Forum:The Dark Within

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The Dark Within

Game:

D&Destiny: Fractures

Campaign:

Wrath of the Hive

Player(s):

3 (minimum)

Location:

The Scar, Aloria

Objective(s):

Investigate the Hive presence within the Industrial Sector of the Old Science Facility

 

The Dark Within is the fifthteenth story mission of the Wrath of the Hive campaign.

Objectives[edit]

  • Head to the Bunker
    • Enter the Bunker.
  • ACCESS DENIED - WARSAT INCOMING
    • Defend the Warsat
  • Eliminate the Hive
    • Clear the Hive and acquire the codes from the Warsat..
  • Open the Bunker
    • Use the codes to enter the bunker.
  • Destroy Hive Crystals
    • The Hive are conducting a Ritual here, disrupt it.
  • Proceed through the bunker
    • Reach the breach site.
  • Shut down the portal
    • Eliminate the wizard overseeing the ritual.

Modifiers[edit]

  • Heroic Modifiers
    • Combatant Tier 2 - Difficult Combatants- Even more advanced and challenging combatants will appear.
      • Twice as many enemies, and a small number of majors.
    • Galvanized I- Combatants are slightly harder to stun.
      • Enemies have maximized health and advantage against being stunned. They also gain Health Boost I.
    • Scourge 1- Combatants with Banes are encountered frequently.
      • Atleast 6 Bane combatants on the field
  • Champions: Unstoppable- This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Unstoppable Champions are present in this mission.
  • Shielded Foes: Arc, Solar- You will face Combatants with Arc, and Solar Shields. Activity modifiers may add more shield types.
  • Fire Pit- When defeated, Acolytes spawn fire pools that cause damage over time.
    • Acolytes spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.
  • Fresh Troops- Some enemy squads have been fortified with additional reinforcements.
    • Raise Combatant Tier to 2.
  • Bane: Caltrops- Affected combatants drop damaging Elemental pools during combat and after being defeated.
  • Bane: Gravity- Affected enemy combatants fire Void projectiles that detonate into damaging Void fields.
  • Bane: Zealous- When defeated, affected combatants emit a wave, causing nearby combatants to become faster and more aggressive.
  • Igniter- Precision hits against scorched combatants causes ignitions.
    • Critical hits against combatants with any amount of scorch stacks causes them to immediately ignite.
  • Slayer- The player with the most final blows during an activity deals moderately increased damage.
    • In a fireteam, the Guardian with the most final blows gains double damage.
  • Class Healing- Casting your class ability restores some of your health.
    • Using a Light or Dark ability heals 4d4+4 HP

Enemies[edit]

Hive - Hidden Swarm
Champions

Bosses[edit]

Allies[edit]

  • Gywnn