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  • Kell's Scourge logo The Kell's Scourge Syndicate is the fourth Fallen faction to appear in Destiny 2, the others before it being the House of Dusk, the Scorn
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  • Cache in the Scourge of the Armory Mission. The Anarchist Marauder will spawn right when the player enters The Weep. There the enemy will appear along with
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  • normal Vandals. The Kell's Guard are one of the three known type of bodyguards, used to protect a Fallen Kell, another is the Wolves' Guard to the House of Wolves
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  • Armory Cache in the Scourge of the Armory Mission. The Anarchist Captain would have automatically appeared once entering the cavern where the usual Lost Sector
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  • The Anarchist Servitor were a Fallen Servitor of the Kell's Scourge located in the Scavenger's Den. It was seen with Siviks, Lost to None, guarding a real
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  • Kell's Scourge was the Prime Servitor rebuilt into an immense Brig by the Kell's Scourge, and served as the final boss of the Scourge of the Past Raid
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  • Kzelkis, Kell's Scourge was a Marauder working for Kell's Scourge. It appeared as a boss of Niobe's Torment at Wave 6. Destiny 2 Season of the Forge (First
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  • Tziksis, Kell's Scourge was a Captain working for the criminal syndicate, Kell's Scourge. They appeared as a boss in Niobe's Torment at Wave 3. Destiny
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  • Pthasos, Kell's Scourge was a Heavy Shank working for the criminal syndicate, Kell's Scourge. It appeared as a boss of Niobe's Torment at Wave 5. Destiny
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  • Galagos, Kell's Scourge was a Heavy Shank working for the criminal syndicate, Kell's Scourge. It appeared as a boss of Niobe's Torment at Wave 7. Destiny
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  • Xronos, Kell's Scourge was a Heavy Shank working for the criminal syndicate, Kell's Scourge. It appeared as a boss in of Niobe's Torment at Wave 5. Destiny
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  • locate the source of the signal interference. An Elite version belonging to the Kell's Scourge syndicate is encountered in Scavenger's Den during the Scourge
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  • Zevious-3 was the second Servitor to bear the title of "Warden", the first being the Warden that guards the Prison of Elders. Destiny 2 Season of the Forge (First
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  • Kell's Scourge was a giant, flaming Servitor that served as the main enemy during the second encounter of the Scourge of the Past Raid. To start the encounter
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  • lurking in the control room from the windows at the entrance. When the player enters the final room, the Wrathborn will engage them in battle. The Wizards
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  • lurking in the control room from the windows at the entrance. When the player enters the final room, the Wrathborn will engage them in battle. The Wizards
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  • encountered in Wrath of the Machine. Nightmare Reaver Vandal - The Nightmare version of Randal the Vandal, encountered on the Patrol of the Moon during Shadowkeep
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  • Shanks were Fallen Shanks seen in the Scourge of the Past Raid during the first phase of Insurrection Prime, Kell's Scourge. These Shanks behaved like any
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  • Shank known by the community as "Hank the Shank" is a glitched Shank appearing in the original Destiny. It stands in the ranks of Rahndel the Vandal and Greg
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  • Serekis-9 was a High Servitor in the Kell's Scourge that barred the way to the Gofannon Forge, but was killed by The Guardian. Serekis-9 acts similar to
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  • located Draksis' forces and The Guardian fought through his Guards and onto the Fallen Ketch. The Guardian would confront the Kell within his throne room
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  • Servitor parts to infiltrate the vault of the Warmind Rasputin during the Taken War. A year later, amidst the SIVA Crisis, the Devil Splicers created a variant
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  • spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of Blight on the ground that the Ogre will
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  • Haroktha, Scourge of the Helium Drinkers is a Hive Knight of Xivu Arath's Horde. Haroktha was tasked with commanding the Hive of Xivu Arath and Fallen
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  • community as "Greg the Dreg" is a glitched Dreg appearing in the original Destiny. It stands in the ranks of Randal the Vandal and Hank the Shank. Concept
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  • with reclaiming the Seraph Station in order to activate the Warsat network and target the Traveler on Earth. Ir Garza is the final boss of the ABHORRENT IMPERATIVE
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  • engines to complete the encounter and progress the raid. A Berserker seen in the trailer. A Kell's Scourge Berserker. Another of the Berserker. A Berserker
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  • Kell's Scourge Spotter Shank Resolute Tracer Shank Tracer Shanks bore the colors of the House of Wolves when they were first introduced. Around the time
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  • Ketch located in the Ishtar Sink, Venus. It is both the flagship of the House of Winter and the personal vessel of their Kell, Draksis. The Ante-chamber before
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  • Chieftain who is encountered in the Witch's Echo as part of the "Scourge of the Scorn" VIP Patrol Mission. The Scourge of the Scorn Patrol mission, in which
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  • of the Fallen House of Winter. Enter the Fallen hideout Take out the Kell's Guard Find Draksis Storm the Ketch Assault the Throne Room Kill Draksis {Loading
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  • predecessor, rebuilt by the Wolves on Mars. INSURRECTION PRIME, Kell's Scourge - Prime Servitor of the anarchist syndicate, the Kell's Scourge. Pilots a massive
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  • Captain of the House of Devils. A Captain of the House of Wolves. A Captain of the House of Kings. A Captain of the House of Winter. A Captain of the House
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  • Earth. Fallen from the Kell's Scourge took control of the labs and the forge, guarding it with The Black Recluse, Forge Warden. This section needs expansion
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  • contraband to Fallen across the system. Following the trail, the Guardians retaliated on behalf of the Spider and Ada-1 against the Scourge, pushing Siviks into
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  • used to best the Black Recluse, was for two players to jump back up to the Forge's entrance, out of range of the Recluse's support with the exception for
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  • by name, Straff carries the honor of being the Final Guard to his Emperor. As a result of defending Ghaul he is killed by the Young Wolf. When entering
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  • hydra shields. The shield that guards the front of this forge warden has a metal plate on each end of it. When these metal plates are shot, the shield rotates
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  • encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with Solar blasts. In the later encounters the Guards will spawn
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  • reach the temple, the Fireteam would enter the monument. Gifted with Arc light powers and guards at his disposal, the Lightblade tried to defend the temple
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  • War. The Knight guards the entrance of the Drowned Pyramid, where Xivu Arath tests the might of Guardians she intends to fight. Khull appears in the mission
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  • essential to the encounter. Whenever they were killed, the Phase Generators would reset and the electric barrier preventing entry and exit into the underground
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  • Soulkeeper, as one of the final bosses of The Oracle Engine Mission. It guards the top of the Observatory in the Dreaming City, were the Engine itself is located
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  • After the fall of most of the Houses in the chaos that engulfed the Sol System following the Taken War, few Fallen remained who could claim the title of
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  • encountered by the Guardian within the depths of Titan's methane ocean alongside Uorgotha, Scourge of the Deep. "The Dominus was a strong leader, but the Red Legion
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  • in the first part of the Broken Courier Mission. They are deployed to the Dreaming City to defend a stolen Awoken artifact, but were killed by The Guardian
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  • Alak-Hul, The Darkblade of the Hive, the adopted son of Oryx. The Silent Brood are located on The Dreadnaught. They serve as the guards of The Hanging Crypts
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  • Glory, Kell's Scourge. In addition to this, the Ogre is the only modified non-Fallen in Destiny. Kovik's Monster is the only Ogre to not be able to fire
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  • attacking the Guardians Devil Splicer Servitors The Prison of Elders' Servitor, "The Warden" in D1 The Warden back in D2, now known as: "The Mad Warden"
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  • down for the count. Surprise of the day? He was Red Legion." — The Ghost Grask, the Consumed was a Taken Red Legion Phalanx that served as the final boss
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  • being The Templar. Akelous, the Siren's Current, the first boss of the Spire of the Watcher Dungeon, is identical in appearance to the Consecrated Mind
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  • position, Thumos may be a leader of, or the leader of the Blood Guard. Thumos is one of the few bosses in Destiny to have the standard boss death animation while
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  • with the Reef. The Guardians succeed in killing Araskes, the Trickster, Yaviks, the Rider and Kaniks, the Mad Bomber. The Spider then provides the Guardians
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  • attempted to turn the tide of the Reef Wars. Skriviks was captured by the Awoken along with the other remaining Wolf nobles and cast into the Prison of Elders
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  • Queen's Wrath—the Reef is hiring Guardians to eliminate dangerous members of the House of Wolves and the Taken that have escaped into the wild. The Queen's Guard
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  • Taken Wizard The Hermits are a group of specialized Taken seen in the Darkblades encounter in The Reckoning. They lurk within the depths of The Haul along
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  • and studying the Izanami Forge, as well as moving crucial Black Armory assets through the Artifact's Edge. Galedrix seen as a Major, guarding Black Armory
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  • Cabal Blood Guard Centurion encountered in the Warden of Nothing Strike. Zhagal is called by the Mad Warden when the servitor reaches the last quarter
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  • Pashk, the Searing Will is a Red Legion Blood Guard Incendior encountered in the Story Mission, Homecoming. The Guardian encountered him aboard Dominus
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  • Code Guards are special Fallen Heavy Shanks built by Ithyks, the Scrapworker. They are encountered in her lair in the asteroid 8319 Antiphanes of the Themis
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  • family. She served as the second boss among the rotating bosses of The Sundial. Seeking a simulated future free of the Cabal in the Infinite Forest, Ozletc
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  • and was the third-born in her family. She served as the first boss among the rotating bosses of The Sundial. Seeking a simulated future free of the Cabal
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  • destroy the turbines that power the shield generator onboard Dominus Ghaul's command ship. In the Redux version of Homecoming available during the Solstice
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  • Shortly before the Guardian's arrival in the Tower at the onset of the Red War, the Guardian encountered remnants of the House of Winter in the Reef. Former
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  • Tazaroc serves as the third boss among the rotating bosses of The Sundial activity, after her sisters Niruul, the Hollow Voice and Ozletc, the Sky Piercer.
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  • it." — Elykris, the Machinist Elykris, the Machinist is a Baroness and the second in command of the Scorn. Known as the Scourge and the Bandit, her reign
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  • — Pirrha In search of the Baron who murdered the Ghost of Cayde-6 and led to the eventual death of Cayde, the Guardian traced the Rifleman to Sorik's Cut
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  • Reef (redirect from The Reef) (section The Collapse)
    considered by the City to straddle the boundary between the far edge of the Traveler's influence and the unabated darkness beyond the Inner System. The massive
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  • Zahn to the Consul Bracus Zahn is the boss of the The Arms Dealer Strike in Destiny 2. He is a notorious weaponsmith having been targeted by both the Vanguard
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  • most of the fight, using her miniaturized Cabal Slug Launcher for range and guards to defend herself from the Guardian assailants. Much like the siblings
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  • Cabal Blood Guard Centurion of the Imperial Cabal who serves as a Val and one of the Imperial Generals who volunteered to defend the champion of the Cabal,
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  • Guardians inside the Halphas Electus during the Proving Grounds Strike. Val Trekitus will occasionally spawn in the second phase of "Clear Out the Vehicle Bay"
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  • unlocked the fourth and final Forge, the Bergusia Forge. It is located in Niobe Labs, hidden within the European Dead Zone on Earth. The Fallen from the Kell's
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  • Salvation is a Fallen Captain of the House of Salvation who serves as the boss of the Concealed Void Lost Sector. The entrance to the Concealed Void Lost Sector
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  • a Cabal Blood Guard Incendior seen as the first boss of the Gatecrash encounter in The Sundial, where the Time Warden attempts to stop the Guardian Fireteam
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  • Guardians inside the Halphas Electus during the Proving Grounds Strike. Val Cunqu'us will occasionally spawn in the second phase of "Clear Out the Vehicle Bay"
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  • Guardians inside the Halphas Electus during the Proving Grounds Strike. Val Vinca'ar will occasionally spawn in the first phase of "Redirect the Tank's Power
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  • a Cabal Blood Guard Incendior seen as the first boss of the Datamine encounter in The Sundial, where the Time Warden attempts to stop the Guardian Fireteam
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  • Cabal Blood Guard Incendior seen as the first boss of the Bombardment encounter in The Sundial, where the Time Warden attempts to stop the Guardian Fireteam
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  • their squad will be found guarding a certain spot rather than patrolling, found either by the silos or by the entrance to the Core Terminus. Destiny 2:
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  • Fallen (redirect from The Fallen) (section Anarchy of the Scourge)
    Oryx and Keksis, the Betrayed. The Wolves also suffered a loss in the form of Driviks, the Chosen, which forced the Guardians to re-enter the Traitor's Ketch
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  • boss. The Ogre is encountered in the main hall of the Altar of Reflection after one has finished both of the puzzles in the first area. It is bolstered by
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  • Minotaur seen guarding the massive Warp Gate hidden in the Lunar Battlegrounds, where it is summoned as a response to a Guardian assailant on the Gate and its
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  • seen in The Shattered Throne. They serve as a miniboss, blocking the Guardians' way to Dûl Incaru, the Eternal Return by guarding the door to the bridge
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  • encountered in the Simulant Future as the final boss of the Not Even the Darkness Mission. Its purpose was to guard the inner sanctum where the tomb to Saint-14
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  • appearance in the activity Nightmare Hunt: Despair, on the Moon. The Nightmare of Crota serves as the final boss of the Shadowkeep campaign after the Guardians
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  • Centurion serving under Dûl Incaru, the Eternal Return. It is encountered in the Dark Monastery Mission guarding the way to the Ascendant Plane, where its master
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  • Sedia, the Corrupted, seen in the Temple of Illyn. Thelodron appears in the Nightfall version of the Strike The Corrupted. It is met guarding the large
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  • Sorrow's Harbor. The Ogre was later recreated by the Lunar Pyramid, and would stand guard at the Harbor, watching over a chest. After the Altars of Sorrow
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  • The Phalanx Echo is a simulated Taken Phalanx champion seen in the Prophecy Dungeon, where it is conjured by the Nine and summoned by the Kell Echo to
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  • boss of the Nightmare Containment Public Event. If you are successful in completing the first three waves, the massive Centurion will spawn at the Nightmare
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  • boss of the Nightmare Containment Public Event. If you are successful in completing the first three waves, the massive Colossus will spawn at the Nightmare
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  • around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's
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  • to move on to the next encounter. Once you have finished the second encounter, you must head up to the bridge of the ship. Interact with the terminal to
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  • of Sedia, the Corrupted, seen in the Temple of Illyn. Yatiks appears in the Strike The Corrupted. They are seen guarding the area following the Ransacker
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  • Telksis the Pillager was a Fallen commander found in The Conflux in the Quest Origin: Nessus. They were accompanied by Siviks, Lost to None before The Guardian
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  • Captain from the House of Salvation seen in the Mission: The Warrior. Riliks leads a group of Fallen to battle the Vex outside entrance of the Nexus. Riliks
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  • version of the Crux Convergence Public Event, in the first mission of Empire's Fall: Aftermath, and in Stealing Stasis, where the Guardian acquire the Salvation's
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  • When you arrive at the quarters, the guards will begin firing at you almost immediately, while the boss will briefly hover above the throne before departing
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  • for the Arcstrider the Whirling Guard. Titans got for the Striker the Thundercrash, for the Sentinel the Banner Shield and for the Sunbreaker the Burning
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