fallen along the way. Eventually, they find a platoon of Fallen guarding a Grav-Lift. After killing them, the Guardian could notice a secret hatchway off to the left of the lift and enter.
- Rune: Hey, you found one of my secret rooms. Good times. Help yourself to the Gold but leave the Exotics for me. I will be by eventually to collect my stuff... Hm hmm!!!
The team enters a barren room and continues on to a door opposite them. Inside they enter another room with nothing but Fallen crates.
- Ghost: There's nothing in here but Fallen caches.
- Cayde: They took my loot? It's like there's no rules.
The team returns to the lift and steps in, the lift effortlessly taking them the rest of the way to the top.
A group of Fallen stand in the area and open fire on the team. Suddenly, a light flashes, and the Fallen are all killed. An Echo of Oryx floats in the center of the room, wings beating furiously.
- Echo: My will be done! Vengeance for Crota!!
The team eliminates the Echo and surrounding Taken, and the blight is lifted.
- Iris: That thing seemed pretty mad. Oryx must still be holding a grudge for us. (sarcastically) You know... killing Crota?
- Kilkiton: Things won't get any easier on the Dreadnaught.
- Rune: You find my stealth drive?
- Iris: Are you sure it's still here?
- Rune: It's like all things: You gotta know where to look... enter frequency 6178, Ghost.
A Ghost does so and finds the location. The team sends it to a conspicuous looking case, and it disappears, leaving a pile of stealth drives.
- Ghost: There it is!
- Rune: The best hiding places are always in plain sight. Transmat it out of there. I'll get it set up. Just do me a favor: If you find anything else I've hidden... leave it for me. There'll be treasure enough for everyone on the Dreadnaught.
{Mission ends}
Fades in to a view of the Nucleus. A Guardian's jumpship flies expertly towards landing strip before decelerating and gently landing. A shipwright Frame uses signal wands to direct the ship's landing. Another Frame walks into view, bending over and picking up one of Rune's stealth drives. The camera follows the Frame as they gingerly carry it to another area of the dock. A human, visible only from the waist down walks towards a table. The camera slowly tilts to reveal Amanda Holliday, looking over ship schematics. A robotic voice calls for her attention.
- Frame: Maintenance pending.
Amanda looks up and turns toward the robotic assistant.
- Frame: Requesting visual confirmation.
- Amanda Holliday: Yep, that's the last one. Portside.
Kilkiton and Rune approaches Amanda's workbench, and Holliday turns to greet them.
- Frame: Confirmed.
Kilkiton puts his hands on his hips.
- Amanda: Interesting tech, Kilkiton. (points behind her) Isn't this Merlina's spare ship?
- Kilkiton: (mischievously) Is it?
The camera cuts to a wider angle; The view shows it is obviously Merlina's spare personal vessel; her symbol clearly displayed on the nose. A few workers, both human and robotic, are working on it and making adjustments.
- Kilkiton: Huh. (points at the ship) You know, you're a true artist. Can't even see the join.
He gives a thumbs-up.
- Amanda: Cute, but Rikia's got sign-off on all launches. Need to know why I'm letting it go.
Kilkiton picks up a wrench off Amanda's workbench.
- Kilkiton: (coyly) Stargazing tour?
Amanda rolls her eyes and flashes him an amused smirk. Kilkiton fiddles with the wrench in his hands.
- Kilkiton: Okay... how about... (pauses) An unsanctioned op... (points at the ship with the wrench) using modified stealth tech... to... infiltrate a Dreadnaught at the system's edge... so we can knock out its weapons (Kilkiton gently swings the wrench forward)... create a transmat zone... (strikes a pose with the wrench) and send in the cavalry?
Kilkiton playfully holds his pose, while Amanda grins and lifts the wrench from his outstretched hands, placing it back on the table.
- Amanda: How 'bout... 'test flight'?
Kilkiton silently agrees and turns to leave.
- Amanda: It'll be waiting for you when you're ready.
Kilkiton turns back to her, seemingly shocked.
- Kilkiton: Me? (chuckles) I'm not flying that thing.
Kilkiton exits.
- Rune: Me neither, tell the fireteam to try not to break my stuff as I have a feeling those drives are not going to survive the trip.
Rune exits, leaving the rest of the crew to work on the ships. Fade to black.
{Mission ends}
Enemies[edit]
Boss[edit]
| ||||||||||||||||||||||||||||||||||||||||||||||||||