Forum:The Lichen Resolution
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| The Lichen Resolution | |
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Game: |
D&Destiny: Fractures |
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Campaign: |
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Player(s): |
3 (Minimum) |
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Location: |
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Objective(s): |
Deal with Lucian |
The Lichen Resolution is the thirteenth story mission of the Wrath of the Hive campaign.
Objectives[edit]
- Find Lucian
- Defeat the Plant Creatures
- Progress through the lab
- Find Lucian
- Explore Lucian's Bed Chamber for the keycodes to open the barrier
- Open the Barrier
- Continue though the lab
- Enter the Torture Chamber
- Solve the Puzzle
- The Structure in the center is a lock for the sealed door out of this room
- Clones?
- Enter the Reactor Room
- Confront Lucian
- Rebuke the Witness's Offer
- Slay Malefor, The Sky Eater
Modifiers[edit]
- Legend Modifiers
- Combatant Tier 3 - Deadly Combatants- Extreme numbers of advanced and challenging combatants will appear.
- Three times as many enemies, and a moderate number of majors
- Extra Shields- More enemies have shields.
- More combatants have shields.
- Combatant Tier 3 - Deadly Combatants- Extreme numbers of advanced and challenging combatants will appear.
- Shielded Foes: Solar/Void- You will face Combatants with Void, and Solar Shields. Activity modifiers may add more shield types.
- Galvanized II- Combatants are harder to stun.
- Enemies have maximized health and advantage against being stunned. They also gain Health Boost II.
- Contest Mode- Combatants have higher aggression and shields. Encounters feature resurrection tokens. Encounters will enrage.
- Every enemy will be stronger than you, deal higher damage, have increased health, and destroy creature will not auto kill most enemies. Activate Combatant Tier III, and Galvanized II unless told otherwise. If Banes present; Scourge II. Also Activate Extra Shields.
- Match Game-Enemy shields are highly resistant to all unmatched elemental damage.
- Creatures with elemental-aligned energy shields (arc, solar, or void) are resistant to all damage except the alignment type of their energy shields. In addition, they are not vulnerable to damage matching the alignment type of their energy shields.
- Scourge 2- Combatants with Banes are encountered more frequently.
- Atleast 10 Bane combatants on the field
- Curated Banes- Grasp, Threaded, Pummel
- Bane: Grasp- Affected combatants create Strand constructs, which produce projectiles that seek and unravel nearby Guardians.
- Bane: Threaded- Dealing non-critical damage to affected combatants will spawn hostile Threadlings.
- Bane: Pummel- Combatants with the Pummel bane are immune to all ranged damage and damage from status effects until they are hit with a melee attack. When hit with any melee attack, their immune shield pops and staggers any nearby enemies for a short time.
- Battlefield Promotion- You may encounter combatants who were recently promoted. When a combatant defeats a player or another combatant, they get promoted.
- Epitaph- Taken combatants generate blight geysers when defeated.
- Healing Finisher- Performing a finisher on a combatant heals you.
- If you finish a foe, you heal to full.
Enemies[edit]
- Plant Creatures
- Creaking
- Vine Terror
- Vine Wisp
- Shambling Mound
- Taken - Taken of the Witness
- Shadow Thrall
- Taken Thrall
- Taken Cursed thrall
- Ravenous Taken Cursed Thrall
- Taken Acolyte
- Taken Knight
- Servile Wizard
- Demons
- Marauder Demon
Bosses[edit]
- Lucian Everwood, the Disgraced Mage (Determinant)
- Malefor, The Sky Eater
- Mercuite, The Black Star (Briefly, Immune)
Allies[edit]
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