Forum:The Lichen Resolution

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The Lichen Resolution

Game:

D&Destiny: Fractures

Campaign:

Wrath of the Hive

Player(s):

3 (Minimum)

Location:

Lost Sanctum, The Changed Land, Aloria

Objective(s):

Deal with Lucian

 

The Lichen Resolution is the thirteenth story mission of the Wrath of the Hive campaign.

Objectives[edit]

  • Find Lucian
  • Defeat the Plant Creatures
  • Progress through the lab
  • Find Lucian
    • Explore Lucian's Bed Chamber for the keycodes to open the barrier
  • Open the Barrier
  • Continue though the lab
  • Enter the Torture Chamber
  • Solve the Puzzle
    • The Structure in the center is a lock for the sealed door out of this room
  • Clones?
  • Enter the Reactor Room
  • Confront Lucian
  • Rebuke the Witness's Offer

Modifiers[edit]

  • Legend Modifiers
    • Combatant Tier 2 - Difficult Combatants- Even more advanced and challenging combatants will appear.
      • Twice as many enemies, and a small number of majors
    • Extra Shields- More enemies have shields.
      • More combatants have shields.
  • Shielded Foes: Solar, Void- You will face Combatants with Void, and Solar Shields. Activity modifiers may add more shield types.
  • Galvanized- Combatants have more health and are more difficult to stun.
    • Enemies have maximized health and advantage against being stunned.
  • Scourge 1- Combatants with Banes are encountered frequently.
    • Atleast 6 Bane comabtants on the field
  • Curated Banes- Grasp, Threaded, Pummel
    • Bane: Grasp- Affected combatants create Strand constructs, which produce projectiles that seek and unravel nearby Guardians.
    • Bane: Threaded- Dealing non-critical damage to affected combatants will spawn hostile Threadlings.
    • Bane: Pummel- Combatants with the Pummel bane are immune to all ranged damage and damage from status effects until they are hit with a melee attack. When hit with any melee attack, their immune shield pops and staggers any nearby enemies for a short time.
  • Battlefield Promotion- You may encounter combatants who were recently promoted. When a combatant defeats a player or another combatant, they get promoted.
  • Epitaph- Taken combatants generate blight geysers when defeated.
  • Healing Finisher- Performing a finisher on a combatant heals you.
    • If you finish a foe, you heal to full.
  • Durandal's Edge- When you're holding a Sword, damage from nearby combatants is reduced.

Enemies[edit]

Plant Creatures
  • Creaking
  • Vine Terror
  • Vine Wisp
  • Shambling Mound
Taken - Taken of the Witness
The Dread

Bosses[edit]

Allies[edit]