Forum:Crota's End (Fractures)
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Crota's End | |
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Game: |
D&Destiny: Fractures |
Campaign: |
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Player(s): |
6 |
Recommended Power Level: |
15 |
Location: |
The Hellmouth, The Moon (Aloria I)/Oversoul Throne, Ascendant Realm |
Enemy faction(s): |
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Hostile race(s): |
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Objective(s): |
End Crota, Son of Oryx within his throne world. |
“ | He waits in the dark below. | ” |
Crota's End is the Raid of The Dark Below Arc.
After having his soul banished and his brood all but devastated, the team must challenge Crota by taking their fight into the depths of the Hellmouth and bear their blades against the God Knight himself; bringing a swift end at his own throne world.
Unique enemies[edit]
Bosses[edit]
Walkthrough[edit]
Mechanics[edit]
The main mechanics are "Chalice of Light" which is a juggling mechanic, as well as the "Enlightened" buff that appears after passing the Chalice to another player. The Chalice is the overarching mechanic for the raid and appears in every encounter (including the hallway between the Bridge and Ir Yût, the Deathsinger). When forming any bridge in the raid, if you dump an Enlighten into the plate it will display the following message: The bridge resonates with additional enlightenment.
Enter the Abyss[edit]
- Entrance/Maze
At the top of the Hellmouth, the Chalice will be hovering above a mini altar. Once picked up, it will begin to charge, and you will see a meter on the bottom left of your screen while you have it. Once fully charged, have another player take it off you before a 10-second cooldown expires and you die. Once the Chalice is passed to another player, it will grant you the “Enlightened” buff. Use this buff on the sync plate in order to begin building the bridge, and continue to pass the Chalice between players. Eventually, the bridge will finish and the Chalice will vanish for the time being. Once you’ve jumped down into the Hellmouth, the Chalice will appear again, and once picked up, you will gain two debuffs: "Weight of Darkness", and a new one called “Engulfed in Darkness”. This debuff lasts for one minute and will wipe players if not reset by preserving the Chalice. Players will notice that some lamps are lit up, and some are not. Lamps that are lit up will have a place to "preserve" the Chalice of Light, but ALL lamps are able to be Enlightened if any player has that buff. Enlightening a lamp will activate it, and gradually decrease each player's stacks of Darkness. After roughly 30 seconds, the lamp will stop lowering your Darkness stacks, emanate an orange glow, and explode, killing any players standing near it. At the end of the encounter, players must Enlighten the last lamp before the end plate in order to activate it and start building the bridge to end the encounter. If you want, you can choose to either preserve the Chalice or continue to pass it between players in order to build the bridge faster. If no player accelerates the bridge, it will take 90 seconds to fully build and allow players to cross.
Cross the Bridge[edit]
- Bridge
In Destiny 2, the encounters remain the same except the bridge does not stay built for the 6th person, nor is it safe to cross at any point without a sword. However, if you have the chalice this is the only exception to cross the bridge safely. When the encounter begins the team should have 2 people at every plate. The person starting with the Chalice will be the first person across the bridge so long as you follow the least time-consuming strategy of making sure everyone is enlightened except the 1st person who will dunk their enlightened into the bridge plate, this person will run across the bridge with the first sword person which should be the 2nd person enlightened. To ensure everyone gets enlightened, cycle people to and from the center to play hot potato with the chalice. Once everyone is enlightened; eliminate the Swordbearer who should be on the field by now being annoying. Once the Enlightened player has the sword, they and the chalice bearer must run across the bridge and kill the Gatekeeper and preserve the chalice respectfully. If anyone on the entrance side dies, the chalice will have to be run back over. Once the Gatekeeper is dead, the sword person should preserve their sword in a sword preservation point where there are 5 of them with the Chalice in front of them. From here the encounter is unchanged from D1 basics wise of course noting all D2 changes and additions. However as soon as all 6 players on the fortress side, play hot potato to enlighten 5 people to pick up the 5 preserved swords to kill the 5 gatekeepers then preserve the chalice. As you preserve the chalice to end the encounter.
Silence Crota's Will[edit]
- Will of Crota
In this encounter, you must use the Chalice to gain enlightenment to remove Omnigul, Will of Crota's shield. Once removed the shield returns quickly if she is not continuously tagged by an enlightened guardian in the head every so often. She has no other mechanic other than she likes to move around a lot.
Enter Crota's Chamber[edit]
- Shrieker Hallway
There is a short hallway, after the bridge encounter where you have to use the Enlightened buff to walk through a green force field. Once you pass through the wall, you’ll lose your Enlightenment. Juggle the Enlightenment buff and send one or two Enlightened people through the wall to kill the Shrieker. After the Shrieker is dead, the green wall will drop, and you’ll have to repeat this process twice. At this point, you can dunk the Chalice into the deposit point to end the run.
Ir Yût, the Deathsinger[edit]
The first, you want to break your team into two teams of three. One team will go out to the right and the other to the left. Make your way up and around back to the center room with the crystal in it, killing the six yellow-bar knights along the way. Once they die, one shrieker will open on each side, killing those who will drop the green barrier to the middle. Your team will meet back here, starting the main part of the encounter. Once you’re in the room with the crystal, many more enemies will spawn and continue to spawn. The primary mechanic of this encounter is using the Enlightened buff to cross through the same type of green wall shields you passed through in the Shrieker Hallway to kill the wizards providing Ir Yut her shield. There wizards can spawn in seven places. The wizards can be hidden, so it is recommended that Enlightened 6 or your team’s scout run Wish-Ender or something else to gain Truesight to see these hidden Wizards more easily. You can also use your radar and note that if you see a red circle, that is a Shrieker, not a wizard. (It’s best to designate Enlightened 6 as your scout because, while the rest of the team passes around the buff to get Enlightened, that player can run around and call out where the wizards are.) The first phase has three wizards to kill, the second phase has four wizards to kill, and the third and final phase has five wizards to kill if needed. Collect the Chalice from the preservation node in front of the crystal. Pass around the Chalice to get the number of players Enlightened equal to the number of wizards that need to be killed. If you can get extra players Enlightened, those buffs can be used to deal more damage to Ir Yut, but we’ll talk about that shortly. Once the final person you want to get Enlightened gets the buff, that last player to take the Chalice dunks it into a preservation node in front of the crystal. Each player responsible for killing a wizard should go to one of the spots the scout called out. You have a couple options here.
- One option is to walk through the barrier when you get there and get the wizard into a finishable state, but note that walking through removes your Enlightened, and you cannot cross back out until the wizard dies. Once all wizards are ready to be killed, all players will have to finish the wizards at the same time.
- Another option is to wait outside the door until all players are ready, and then all players jump through their doors and kill their wizards simultaneously.
Either option works, but it is recommended you use the first method. As soon as a Shield Singer of Ir Yût Wizard dies, or if you take too long. The 45-second Wipe timer will start which is why it's imperative all wizards die quickly to maximize DPS time as you need to remove the highlighted section of Ir Yût's Health or you will wipe by her death song, noted by Dark Liturgy on your screen’s buff/debuff section and the message: Ir Yût begins her Dark Procession. Once the timer starts and all wizards are killed, the team should meet directly outside the crystal room for DPS. Once all of the wizards die as displayed by The Shield Singer's Song abates message, Ir Yût's shield will drop, and you’ll have the remaining time to damage her. One piece of her health bar will be highlighted. You must deal at least that much damage in a DPS phase, or she will trigger a wipe when her song ends. When you run out of time and have dealt enough damage, repeat the setup steps again until she is killed. You will know you have done enough damage to survive the wipe when the message: The Deathsinger's Liturgy ebbs away... appears.
If you have any spare Enlightenment, a player with the buff can run next to her while her shields are down and interact with her. This gives you the option to “Expunge.” This deals significant damage and appears to make her take extra damage for the rest of that DPS phase. It is highly recommended having at least one player Expunge her at the start of each phase to increase your damage even more.
Crota, Son of Oryx[edit]
The entire team needs to enter the Crystal chamber to activate the next part. Everyone must be touching the crystal for it to start, so players have come up with the saying “Kiss the crystal” when they want everyone to gather and start the encounter. Once it starts, green barriers lasting 5 or so seconds will close everyone in the room. Crota will spawn directly in front of the room, so stand behind the crystal so he doesn’t attack you when the barriers come down. After the barriers drop, split the team into two groups of three again, one pushing out to the left and one to the right. Clear out the enemies and go outside to begin the setup to DPS. The cycle for this encounter is simple. First, kill the four boomer knights, two in the left and right towers. This will spawn two ogres and one Swordbearer in the middle. Once you kill the Swordbearer, someone who is Enlightened must pick up the sword. Like other parts of the raid, the window of opportunity to pick it up is short, so coordinate when to kill the Swordbearer. After that Swordbearer dies, some wizards and thrall will spawn under the towers and in the middle. The four boomer knights will respawn after a few seconds, and the cycle repeats. The above cycle should be completed three times to get three swords, however you can still pull it off with two swords and a Tractor Cannon. While the cycle is moving, the Enlightened cycle is also moving, but there is a small difference this time. For the entire encounter, players will see a Presence of Crota debuff on their screen. Which unlike in D1 where it blocked health regeneration without the Chalice, in D2 you cannot swap the Chalice, save for a small circle of light that can spawn in one of five locations. This just means that there is a little more coordination needed to swap the buffs. You need at least four players to become Enlightened, two to three for sword pick-ups, and one to shoot break the Oversoul. If you can get an additional person Enlightened, you can use that to Expunge Crota and, like Ir Yut, use it to deal free damage to him. After the last Chalice swap happens, that last player, likely Enlightened 6, should dunk the Chalice in the preservation location directly under the crystal room, down in the pit. Once two to three swords have been collected, everyone should gather near Crota to prepare to start DPS. Once you break Crota’s shields using the sword/swords, you can begin to actually damage him. There are two ways to break the shields:
- You can either have all sword users attack at once, which is the challenge for this encounter.
- Or you can attack Crota with each sword as you get it.
(Most people prefer the three-sword strategy, as attacking individually can be dangerous, because Crota can still attack you while you sword him down.) Whether you use one, two or three swords, it is recommended that one player on your team uses Tractor Cannon and hits Crota with it before the swords attack. This increases the amount of damage Crota takes, but more importantly, it increases the damage the swords do to his shield. This makes it much easier; his shield can be taken down with two swords if used this way. This is hard to do and has some luck involved as each sword user must hit all of their attacks, which isn’t a guarantee even for the best players. Once his shield goes down, DPS starts, when this happens two things occur;
- Crota becomes damageable and this is the time to unload damage into him. However be warned the other thing going on is the Wipe Timer.
- When Crota enters DPS, he summons his Oversoul which will wipe the team if the timer ends and an Enlightened player has not taken it out. However, doing so ends the DPS, so it is best to coordinate with your team to drop the Oversoul at not later than 3-4 seconds left.
Regardless of the Method to deal damage to Crota you will want multiple Wells of Radiance or lots of distance to rocket him as even while in damage phase Crota is not Idle and will break Wells quickly hence it is strongly recommended to have more than one. If you choose to Rocket, make sure to have one Gjallarhorn. You’ll reach the final stand once you do enough damage to Crota, as noted by the split on his health bar. Crota will stand up and go immune for a brief time. Players should run away to avoid getting damaged by him during this time. After that, his shield will drop again, and the Oversoul will reappear with a 20-second timer. You can destroy this Oversoul, assuming you have the Enlightened buff. Doing so will extend the DPS phase by ten seconds, giving you some more time to kill Crota. Once the Oversoul timer reaches zero, it will wipe you, but you have three to five extra seconds to deal damage. If you kill him in this time, the team will wipe, but you will respawn and still be able to collect your sweet loot. However, it is not recommended to count on this grace period, instead make sure you drop Crota before the timer expires.
Messages[edit]
- A podium of Light has been activated
- Somewhere, a plate hums with the power of the Podiums of Light
- The bridge is fully formed
- The bridge is deconstructing
- The bridge resonates with additional enlightenment
- PlayerNameHere has picked up the Sword
- Ir Yût Prepares her Dark Precession
- Ir Yût begins her Dark Procession
- The Shield Singer's Song abates
- The Deathsinger's Liturgy ebbs away...
- Crota summons his Oversoul
- Crota beckons
Rewards[edit]
Weapons[edit]
- Necrochasm - Exotic
Auto Rifle - Obtained from completion of the Bottomless Pit quest
- 1 Random Adept Weapon per encounter from the options available in that encounter pool.
- Oversoul Edict - Legendary
Pulse Rifle
- Abyss Defiant - Legendary
Auto Rifle
- Word of Crota - Legendary
Hand Cannon
- Fang of Ir Yût - Legendary
Scout Rifle
- Swordbreaker - Legendary
Shotgun
- Song of Ir Yût - Legendary
Machine Gun
Gallery[edit]
Throne World Riches Raid Vendor
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