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From Destinypedia, the Destiny wiki

  • enemies. In Rise of Iron, the Scorch Cannon made a return with new variants, the Shock Cannon and Null Cannon. Scorch Cannons are shoulder-mounted heavy impact
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  • the Sun and converts it to Solar Light. Some Guardians use Solar energy to create cooking fires. According to Osiris, Solar requires an understanding of
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  • encountered since. Unlike the Solar grenade-launching Projection Rifle, the Bronto Cannon is a direct-fire weapon that fires explosives of Void energy, more akin
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  • cities. They are armed with a single Solar cannon on the nose that fire at enemies as the ship drops off troops. This cannon fires fast-moving, powerful rockets
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  • Vow: Exotic Solar Hand Cannon Monte Carlo: Exotic Auto Rifle Leviathan's Breath: Exotic Void Combat Bow Optative: Legendary Void Hand Cannon Adhortative:
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  • Shock Cannon - Arc version of the Scorch Cannon. Used by Shock Captains and Taniks Perfected. Null Cannon - Void version of the Scorch Cannon. Used by
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  • Pulse Rifle Igneous Hammer (Adept) - Legendary Solar Hand Cannon Sola's Scar (Adept) - Legendary Solar Sword Shadow Price (Adept) - Legendary Arc Auto
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  • flechettes down upon enemy units. Chieftains that come equipped with the Scorn Cannon possess the same melee animation as Fallen Captains who wield Shock Blades
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  • first, Mau'ual gains his Arc cannon and shield projector for the remainder of the battle. Mau'ual uses his brother's cannon to even more devastating effect
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  • vehicle's underside. The Goliath Tank is armed with an powerful cannon as its main weapon, dealing Solar damage. It has a considerable range, high velocity, and
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  • cover. The SIVA Cannon seems to resemble a heavily modified Shrapnel Launcher with elements of the Sleeper Simulant in the design. SIVA Cannon from a different
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  • area of the Hunt. The Nightmare will fight the player by firing his Scorch Cannon, teleporting around the area, and occasionally getting close for an Ultra
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  • Mission. Instead of the normal Arc damage of Slug Launchers, it fires Resonant Solar bolts. Highly dangerous, Guardians should always seek cover when one is being
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  • Igneous Hammer (category Hand Cannons)
    fire and might." — Weapon description Igneous Hammer is a Legendary Solar Hand Cannon that can be acquired from the Trials of Osiris. Aggressive Frame: High
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  • Strong against Overload Champions. Unstoppable Hand Cannon: Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload
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  • Luna's Howl (category Hand Cannons)
    don't forget those who do." — Lord Shaxx Luna's Howl is a Legendary Solar Hand Cannon that can be earned in Forsaken through a Crucible pinnacle quest. Josef
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  • same. Helium Spirals - Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time. "WHEN ONE CAN WIELD
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  • Not Forgotten (category Hand Cannons)
    don't forget those who do." — Lord Shaxx Not Forgotten is a legendary Solar Hand Cannon released during Forsaken . It can currently be obtained from the Monument
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  • allies protection from damage. They also make use of a Scorn Cannon, firing powerful Solar projectiles and can reach players at fairly long distances. Like
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  • designed for Psions. The Cabal Interceptor is equipped with a pair of Solar cannons that fire large explosive shells, causing splash-damage. It is able to
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  • Vezuul, Lightflayer is a powerful Solar Scorn Chieftain and one of the four daily-rotating bosses of the Wellspring activity. He, along with his Scorn
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  • could be 1 of 3 perks Arc Recovery Solar Recovery Void Recovery Random Selection could be 1 of 3 perks Arc Armor Solar Armor Void Armor "The courage to walk
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  • amount of Scout Rifle ammunition you can carry Hand Cannon Ammo—increases the amount of Hand Cannon ammunition you can carry Fusion Rifle Ammo—increases
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  • have an additional shield which requires Solar damage to break. Cunqu'us will shoot players with its Bronto Cannon to deal a considerable amount of Void damage
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  • have an additional shield which requires Solar damage to break. Trekitus will shoot players with its Bronto Cannon to deal a considerable amount of Void damage
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  • of launch, coordinating the salvo for maximum effect. These weapons deal Solar damage." — Grimoire description. The Projection Rifle is a Cabal weapon commonly
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  • Dusk, they were employed by the other Fallen groups of the Solar System. Wretches are melee cannon fodder troops, and take the place of dual Shock Dagger Dregs
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  • vessel and take most of the Solar System with it. For those who face Valus Tlu'urn, he wields a massive back-mounted Arc-cannon which delivers a payload so
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  • its Cabal Bronto Cannon. They will also stomp the ground as soon as an enemy comes close, leaving behind a highly damaging field of Solar flame. Once they
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  • seconds without pause. On its back is its main weapon: a swivel-mounted Solar cannon that fires high-velocity, high-explosive rounds powerful enough to eliminate
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  • Nightmare of Cek'ik, Seeker of the Deep is a powerful Nightmare of a Scorn Solar Chieftain and the result of three other Nightmare Chieftains merging together
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  • Six Dreg Pride (category Hand Cannons)
    Pride is a Fallen themed Hand Cannon that can be acquired from the Prison of Elders. An advanced version that can deal Arc, Solar, or Void damage called the
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  • Ace of Spades (category Hand Cannons)
    weapon makes a striking resemblance to a hand cannon that could be obtained in Destiny, this hand cannon being Hard Luck Mk. 52. The Ace of Spades' perks
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  • to compensate for their size. They come armed with a Scorn Cannon, which fires explosive Solar projectiles that can travel long distances, and they are also
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  • as the Baroness did, coming armed with a large Scorn Cannon that shoots powerful, long-ranged Solar blasts, as well as being able to fire large volleys
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  • Psions that contained their "very will" that would allow him to harness Solar Psionic abilities. He would be told throughout the course of the ceremony
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  • Sniper Rifle - Acquired from Ada-1 for completing the Izanami Forge Jötunn: Solar Fusion Rifle - Acquired from Ada-1 for completing the Bergusia Forge Le Monarque:
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  • unleash a devastating Solar Fiery Burst in melee area attack. Smaller Brigs can be armed either with an extra arm mounting a Void Death Cannon turret, which can
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  • Finale Tommy's Matchbook: Exotic Solar Auto Rifle The Fourth Horseman: Exotic Arc Shotgun Heir Apparent: Exotic Solar Machine Gun Seventh Seraph Carbine:
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  • damages. Elemental Orbs:Solar While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown
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  • of Fallen to defend it. The Nightmare carries a Scorch Cannon for ranged combat, blasting Solar rockets which can stick for a second and detonates. It
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  • Sunshot (category Hand Cannons)
    Sunshot is an Exotic Hand Cannon in Destiny 2. It is one of nine exotic Hand Cannons, and one of two secondary exotic hand cannons. "Can't outrun the sunrise
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  • reinforcements at their back. The boss wields a Scorn Cannon into battle, firing long-ranged, Solar munitions that explode on impact. As an Arc Chieftain
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  • smash. They also are very intelligent with their totem placements, setting Solar totems near choke areas and cover to flush Guardians into the open, Arc totems
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  • runs and for continuous air support. They are armed with a main cannon that fires Solar explosive rockets, and can also be used for nighttime reconnaissance
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  • through Solar abilities, they can be used on any subclass, however the player will not benefit from the air dodge benefits unless they run a Solar subclass
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  • looking for. This Nightmare comes armed with a powerful Scorn Cannon that can fire descending Solar projectiles that explode on impact. It also has the ability
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  • The Iron Battle Axe is one of three weapons other than the Shock Cannon and Null Cannon that was added with the Rise of Iron expansion. Destiny Rise of
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  • allows them to lay waste to Guardians with their Cabal Bronto Cannon, a portable siege cannon that fires Void energy bolts with high damage output and a large
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  • can be a challenge. In addition, a Centurion's armor is embedded with a Solar shield, improving their overall durability. In conjunction with their deadly
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  • Fatebringer (category Hand Cannons)
    more information, see the citation policy. Fatebringer is a Legendary Hand Cannon that drops from the Templar Boss in the Vault of Glass Raid on hard difficultly
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  • which disintegrates enemies with Solar Light." — Ability Description Golden Gun forms a Hand Cannon supercharged with Solar elemental energy, allowing it
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  • The Taken Goblin is a type of Taken Vex. Taken Goblins are used less as cannon fodder and more in a support role. While sometimes they still appear in
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  • damage type on most weapons, causes generic damage to any enemy. Solar: Orange — causes Solar damage. Arc: Blue — causes Arc damage. Void: Purple — causes
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  • just like in normal mode, can only be destroyed by a Shock Cannon, Scorch Cannon, and Null Cannon respectively. When the Aksis Challenge is active, Guardians
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  • Defeat targets with abilities, Solar debuffs, or Solar weapons to change up an improvised Solar explosive. Throw a solar explosive that can be shot in mid-air
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  • smaller Tombships accompanied the Dreadnaught during Oryx's incursion of the Solar System. The Battle of Saturn devastated this fleet. Although the Dreadnaught
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  • Fallen lift in Eventide. There Ferkis will proceed to bombard players with Solar charged blasts from its Molten Welder. Ferkis is a highly durable and will
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  • Other than the normal abilities of a Solar Chieftain, they are also capable of using an Ultra Smash that leaves a Solar burning field around themselves. Killing
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  • Splicers. It serves the same functions as a conventional Skiff, but its cannons inflict Solar damage and are much faster to fire. The skiff will arrive and hover
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  • Guardians. He is a Fallen commander armed with a Scorch Cannon and capable of unleashing devastating Solar blasts from any range and effectively holding down
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  • Epochal Integration (category Hand Cannons)
    — Osiris Epochal Integration is a Solar Adaptive frame Hand Cannon released during Season of the Deep. It deals Solar damage and in order to acquire it
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  • Waking Vigil (category Hand Cannons)
    duty to this solar system that goes deeper than blood, deeper than oaths." — Paladin Devi Cassl Waking Vigil is a Legendary Arc Hand Cannon, introduced
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  • Eriana's Vow (category Hand Cannons)
    light in the dark." — Weapon description Eriana's Vow is an Exotic Hand Cannon introduced in the Season of the Undying. It was awarded to the player once
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  • similar Scorch Cannons. They are mostly used by Captains and stronger units of Dregs and Vandals. They function similarly to a Scorch Cannon, except that
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  • Cabal Incendior troops. This weapon primarily operates by firing puffs of Solar flame at a moderate range, which can leave behind residual flames if they
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  • Jewel of Osiris (Adept) (category Hand Cannons)
    champions." — Weapon description Jewel of Osiris (Adept) was a Legendary Hand Cannon that could be acquired from the chest within The Lighthouse by going flawless
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  • the Needlestorm super ability. Hunter Gunslinger — summons a flaming Solar hand cannon that will deal massive damage to a single target via the Golden Gun
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  • down using heavy artillery cannons dropped by certain Splicer Captains: Shock Captains for Arc, Splicer Scorch Captains for Solar, and Null Captains for Void
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  • sound resemble those of the Cabal Bronto Cannon, albeit single-barrelled and fired from the shoulder with a Solar projectile. Destiny 2: Season of Dawn (First
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  • ignites his Golden Gun. He singles out several enemy flak cannons and skewers them with Solar points, incinerating nearby Cabal. Hot barrels realign on
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  • order to start the damage phase. They can only be killed by using a Scorch Cannon. Destiny Rise of Iron (First appearance)
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  • fight the Guardian alongside its troops, bombarding them with a Cabal Bronto Cannon and charging with its wrist blade, but it has no particular abilities other
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  • Right Hand—auto rifle Her Mercy—hand cannon Dreamwalker—rocket launcher Wolves' Bane—machine gun Merciless—hand cannon Lethe Noblese—scout rifle Final Duty—pulse
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  • by Cabal Colossi. These weapons resemble autocannons/miniguns that fire Solar micromissiles in rapid succession, melting Guardian shields in a matter of
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  • to drop from Eververse Engrams. Sunshot Shell is based on the Exotic Hand Cannon Sunshot. Destiny 2 Season of the Drifter (First appearance)
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  • attempt to cut up Guardians with these blades. They are dual-wielded and Solar-powered, enabling them to inflict serious pain with every strike. Calus uses
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  • into the battlefield and seize the Scorch Cannon from the Vandal. From there the team must use the Scorch Cannon to open one of two doors on each side of
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  • Last City have access to jumpships that they can use to travel around the Solar System. Jumpships can be bought from the Shipwright Amanda Holliday, and
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  • all of which have devastating consequences. In hand, she wields a Scorn Cannon, which fires explosive molten Ether fumes from long range, constantly blasting
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  • Summoning Pits. Reward: Thorn (Hand Cannon) Steps: Complete "The Summoning Pits" Strike on the Moon to get Depleted Hand Cannon. Kill five hundred Hive on the
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  • are capable of summoning Ether Totems. Depending on whether possess Arc, Solar or Void, they will use a Tether, Torch, or Shield totem respectively. Successfully
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  • remember this with pride, even after so much else has been lost. We settled our solar system and filled it with our work." — Grimoire Description. The Golden Age
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  • Phalanxes, and Psions. Sometimes Centurions utilize them. These weapons deal Solar damage. These weapons may or may not be linked to the Cabal Battle Network
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  • ability to swap between all 3 elements by holding the reload button (Arc, Solar, then Void). IONIZED POLYMER SYNBALLISTIC ATTACK PLATFORM. THE SYSTEM'S LETHALITY
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  • the occasion than by continuing on our journey together. And so, with the solar winds at our backs, we humbly invite you to draw your Myth Claymore from
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  • Human (section Hand Cannons)
    this subject at Human on the English Wikipedia. "This was our world, our solar system. We were here first. And no matter what the darkness brings, we will
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  • Zaouli's Bane (category Hand Cannons)
    look back! Don't-" — Weapon description Zaouli's Bane is a Legendary Hand Cannon first introduced in The Taken King then later reprised during Season of
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  • Six Dreg Pride II (category Hand Cannons)
    and squeeze?" — Weapon description Six Dreg Pride II was a Legendary Hand Cannon that could be acquired by killing Skolas, Kell of Kells in the Prison of
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  • to bring about a second collapse. Race Emperor Calus to the edge of the Solar System. Learn the ways of the Cloud Striders, wield Strand, a new power of
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  • The Dark Below. Dragon's Breath fires unique rockets that leave behind a Solar flare grenade, making it a good area-denial weapon. After an update with
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  • found her once again in the Solar System. Seeking to reclaim their glory, the Eliksni decided to explore the newly discovered Solar System and start a war against
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  • "A lone wolf who lives for the perfect shot." A medium to long distance Solar class suited for engaging single or sometimes multiple targets with precision
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  • have a set element, and can spawn as any kind of elemental Chieftain, be it Solar, Arc or Void. Due to them recently reappearing on Patrol, it is unknown if
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  • Edge of Intent is an Exotic Glaive in The Witch Queen expansion. It does Solar damage. Intrinsic Perk: Edge of Intent - Hybrid Melee/ranged polearm with
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  • weapon (of which there are five, counting the Simulant; aside from the Hand cannon, three others may be earned from Escalation Protocol) and defeat 250 Hive
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  • biggest danger presented by Chieftains comes from their Ether Totems. The Solar Ether Torch totem used by the Chieftains acts as a flame turret which spins
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  • previous weapons, but they have higher muzzle velocity and deal Solar damage. The main cannon now has a different firing mode: a homing barrage of missiles
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  • teleport and the ability to attack you directly with his own cannon which launches both regular Solar projectiles and clouds of SIVA mites that will damage players
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  • it's that first shot. Now I am a Gunslinger, and my heart's more or less a cannon, and my purpose is to land that first shot. One shot. You take it and you
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