Forum:The Dark Within
From Destinypedia, the Destiny wiki
| Forums: Index → Fan Fiction → The Dark Within |
|
Prev: |
The Mines of Silence (Story) |
|
Next: |
|
| The Dark Within | |
|---|---|
|
Game: |
D&Destiny: Fractures |
|
Campaign: |
|
|
Player(s): |
3 (minimum) |
|
Location: |
The Scar, Aloria |
|
Objective(s): |
Investigate the Hive presence within the Industrial Sector of the Old Science Facility |
The Dark Within is the fifthteenth story mission of the Wrath of the Hive campaign.
Objectives[edit]
- Head to the Bunker
- Enter the Bunker.
- ACCESS DENIED - WARSAT INCOMING
- Defend the Warsat
- Eliminate the Hive
- Clear the Hive and acquire the codes from the Warsat..
- Open the Bunker
- Use the codes to enter the bunker.
- Destroy Hive Crystals
- The Hive are conducting a Ritual here, disrupt it.
- Proceed through the bunker
- Reach the breach site.
- Shut down the portal
- Eliminate the wizard overseeing the ritual.
Modifiers[edit]
- Heroic Modifiers
- Combatant Tier 2 - Difficult Combatants- Even more advanced and challenging combatants will appear.
- Twice as many enemies, and a small number of majors.
- Galvanized I- Combatants are slightly harder to stun.
- Enemies have maximized health and advantage against being stunned. They also gain Health Boost I.
- Scourge 1- Combatants with Banes are encountered frequently.
- Atleast 6 Bane combatants on the field
- Combatant Tier 2 - Difficult Combatants- Even more advanced and challenging combatants will appear.
- Champions: Unstoppable- This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
- Unstoppable Champions are present in this mission.
- Shielded Foes: Arc, Solar- You will face Combatants with Arc, and Solar Shields. Activity modifiers may add more shield types.
- Fire Pit- When defeated, Acolytes spawn fire pools that cause damage over time.
- Acolytes spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.
- Fresh Troops- Some enemy squads have been fortified with additional reinforcements.
- Raise Combatant Tier to 2.
- Bane: Caltrops- Affected combatants drop damaging Elemental pools during combat and after being defeated.
- Bane: Gravity- Affected enemy combatants fire Void projectiles that detonate into damaging Void fields.
- Bane: Zealous- When defeated, affected combatants emit a wave, causing nearby combatants to become faster and more aggressive.
- Igniter- Precision hits against scorched combatants causes ignitions.
- Critical hits against combatants with any amount of scorch stacks causes them to immediately ignite.
- Slayer- The player with the most final blows during an activity deals moderately increased damage.
- In a fireteam, the Guardian with the most final blows gains double damage.
- Class Healing- Casting your class ability restores some of your health.
- Using a Light or Dark ability heals 4d4+4 HP
Enemies[edit]
- Thrall
- Cursed Thrall
- Goreseeker
- Revenant Goreseeker
- Acolyte
- Knight
- Hexguard Knight (Major)
- Ogre
- Blistered Wizard
- Shrieker
- Champions
Bosses[edit]
- Judge (Ultra, Knight)
- Gotra, Eir Spawn
- Ir Kethûn, Judgment of Crota (Briefly)
Allies[edit]
- Gywnn