Hoss Mk. 51: Difference between revisions
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The '''Hoss Mk. 51''' is a [[Rare]] [[Hand Cannon]].<ref>[http://www.dualshockers.com/2014/06/16/destinys-screenshots-of-all-factionclass-weapons-and-armor-show-that-bungie-hasnt-lost-its-touch/ '''Dualshockers''' - '' | The '''Hoss Mk. 51''' is a [[Rare]] [[Hand Cannon]].<ref>[http://www.dualshockers.com/2014/06/16/destinys-screenshots-of-all-factionclass-weapons-and-armor-show-that-bungie-hasnt-lost-its-touch/ '''Dualshockers''' - ''Destiny's Screenshots of All Faction/Class Weapons and armor Show That Bungie Hasn't Lost its Touch'']</ref> | ||
==Perks== | ==Perks== |
Revision as of 09:22, September 23, 2022
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- "The weapon's true weight and heavy punch make for a valued friend when out beyond the City."
- — In-game description
Hoss Mk. 51 | |
---|---|
Production overview | |
Rarity class: |
|
Weapon type: |
|
Required level: |
11 |
Min-max stability: |
39 |
Min-max handling: |
33 |
Min-max magazine: |
8 - 10 |
Specifications | |
Ammunition type: |
Primary |
22 | |
Damage: |
80 - 115 |
Effective range: |
28 |
Service history | |
Affiliation: |
|
The Hoss Mk. 51 is a Rare Hand Cannon.[1]
Perks
Primary perks
- Kinetic Damage—this weapon causes Kinetic damage
- Random Selection—(could be one of sixteen Perks)
- Counterbalance—this weapon has increased stability
- Grenadier—kills with this weapon reduce the cooldown of your grenade
- Outlaw—precision kills with this weapon dramatically increase reload speed
- Final Round—the last round in a magazine deals bonus damage
- Feeding Frenzy—kills with this weapon increase reload speed for a short time
- Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage
- Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo
- Rangefinder—aiming this weapon increases its effective range
- Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time
- Spray and Play—increases the reload speed when this weapon is empty
- Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine
- Who's Next?—a kill in the final round in the magazine increases reload speed
- Zen Moment—causing damage with this weapon increases its stability
- Hip Fire—this weapon has bonus accuracy while firing from the hip
- Mulligan—missing a shot has a chance to return ammo directly to the magazine
- Life Support—recovering from near death grants additional ammo briefly increases reload speed
Selectable perk 1
- Random Selection—(could be one of two Perks)
- FastDraw IS—standard sight. A lightweight design, good for recoil control
- TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition
- Random Selection—(could be one of two Perks)
- SteadyHand IS—stable sight. Optimized for excellent recoil control
- QuickDraw IS—agile sight. Lightning fast handling
- SureShot IS—snapshot sight. Excellent handling. Superb target acquisition
Selectable perk 2
- Random Selection—(could be one of four Perks)
- Extended Mag—a larger magazine
- Hand Loaded—this weapon is effective at an extended range
- Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity
- Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area
- Random Selection—(could be one of five Perks)
- Speed Reload—reload this weapon quickly
- Snapshot—aiming this weapon incredibly fast
- Quickdraw—this weapon can be drawn unbelievably fast
- Lightweight—when held, this weapon grants +2 character Agility
- Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling
Upgrade Node2
- Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage
List of appearances
- Destiny (First appearance)
References