Hoss Mk. 51: Difference between revisions

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|image=  
|image=  
|manufacturer=
|manufacturer=
|class=
|class= [[Rare]]
|type= [[Hand cannon]]
|type= [[Hand Cannon]]
|level=
|level= 11
|accuracy=
|accuracy=  
|stability=
|stability= 39
|handling=
|handling= 33
|magazine=
|magazine= 8 - 10
|feed=
|feed=
|ammo=
|ammo= Primary
|mode=
|mode=  
|rate=
|rate= 22
|damage=
|damage= 80 - 115
|range=
|range= 28
|service=
|service=
|affiliation=
|affiliation= [[Guardian]] [[Vanguard]]
}}
}}
The '''Hoss Mk. 51''' is a rare [[hand cannon]].<ref>[http://www.dualshockers.com/2014/06/16/destinys-screenshots-of-all-factionclass-weapons-and-armor-show-that-bungie-hasnt-lost-its-touch/ '''Dualshockers''' - ''Destiny’s Screenshots of All Faction/Class Weapons and Armor Show That Bungie Hasn’t Lost its Touch'']</ref>
The '''Hoss Mk. 51''' is a [[Rare]] [[Hand Cannon]].<ref>[http://www.dualshockers.com/2014/06/16/destinys-screenshots-of-all-factionclass-weapons-and-armor-show-that-bungie-hasnt-lost-its-touch/ '''Dualshockers''' - ''Destiny's Screenshots of All Faction/Class Weapons and armor Show That Bungie Hasn't Lost its Touch'']</ref>


==Perks==
===Primary perks===
*Kinetic Damage—this weapon causes Kinetic damage
*Random Selection—(''could be one of sixteen Perks'')
**Counterbalance—this weapon has increased stability
**Grenadier—kills with this weapon reduce the cooldown of your grenade
**Outlaw—precision kills with this weapon dramatically increase reload speed
**Final Round—the last round in a magazine deals bonus damage
**Feeding Frenzy—kills with this weapon increase reload speed for a short time
**Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage
**Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo
**Rangefinder—aiming this weapon increases its effective range
**Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time
**Spray and Play—increases the reload speed when this weapon is empty
**Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine
**Who's Next?—a kill in the final round in the magazine increases reload speed
**Zen Moment—causing damage with this weapon increases its stability
**Hip Fire—this weapon has bonus accuracy while firing from the hip
**Mulligan—missing a shot has a chance to return ammo directly to the magazine
**Life Support—recovering from near death grants additional ammo briefly increases reload speed
===Selectable perk 1===
*Random Selection—(''could be one of two Perks'')
**FastDraw IS—standard sight. A lightweight design, good for recoil control
**TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition
*Random Selection—(''could be one of two Perks'')
**SteadyHand IS—stable sight. Optimized for excellent recoil control
**QuickDraw IS—agile sight. Lightning fast handling
*SureShot IS—snapshot sight. Excellent handling. Superb target acquisition
===Selectable perk 2===
*Random Selection—(''could be one of four Perks'')
**Extended Mag—a larger magazine
**Hand Loaded—this weapon is effective at an extended range
**Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity
**Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area
*Random Selection—(''could be one of five Perks'')
**Speed Reload—reload this weapon quickly
**Snapshot—aiming this weapon incredibly fast
**Quickdraw—this weapon can be drawn unbelievably fast
**Lightweight—when held, this weapon grants +2 character Agility
**Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling
===Upgrade Node2===
*Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
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<references/>
<references/>


{{Rifles}}
{{Primary weapons|Y1}}


[[Category: Weapons]]
[[Category:Weapons]]
[[Category: Hand Cannons]]
[[Category:Hand Cannons]]

Latest revision as of 10:22, September 23, 2022

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"The weapon's true weight and heavy punch make for a valued friend when out beyond the City."
— In-game description
Hoss Mk. 51
Production overview

Rarity class:

Rare

Weapon type:

Hand Cannon

Required level:

11

Min-max stability:

39

Min-max handling:

33

Min-max magazine:

8 - 10

Specifications

Ammunition type:

Primary

Rate of fire:

22

Damage:

80 - 115

Effective range:

28

Service history

Affiliation:

Guardian Vanguard

 

The Hoss Mk. 51 is a Rare Hand Cannon.[1]

Perks[edit]

Primary perks[edit]

  • Kinetic Damage—this weapon causes Kinetic damage
  • Random Selection—(could be one of sixteen Perks)
    • Counterbalance—this weapon has increased stability
    • Grenadier—kills with this weapon reduce the cooldown of your grenade
    • Outlaw—precision kills with this weapon dramatically increase reload speed
    • Final Round—the last round in a magazine deals bonus damage
    • Feeding Frenzy—kills with this weapon increase reload speed for a short time
    • Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage
    • Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo
    • Rangefinder—aiming this weapon increases its effective range
    • Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time
    • Spray and Play—increases the reload speed when this weapon is empty
    • Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine
    • Who's Next?—a kill in the final round in the magazine increases reload speed
    • Zen Moment—causing damage with this weapon increases its stability
    • Hip Fire—this weapon has bonus accuracy while firing from the hip
    • Mulligan—missing a shot has a chance to return ammo directly to the magazine
    • Life Support—recovering from near death grants additional ammo briefly increases reload speed

Selectable perk 1[edit]

  • Random Selection—(could be one of two Perks)
    • FastDraw IS—standard sight. A lightweight design, good for recoil control
    • TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition
  • Random Selection—(could be one of two Perks)
    • SteadyHand IS—stable sight. Optimized for excellent recoil control
    • QuickDraw IS—agile sight. Lightning fast handling
  • SureShot IS—snapshot sight. Excellent handling. Superb target acquisition

Selectable perk 2[edit]

  • Random Selection—(could be one of four Perks)
    • Extended Mag—a larger magazine
    • Hand Loaded—this weapon is effective at an extended range
    • Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity
    • Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area
  • Random Selection—(could be one of five Perks)
    • Speed Reload—reload this weapon quickly
    • Snapshot—aiming this weapon incredibly fast
    • Quickdraw—this weapon can be drawn unbelievably fast
    • Lightweight—when held, this weapon grants +2 character Agility
    • Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling

Upgrade Node2[edit]

  • Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage

List of appearances[edit]

References[edit]