Forum:The Dreadnaught

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The Dreadnaught
Grimoire The Dreadnaught.jpg

Game:

D&Destiny: Fractures

Campaign:

Wrath of the Hive

Player(s):

3 (minimum)

Location:

The Dreadnaught, System Edge

Enemy faction(s):

Blood of Oryx
Skyburners

Hostile race(s):

Hive
Taken
Cabal

Objective(s):

Disarm the Hive Dreadnaught and establish a Transmat zone

 

"Survive the Dreadnaught's superweapon and establish a beachhead for the Coalition."
— Mission blurb

The Dreadnaght is the twenty first story mission of the Wrath of the Hive campaign.

Objectives[edit]

Transcript[edit]

Fade in to a view of the System Edge and the massive debris field surrounding the Dreadnaught, and the irreparable crater left by the Dreadnaught's superweapon; the team's next target. Piloting Merlina's spare ship, they arrive within the debris field of the orbiting rings.

  • Iris:(solemnly) It only took one blast from the Dreadnaught...

The Team flies Merlina's ship through the widespread wreckage. Pieces of both Hive and Void ships litter the area, a constant reminder of the massacre that took place.

  • Kilkiton: When you're through... it will never fire again.

The camera cuts to the inside of the vessel, where the team looks at each other.

  • Kilkiton: Just don't forget to plant the transmat link so other Guardians can land.

As they look ahead, the body of a dead Knightmare floats into view, further signifying the terrible blow dealt to the inhabitants of the Sainus.

  • Kilkiton: Not everybody's got stealth tech... and a... ship that smells like Hive. Good luck, fireteam.
  • Iris: Activating stealth drive.

As the Dreadnaught comes into view, the ship briefly flashes a tint of yellow, before disappearing completely. Rune also hops onto the comms briefly to monitor the team's progress

  • Iris: I'm picking up fluctuations in the power conduit.
  • Rune: Relax. I modified the tech myself! Probably just Crystal sphere's radio storms running interference.

Ir Noshti nods in silent apprehension. Suddenly, alarms within the ship start to blare, and a red light starts flashing in the cockpit. The Ir Noshti's head jerks up in alert, and attempts to quell the situation, to no success.

  • Iris: It's malfunctioning!
  • Rune: Did you break my stealth drive?

The ship loses its camouflage, directly in front of the Dreadnaught's firing chamber. The Guardian continues, too far to turn back.

  • Iris: (whispers) You think they can see us?

Almost immediately, the chamber starts to surge with energy; the weapon is charging.

  • Iris: (panicked) I think they can see us!

Ir Noshti rams their fist forward, thrusting the ship into top speed. The weapon continues charging, as the team rushes toward a ledge near the chamber. As the team approaches, the weapon finalizes its charging sequence and fires. The camera cuts to the inside of the ship, as the team shields their faces from the light of the weapon's fire. The screen briefly flashes white. The explosion destroys Merlina' ship, seemingly killing the team. Luckily, the Iris managed to transmat them on the ledge itself. They turn around and survey the damage.

  • Kilkiton: What happened!? Everything all right?
  • Iris:(sarcastically) Why wouldn't we be all right? We're just stuck here with no ship and no transmat zone.
  • Rune: Great! (smugly) Told you my stealth drive would work.

Fades out.

{Gameplay}

  • Kilkiton: All right... I'd like to tell you the strength of the Coalition is behind you, but as long as the Dreadnaught is still firing, we can't risk reinforcements. Head inside, see if you can find whatever's powering that weapon.

The team explores the large balcony, eventually coming across another floating light. It flees upon the team's approach.

  • Iris: Same thing we saw right before Sillis fell apart. Might be some kind of probe, expect trouble.

The team follows the light to a massive trench. The light sits atop the only bridge across. With a flash, the light disappears, taking the bridge with it.

  • Iris: The bridge across just vanished!
  • Kilkiton: Gimme a second... I'll check with Merlina.(pauses) Uh... she says it's probably just a resonant spell... whatever that is, so just don't--don't trust anything.

If the team hesitates:

  • Iris: How about one of you let one of us out, and we'll take a look?

The team opens a Ghost, and its scan shows several pieces of a transparent bridge, crossing the gap to the other side. Using a Ghost, the team navigates the platforms and continues exploring the ship. Eliminating a few Thrall along the way, the team finds a small worm writhing on the ground. The Ghost investigates:

  • Iris: According to the World's Grave, the Hive ingest those worms. Not for sustenance, but survival. Spores, moths and worms... All things the system's ancestors believed grew from the dead. Just a thought.

The team continues deeper inside, reaching a large section with several branching rooms.

  • Kilkiton: Any luck with the weapon?
  • Iris: We've only scratched the surface of the Dreadnaught.
  • Kilkiton: Hive keep vital operations deep in the core of their architectures. You're going to have to get your hands dirty.

The team comes across more invisible platforms, and uses the Ghost to illuminate them. They continue through the ship, exploring. Eventually they make it into a room swarming with Hive. In the center is a large pillar, containing an orb of energy.

  • Iris: That energy powers the weapon. Kilkiton, what do we do?
  • Kilkiton: OK... hold on. Merlina is going on about "breaking the necrotic...." (annoyed) Aw, just shoot it.
  • Iris: Ah. There's a shield up. Let me take it down for you.

The team uses a Ghost to destroy the spire's shield, and shoots the blight energy inside until it explodes. The lights in the room dim, and metal groans as the ship powering down is heard.

  • Iris: Okay, it's down. I'm picking up other channels to the weapon.
  • Kilkiton: Find them. It won't stop firing until you shut them all down.

If the team makes their way across the center room, and the hallway across it, they will come across a medium sized platform. It appears to be an arena of sorts, and has two staircases converging on a large portal, which opens.

  • Iris: There's a stream of interdimensional energy concentrated within that field...growing stronger.

A giant being steps out of the portal. It bears a shocking resemblance to Crota, the Hive god assassinated long ago. Accompanied by two Wizards, the creature, revealed to be Thalnok, Fanatic of Crota, attacks the Guardian.

  • Iris: ...and something just stepped out of it.
  • Kilkiton: Stay on target—we need more Guardians on that Dreadnaught.

Either the team leaves or attempts to engage the Fanatic. If the team tries the latter, their efforts are useless; it is clear this battle must be fought another time, and with greater numbers. Soon, Thalnok and the Wizards disappear and the portal closes. Cautiously, the team investigates the portal entrance itself:

  • Iris: The output is consistent with my readings at the Shrine of Oryx on the moon. Merlina believed all of the Shrines were connected and went searching for their nexus...I think we've found it. (flatly) Did I tell you Merlina never found it?
  • Merlina: I heard that Iris, please don't insult people behind their back, your charge is bad enough as is with that stuff.

The team leaves the platform, and eventually finds another room with a pillar of energy. Following Kilkiton's advice, the team takes down the shield and destroys the energy.

  • Iris: The weapon's cycling down! Let's find another channel.

The team continues to another room, this time surrounded by Taken. When a Ghost attempts to disable the shield, it is immediately repaired; the Taken are defending the last level of Oryx's defenses. Once the team eliminates them all, a Ghost is sent to dismantle the shield, and it remains powered down. The team destroys the last energy blight. All the lights in the area shut off, and the weapon is heard shutting down.

  • Iris: The weapon's down! Kilkiton, what's our next move?
  • Kilkiton: We need that transmat up and running. There's a massive hull breach near your position, that'll be your best bet.

The team discovers the exit, and finds a few Acolytes emerging from it. Quickly handling them, they reach the Hull Breach to find a massive Cabal ship, permanently embedded into the Dreadnaught's architecture. Cabal, Hive and Taken are all fighting each other across the breach.

  • Iris: (surprised) A Cabal ship! Skyburners colors! It must have deployed from Sillis.
  • Kilkiton: (confused) Cabal? Let me check with Caiatl. Secure that transmat zone!
  • Kilkiton: She says they are Skyburners with Red Legion Auxiliary support; they will aid you in your mission, but I would recommend staying out of their way where you can as they are also there on a mission.

The team heads to the edge of the ship's cavity and plants a beacon in the ground.

  • Iris: Activating transmat link! Our ship is inbound.

While waiting for their ship, the team kills Hive and assists the Cabal.

  • Kilkiton: (proudly) Hey, Rikia! Wanna know what a transmat zone on The Dreadnaught looks like?
  • Rikia: (angrily) You landed a fireteam on the Dreadnaught without authorization?!
  • Kilkiton: Oh, right! (sarcastically) Can I have authorization??

Just as their ship arrives however, the hangar door to the Cabal ship opens, and a Goliath emerges from inside, focusing fire on the Hive and the Hive's just deployed Tank; an Onager.

  • Rikia: We'll discuss it later. Fireteam, take care of that tank, or the transmat zone won't matter!

The team's ship is forced to retreat, the Onager posing too much of a threat.

  • Iris: I'll bring down some ammo crates from the ship—you're going to need them!

A few seconds later, heavy ammo cases appear around the area. Using them, the team destroys the Onager. Their ship returns near the transmat zone.

  • Rikia: Fireteam... Kilkiton just briefed us on your.... unorthodox mission. Your victory, no matter the method—is a Coalition victory. You have our thanks.
  • Kilkiton: Everyone loves a bad idea when it works. Get home safe.

{Mission ends}

Enemies[edit]

Hive - Blood of Oryx
Taken

Boss[edit]

Allies[edit]

Cabal - Skyburners/Red Legion Auxiliary