Harbinger of the Witness

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This article is about the Strand-wielding Subjugator unit. For other uses, see Harbinger.
Harbinger of the Witness
Phase 1
Harbinger of the Witness.jpg
Phase 2
Harbinger Enraged.jpg
Biographical information

Faction:

The Dread

Class:

Subjugator

Rank:

Major

Combat information

Weapon(s):

Strand Subjugator Glaive

Abilities:

Strand Severed Ties
Strand Gordian Entanglement
Kinetic Melee
Enrage
Enlighten
Rapid Movement

 

Harbingers of the Witness are the base form of Strand-wielding Subjugators encountered across the Pale Heart.

Gameplay[edit]

The Harbingers of the Witness are encountered across the Pale Heart, often leading fellow Dread or Taken units. They move with rapid speed and often keep a far distance from the enemy, using their Glaive to fire Strand projectiles, Severed Ties, at their opponent in a bundle of 4. If an opponent engages up close with an Harbinger, it will either strike them with its Glaive or perform a kick reminiscent of Rhulk. If there are any Husks, Weavers, Attendants or Grim nearby, the Harbinger can Enlighten them, making them more powerful and aggressive. These units do not return to their normal state upon the Harbinger's defeat. Occasionally, the Harbinger will spin and cast Gordian Entanglement at the enemy, causing them mild damage and suspending them in the air for 3 seconds, vulnerable to its attacks. Upon losing one-third of its health, the Harbinger will become enraged, becoming more aggressive as it relentlessly pursues its opponent, as well as gaining 30% damage resistance from attacks. Its glaive will begin glowing with Strand energy, and the amount of projectiles per shot will double from 4 to 8.

Known Harbingers[edit]

Variants[edit]

Gallery[edit]

Appearance[edit]

References[edit]