Forum:Uprising

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Forums: Index Fan Fiction Uprising Destiny-FrontierGhostShell.png
Uprising
Destiny-Vanguard-Banner.jpg

Player(s):

1-6

Recommended Power Level:

385

Location:

The Last City, Earth

Objective(s):

Rally against the Vanguard

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

"Challenge the Vanguard and overtake their position."
— Mission description

Uprising is a Raid that sends a fireteam of Guardians to take on the Vanguard and replace them, becoming the new leaders of the Forces of the City.

Lore

To be added by Dante the Ghost

Unique Enemies

  • Ghost variants:
    • Watcher Ghost: A Ghost model equipped with blinding flashlights which disorent any players within range.
    • Shield Ghost: A Ghost model equipped with a shield ray that surrounds allies in an immunity aura.
    • Leech Ghost: A Ghost model equipped with a dart launcher which drains a small portion of health from the player and uses it on allies to heal them.
    • Trapper Ghost: A Ghost model which drops Light-based traps that hold their targets in place for a short time.
    • Nullifier Ghost: A Ghost model equipped with a suppression ray that prevents the use of abilities.
    • Turret Ghost: A Ghost model armed with retractable gun turrets which deal high sustained damage to the player.
  • Frame variants:
    • Skirmisher Frame: Has superior mobility. Armed with either Rapid-Fire Frame Sidearms or Lightweight Hand Cannons.
    • Assault Frame: Has superior aim. Armed with either Precision Frame Scout Rifles or High-Impact Auto Rifles.
    • Sniper Frame: Has superior innate accuracy. Armed with either High-Impact Pulse Rifles or Adaptive Frame Sniper Rifles.
    • Punisher Frame: Has superior durability and strength. Armed with either Rapid-Fire Frame Shotguns or Adaptive Frame Swords.
  • Soldier variants:
    • Rearguard: Fleeting troopers who are quick on the move. Armed with either Precision Frame Hand Cannons or Lightweight Sidearms. Uses flashbang grenades in combat to blind and disorient their adversaries.
    • Rifleman: Tactical troopers with balanced performance. Armed with either Lightweight Scout Rifles or Adaptive Pulse Rifles. Will occasionally throw high-explosive grenades to burst down the player's shield.
    • Scouter: Long-range marksmen who frequently use cover and distance. Armed with either High-Impact Scout Rifles or Aggressive Frame Sniper Rifles. Will place a smoke bomb when faced at close range to confuse players.
    • Commando: Higher-profile Soldiers which regularly lead units in battle. Armed with either Rapid-Fire Scout Rifles or Precision Frame Auto Rifles. Can throw a Tracker Device which attaches to the player and detonates, triggering a signal to other nearby Soldiers that sends them after the target who had the device attached to them.
    • Bombardier: Larger, physically strengthened Soldiers who are experts in explosives. Armed with Rocket Launchers. Can throw Cluster Grenades which create smaller explosive submunitions upon detonation.
    • Grenadier: Armored siege troopers which overtake the enemy's position from afar. Armed with Precision Grenade Launchers. Tosses Incendiary Grenades to create fields of fire which can burn the player's shield and health.
    • Riot Controller: Heavily-armored phalanx-type units that provide mobile cover. Armed with either an Omolon Adaptive Sidearm or a Lightweight Submachine Gun alongside a Riot Shield. Can plant down Iron Barricades for other troopers to hide behind.
    • Suppression Specialists: Combat-thickened Soldiers clad in heavy exoskeletons for protection. Armed with either Precision Shotguns, High-Impact Fusion Rifles, or Rapid-Fire Auto Rifles. Throws out EMP Grenades which release pulses of electromagnetic energy that temporarily jams all the player's equipped weapons.
  • Guardian variants:
    • Hunters:
      • Arcstrider of the City: Armed with an Adaptive Submachine Gun and a Lightweight Sword. Throws Skip Grenades and uses a Stun Knife. Attempts to dodge around opponents to gain increased strafe and sprint speed. Will occasionally use Arc Staff when overwhelmed. Equipped with an Arc energy shield.
      • Gunslinger of the City: Armed with an Aggressive Hand Cannon and a Precision Linear Fusion Rifle. Throws Tripmine Grenades and uses an Incendiary throwing knife. Attempts to dodge around opponents to gain increased accuracy and slightly faster fire rate. Uses Golden Gun when overwhelmed. Equipped with a Solar energy shield.
      • Nightstalker of the City: Armed with an Omolon Adaptive Sidearm and a Rapid Fire Sniper Rifle. Throws Spike Grenades and uses Smoke Bombs to disorient the player. Attempts to dodge around opponents to turn invisible for a short time. Uses Shadowshot when overwhelmed. Equipped with a Void energy shield.
    • Warlocks:
      • Dawnblade of the City: Armed with a Lightweight Scout Rifle and an Adaptive Fusion Rifle. Throws Solar Grenades and uses Igniting Touch melees. Uses Healing and Empowering Rifts to protect and buff their allies. Uses Daybreak when overwhelmed. Equipped with a Solar energy shield.
      • Voidwalker of the City: Armed with a Rapid Fire Pulse Rifle and a Precision Fusion Rifle. Throws Axion Bolts and uses Entropic Pull melees. Uses Healing and Empowering Rifts to protect and buff their allies. Uses Nova Bomb when overwhelmed. Equipped with a Void energy shield.
      • Stormcaller of the City: Armed with an Adaptive Pulse Rifle and a Rapid Fire Fusion Rifle. Throws Storm Grenades and uses Gale Force melees. Uses Healing and Empowering Rifts to protect and buff their allies. Uses Stormtrance when overwhelmed. Equipped with an Arc energy shield.
    • Titans:
      • Sentinel of the City: Armed with an Adaptive Auto Rifle and an Aggressive Sword. Throws Suppressor Grenades and uses Shield Bash melees. Places down a Towering Barricade to lock down corridors. Uses Sentinel Shield when overwhelmed. Equipped with a Void energy shield.
      • Striker of the City: Armed with a Precision Submachine Gun and an Aggressive Shotgun. Throws Pulse Grenades and uses Shoulder Charge melees. Places down a Towering Barricade to lock down corridors. Uses Fist of Havoc when overwhelmed. Equipped with an Arc energy shield.
      • Sunbreaker of the City: Armed with a Precision Auto Rifle and an Aggressive Grenade Launcher. Throws Thermite Grenades and uses Hammer Strike melees. Places down a Towering Barricade to lock down corridors. Uses Hammer of Sol when overwhelmed. Equipped with a Solar energy shield.

First Boss: Cayde-6

Cayde-6, Hunter Vanguard
Cayde-6 Chicken.jpg
Biographical information

Species:

Exo

Faction:

Forces of the City

Rank:

Vanguard

Class:

Hunter (Gunslinger)

Gender:

Male

Combat information

Mission:

Uprising

Weapon(s):

Ace of Spades
Hunter's Knife
Dual Golden Guns
Shadowshot Bow
Arc Staff

Abilities:

Double Jump
Hunter Dodge
Throwing Blade
Burning Debuff
Swarm Grenade
Invisibility Cloaking
Suppression Debuff
Tethered Debuff
Void Smoke Bomb
Disorientation
High Durability
Skip Grenade
Rapid Movement
Summon Frames
Summon Ghosts
Summon Guardians
Summon Soldiers

 

"Hey, uh, guys? Y'know what an uprising even is? I mean, we're cool, right? There's no way you'd kill me and take my place. You love me! Right? *sigh* Well, it doesn't look like this'll stop anytime soon, so I gotta do what I gotta do...for the Vanguard."
— Cayde's final words before his engagement with The Guardian

Cayde-6, Hunter Vanguard is an Exo and the Vanguard for the Hunter class.

History

Like most Exo, Cayde remembers little about his past before the Collapse. However, he remembers enough to provide substantial information, albeit he admits the order is out of sync. Cayde used to be a human soldier with a large debt over his head, when he was approached by Clovis Bray to have his debt removed. The job offer itself isn't explicitly stated, but what Cayde remembers next is coming to Europa where he was converted into an Exo. Cayde's Letter Fragments in Destiny 2 reveal that Cayde had a wife and a son whom he nicknamed "Ace", he threw his life away gambling, and that his only means of escape was to sell himself to Clovis Bray's Exo program. Next he remembers being assigned as a security officer to the Ishtar Collective, where his job was to look after Dr. Maya Sundaresh. Though he wished to get to know her better, she barely noticed him. Afterwards, he remembers being restrained by a shadowy creature on a destroyed world, followed by another memory which he describes as not his own.[3] He was found with a journal containing Ace's name on his person after being revived by his Ghost, and that Cayde kept writing to him despite not remembering him and that his son was long dead.

Cayde-6 was once a daring and adventurous Guardian, so of course he couldn't say no to a challenge - not even the notorious Vanguard Dare. He lost the bet, to his immense regret. What the bet was over is unknown but Cayde took over as the Hunter Vanguard when his predecessor and close friend, Andal Brask, was murdered by the Fallen mercenary Taniks, the Scarred. Though Cayde serves dutifully, he yearns to return to the field, in particular having his eyes set on the mythical Vault of Glass.[4]

Cayde-6's role in the Vanguard is to track and assign bounties to high-value targets. He tasks guardians with eliminating the escaped Aksor, Archon Priest as well as the Psion Flayers.[5]

Cayde-6 plays an important role in The Taken King, aiding the Guardians by forming a plan to infiltrate the Dreadnaught.[6] He worked behind Zavala and Ikora's backs to help the Guardian recover a stealth drive he stole from Rasputin, and then sneak aboard the Dreadnaught using a ship he "borrowed" from Eris Morn. For the remainder of the war he worked with Eris, much to their mutual distaste but nonetheless cooperated to bring down Oryx. By the next Festival of the Lost, Eris still holds a grudge against Cayde for losing her ship, for which he tries to make it up to her. However, she won't accept his apology unless Cayde finds her a new ship.

During the Dawning holiday, Cayde "volunteers" his aid and support to Ikora Ray and the Guardians when they are called to defeat old foes that returned, Omnigul and Sekrion, Nexus Mind. Though he did support the Guardians, Ikora knew that Cayde was only volunteering his support to get out of directing a team of Hunters that didn't like him. Even so, he congratulates the Guardians for ridding the system of old foes.

Recently Cayde made a bet with Lord Shaxx regarding the outcome of a Crucible match. Having won, he forced Shaxx to train some of the City's children to play dodgeball. Though Shaxx tried to pay him off, he chose the idea of annoying him over Glimmer.[7] When Cayde returned to tell Shaxx his debt was paid, Shaxx immediately bet against him again. Confident he would win again, he was distracted enough for one of Shaxx's charges to show off their stealth training by sneaking up on him and hitting him with a dodgeball. Embarrassed that he was taken by surprise, Cayde offered Shaxx a ride back to the Tower.[8]

Destiny 2

During the invasion of Dominus Ghaul, Cayde assists the Guardians in fending off the invading Red Legion soldiers but ultimately he and the rest of the survivors are forced to evacuate the Last City after its light is sealed away from the guardians. He eventually fled Earth and somehow became trapped within a peculiar Vex construct on Nessus, apparently after attempting to steal it from the Vex to utilize in a plan he had devised to infiltrate Ghaul’s ship and reclaim the Last City. Before getting trapped, Cayde encountered a damaged Golden Age AI, Failsafe, who aided him in finding what he needed. Cayde hoped to steal a Vex teleporter for the purpose of getting close enough to Ghaul to kill him but the Vex captured him in a continuous loop. The Guardian traveled to Nessus to find Cayde to reunite the Vanguard on Zavala's orders, and discover Cayde trapped within a continuous loop caused by the Vex teleporter that he had been tinkering with and worked with Failsafe to free him. Succeeded in doing so, Cayde ended up on Exodus Black with the device he was after but a large Fallen force was nearing their position. Thankfully, the Guardian arrived and routed the Fallen. Meeting up with Cayde, he was at first only interested in doing his solo mission on killing Ghaul but quickly changes his mind after hearing the Zavala "needed" him. Before departing, Cayde gives the Guardian a lead on where to find Ikora Ray, he states that they should head to Io, as he believes she would travel there for answers.

Meeting up with his comrades on Earth at The Farm, they discuss a strategy in liberating their home and taking down The Almighty warship that will destroy their system's sun if not stopped. Zavala plans to have the Guardian infiltrate the Almighty to permanently disable the warship while the Vanguards forces sneak into the Last City as Cayde mentions the Vex teleporter. They would use the device to quickly travel to the Cage to free the Traveler. Despite the appearance that an all-out attack is doomed to fail, Cayde states that its worth it no matter what. Suraya Hawthorne enters and provides both the means to get into the City undetected and how to get the Guardian to the Almighty. The Guardian would steal the security pass and ship of Thumos, the Unbroken. Cayde and Zavala guide the Guardian in breaching Thumos' defenses but gets a little jealous that the Guardian gets to use a Drake Tank. Regardless, the Guardian succeeds in breaching the Cabal's defenses and takes down Thumos. With his ship, the Guardian reaches the Almighty and disables it for good. On that cue, the Vanguard initiates their attack to liberate the Last City. Cayde uses a pet chicken to stage seven ambushes and later travels past a Cabal checkpoint to set up the Vex teleporter. Cayde encounters trouble while he sets up the device. As the Guardian returns and races to the Vanguards position, Cayde successfully sets up the device but loses an arm in the process. The Guardian succeeds in using the device to reach Ghaul's command ship, the Immortal, near the Cage and battles with the Dominus. The Guardian defeats the Cabal dictator and in the chaos, the Traveler awakens who destroys Ghaul forever. In a massive flash, the Light is restored to all Guardians, driving the leaderless Red Legion from the City. With their home reclaimed and the Traveler awake, the Vanguard regroup near the ruins of the Tower. Congratulating the Guardian, Cayde and his comrades begin their work in rebuilding the City and dealing with the present threats that continue to linger in the System.

Taking residence at the new Vanguard hanger, Cayde provides patrol and Flashpoint missions to the Guardians while offering treasure maps to some of his stashes. At times, Cayde grows increasingly bored with the paperwork he's been given and even some of the adventure and Strike missions, often attempting to delegate such tasks to Hawthorne or Devrim Kay, annoying them.

Tactics

Cayde is armed with his personal Hand Cannon of choice: Ace of Spades. This revolver is incredibly deadly and can kill any Guardian with three shots in less than a second at close to medium range; it will take one extra shot at longer distances. He will deploy the usual Hunter tactics of double-jumping over and strafing around the player, although he is faster than a normal Hunter when doing this. When faced at point blank, he will use his knife to retaliate, and it can kill Guardians in as little as two swipes.

During the first phase of the encounter, Cayde will use the abilities of a Gunslinger. He will be shielded by Solar energy, throw Swarm Grenades which send out smaller seeking submunitions, toss throwing blades which inflict a burning effect upon impact, and gain increased fire rate and accuracy when dodging near the player. If his shield depletes, he will be vulnerable to damage but become enraged and pull out akimbo Golden Guns which fire slow-moving but deadly bolts which instantly kill Guardians at any distance. Cayde will remain in this state for 30 seconds at a time until his shield recharges. When his health reaches 66%, he casts a Light Switch and adds Void Light abilities to his rotation of attacks.

Cayde will start the second phase of the fight with the abilities of a Nightstalker. He will be shielded by Void energy, throw Smoke Bombs which inflict a disorientation effect, and turn invisible when dodging near the player. If his shield depletes, he will draw a Shadowshot Bow and continuously fire large Void arrows which either cause an instant kill on impact or create a trap after hitting a surface, which tethers and suppresses opponents. Cayde will remain in this state for 30 seconds at a time until his shield recharges. After using Shadowshot, his shield and ability type swaps to Solar. When his health reaches 50%, he casts another Light Switch and adds Arc Light abilities to his rotation of attacks.

For the final phase, Cayde will use the abilities of an Arcstrider. He will be shielded by Arc energy, throw Skip Grenades which create aggressive seeking submunitions, and gain increased strafe and sprint speed when dodging near the player. If his shield depletes, he will summon an Arc Staff which unleashes multiple melee combos on the ground and creates an area-of-effect field upon a downward aerial slam. Cayde will remain in this state for 30 seconds at a time until his shield recharges. After using Arc Staff, his shield and ability type will swap to either Solar or Void, and will continue to swap damage types until he is defeated.

Second Boss: Ikora Rey

Ikora Rey, Warlock Vanguard
Ikora-Destiny 2.jpg
Biographical information

Species:

Human

Faction:

Forces of the City

Rank:

Vanguard

Class:

Warlock (Voidwalker)

Gender:

Female

Combat information

Mission:

Uprising

 

"Guardian, there is no way you could ever this, could you? Is this what you've become? Because if so, I will NOT risk losing my position! You do NOT know enough! I will keep my place for as long as I remain...for the Vanguard!"
— Ikora's final words before her engagement with The Guardian

To be continued