Void: Difference between revisions

From Destinypedia, the Destiny wiki

Line 33: Line 33:
*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. Strong against Overload Champions
*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. Strong against Overload Champions
**A weakened player has their screen turn greyer.
**A weakened player has their screen turn greyer.
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. Strong against Barrier Champions.
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage.
*'''Void Breach''' - An object created through Void fragments; grants class ability energy on pickup.
*'''Void Breach''' - An object created through Void fragments; grants class ability energy on pickup.


Line 57: Line 57:
*'''Echo of Expulsion''': Void ability final blows cause targets to explode. +10 Intellect.
*'''Echo of Expulsion''': Void ability final blows cause targets to explode. +10 Intellect.
*'''Echo of Harvest''': Defeating '''weakened''' targets with precision final blows will create an [[Orb of Light|Orb of Power]] and a '''Void Breach'''. -10 Intellect.
*'''Echo of Harvest''': Defeating '''weakened''' targets with precision final blows will create an [[Orb of Light|Orb of Power]] and a '''Void Breach'''. -10 Intellect.
*'''Echo of Instability''': Defeating targets with grenades grants '''Volatile''' Rounds to your Void weapons. +10 Strength.
*'''Echo of Instability''': Defeating targets with grenades grants '''Volatile''' Rounds to your Void weapons. Strong against Barrier Champions. +10 Strength.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': [[Finisher]] final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': [[Finisher]] final blows grant '''Invisibility'''. +10 Recovery.

Revision as of 23:20, February 23, 2023

Template:Images

A Grimoire Card of Void

"Did you know it used to be controversial to harness the Void? Maybe one day the Vanguard can move past the Light entirely. I'm not holdin' my breath."
— The Drifter[1]

Void is one of several known manifestations of the Light, along with Arc and Solar. It is also a class of elemental damage.

Overview

Void energy is related to dark energy/matter and gravitational attraction, and can be wielded by Guardians to generate black holes, spatial warps, and other distortions of spacetime. The use of Void Light has deep metaphysical connotations, as well being associated with a number of superstitions; it has been described as "weaponizing the unknown"[2]. It was once considered taboo to use Void powers, as some viewed the Void to be "dark"; however, the Void itself is defined as being absent of Light or Darkness, and Void Light is merely a means to manipulate it and where all Void energy originates, the use of Quantum Vacuum for its various effects as well as in the universe.[3]

Void isn't limited to just the usage of Gravity or Dark Matter/Energy, but the interaction of life and death too. This could be best shown with the Savathun's Song Strike where Hive Wizards ripped the light out of Guardians as Void Shards.[4] Ikora stated that the Void is negation, and Guardians would become the ultimate negators, this would make sense with some of the Guardians abilities such as Titans' Suppression Grenades and Shadowshots which negates the abilities of their enemies.[5]

Gameplay

Guardians

Guardian subclasses that wield Void energy focus on disabling enemies and protecting allies.

Subclasses

Defender Titans use Void Light to create an indestructible dome of Light known as Ward of Dawn.

In Destiny 2, Defender Titans were renamed to Sentinel Titans, keeping the ability to summon a Ward of Dawn, while also gaining the ability to condense the Void Light into a small, hand-held, throwable shield known as a Sentinel Shield.

Nightstalker Hunters manifest Void Light to create a bow of Void to shoot an arrow that tethers enemies to it making them slower and more susceptible to damage known as Shadowshot. As of Destiny 2, Nightstalker Hunters also gain the ability to summon dual blades made from Void Light, known as Spectral Blades.

Voidwalker Warlocks use Void Light to hurl out a dying star known as Nova Bomb. In Destiny 2, they can instead channel the Void Light through themselves and choose to cast Nova Warp instead, a close-range, explosive super.

Verbs

Common effects of Void subclasses, as defined in the Light 3.0 update, are:[6]

  • Overshield - You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
  • Invisibility - You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
  • Devour - Feast on the energy of your defeated foes. Kills restore you to full health, grant Grenade energy, and extend Devour.
  • Weaken - The target takes increased damage, and has its movement speed slowed. Afflicted combatants have difficulty firing accurately.
  • Suppression - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. Strong against Overload Champions
    • A weakened player has their screen turn greyer.
  • Volatile - The target is afflicted with unstable Void energy, and will explode upon taking additional damage.
  • Void Breach - An object created through Void fragments; grants class ability energy on pickup.

Grenades

As of the Void 3.0 update, all grenades are accessible to all classes.

  • Axion Bolt: A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Scatter Grenade: A grenade that splits into multiple submunitions and covers a large area with multiple explosions.
  • Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Void Wall: A grenade that creates a horizontal wall of burning Void Light.
  • Vortex Grenade: A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside.

Fragments

Shared effects that can be exchanged to customize the powers of a subclass.

  • Echo of Dilation: When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility. +10 Intellect.
  • Echo of Domineering: After suppressing a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves. Defeating a suppressed target creates a Void Breach. +10 Discipline.
  • Echo of Exchange: Melee final blows grant grenade energy.
  • Echo of Expulsion: Void ability final blows cause targets to explode. +10 Intellect.
  • Echo of Harvest: Defeating weakened targets with precision final blows will create an Orb of Power and a Void Breach. -10 Intellect.
  • Echo of Instability: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Strong against Barrier Champions. +10 Strength.
  • Echo of Leeching: Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
  • Echo of Obscurity: Finisher final blows grant Invisibility. +10 Recovery.
  • Echo of Persistence: Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 Mobility.
  • Echo of Provision: Damaging targets with grenades grants melee energy. -10 Strength.
  • Echo of Remnants: Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
  • Echo of Reprisal: Final blows while surrounded by combatants grant Super Energy.
  • Echo of Starvation: Picking up an Orb of Power or a Void Breach grants Devour. -10 Recovery.
  • Echo of Undermining: Your Void grenades weaken targets. -20 Discipline.
  • Echo of Cessation: Finisher final blows create a burst of Void damage that causes nearby enemies to become volatile. Defeating volatile targets create a Void Breach.
  • Echo of Vigilance: Defeating a target when your shields are depleted grants you a temporary Void Overshield.

Enemies

Scorn and Taken of all ranks can be encountered with Void weapons and abilities. Vex heavy weapons are Void powered, as well as their Grenades and some melee attacks. While not the case in Destiny, the Cabal have adopted Cabal Bronto Cannons, and Psions mainly use Void abilities in Destiny 2. The Hive have Void damage in their Shredders, as well as the rapid-fire bolts of Ogres and Shriekers. Fallen only show Void damage in the blasts of Servitors and the turrets of Heavy Shanks and Brigs.

Void Absorption Shields are commonly used by Vex Minotaurs, Taken Wizards, Splicer Captains, Scorn Chieftains and Blood Guard Incendiors, and are equipped by Taken Acolytes, Incendiors, Interceptor Pilots, Raiders and Servitors in higher difficulty activities, such as Legend Nightfalls. Some rare Wizards and Captains have Void shields.

List of appearances

References