Problem 78F: Difference between revisions

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==Perks==
==Perks==
{{Stub}}
 
===Column 1===
*'''SteadyHand IS''': Stable sight, optimized for excellent recoil control.
*'''QuickDraw IS''': Agile sight, lightning-fast handling.
*'''SureShot IS''': Snapshot sight, excellent handling, superb target acquisition.
*'''Red Dot-OES''': Agile sight, for smooth engagement in close quarters.
*'''Red Dot-ORS''': Acquirized sight, for precise fire.
*'''Red Dot-OAS''': Snapshot sight, enhanced target acquisition.
*'''Red Dot-ORS1''': Precision sight, highest zoom in class, enhanced range.
*'''Red Dot-ORES''': Flexible sight, enhances handling, range, and recoil control.
*'''Focus Lens FLS2''': Agile scope, modest zoom, light and snappy.
*'''Ranged Lense RLS3''': Mid-range scope, good effective range and recoil control, heavy and slow.
 
===Column 2===
*'''Cascade''': Melee kills automatically reload a portion of this weapon's magazine.
*'''Counterbalance''': This weapon has increased stability.
*'''Focused Fire''': When zoomed this weapon fires slower, but causes additional damage.
*'''Hip Fire''': This weapon has bonus accuracy when firing from the hip.
*'''Glass Half Full''': The bottom half of each magazine causes additional damage.
*'''Grenadier''': Kills with this weapon reduce the cooldown of your grenade.
*'''Unflinching''': It is easier to aim under fire using this weapon.
*'''Feeding Frenzy''': Kills with this weapon increase reload speed for a short time.
*'''Life Support''': Recovering from near death grants additional ammo and briefly increases reload speed.
*'''Rangefinder''': Aiming this weapon increases its effective range.
*'''Reactive Reload''': Reloading this weapon after a kill grants a damage bonus for a short time.
*'''Spray and Play''': Increases the reload speed of this weapon when its mag is empty.
*'''Persistence''': This weapon grows more accurate the longer it is fired.
*'''Take a Knee''': Crouching grants improved accuracy and stability, as well as reduced aim time, and flinch-under-fire.
 
===Column 3===
*'''Upgrade Damage''': Increases Attack Power, allowing this weapon to cause more damage.
 
===Column 4===
*'''Lightweight''': When held, this weapon grants +2 character Agility.
*'''Fitted Stock''': Increases weapon stability.
*'''Skip Rounds''': Ceramic-jacketed rounds ricochet on hard surfaces, their extreme density lets you carry more rounds in reserve, added mass slows down weapon handling.
*'''Snapshot''': Aiming this weapon is incredibly fast.
*'''Hand Loaded''': his weapon is effective at an extended range.
*'''Single Point Slug''': Switch weapons faster. Move quicker while aiming.
 
===Column 5===
*'''Upgrade Damage''': Increases Attack Power, allowing this weapon to cause more damage.
 


==List of appearances==
==List of appearances==

Latest revision as of 01:12, July 28, 2023

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Problem 78F
Problem78FNoUI.jpg
Production overview

Rarity class:

Rare

Weapon type:

Auto Rifle

Min-max magazine:

24

Specifications

Ammunition type:

Kinetic

Fire mode:

Automatic

Damage:

125/200

 

"Cabal military codes allegedly refer to 'death by multiple gunshots' as 'Problem 78, Subsection F'."
— Weapon description

Problem 78F is a Rare Auto Rifle that can be acquired from Engrams and other activities.

Perks[edit]

Column 1[edit]

  • SteadyHand IS: Stable sight, optimized for excellent recoil control.
  • QuickDraw IS: Agile sight, lightning-fast handling.
  • SureShot IS: Snapshot sight, excellent handling, superb target acquisition.
  • Red Dot-OES: Agile sight, for smooth engagement in close quarters.
  • Red Dot-ORS: Acquirized sight, for precise fire.
  • Red Dot-OAS: Snapshot sight, enhanced target acquisition.
  • Red Dot-ORS1: Precision sight, highest zoom in class, enhanced range.
  • Red Dot-ORES: Flexible sight, enhances handling, range, and recoil control.
  • Focus Lens FLS2: Agile scope, modest zoom, light and snappy.
  • Ranged Lense RLS3: Mid-range scope, good effective range and recoil control, heavy and slow.

Column 2[edit]

  • Cascade: Melee kills automatically reload a portion of this weapon's magazine.
  • Counterbalance: This weapon has increased stability.
  • Focused Fire: When zoomed this weapon fires slower, but causes additional damage.
  • Hip Fire: This weapon has bonus accuracy when firing from the hip.
  • Glass Half Full: The bottom half of each magazine causes additional damage.
  • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
  • Unflinching: It is easier to aim under fire using this weapon.
  • Feeding Frenzy: Kills with this weapon increase reload speed for a short time.
  • Life Support: Recovering from near death grants additional ammo and briefly increases reload speed.
  • Rangefinder: Aiming this weapon increases its effective range.
  • Reactive Reload: Reloading this weapon after a kill grants a damage bonus for a short time.
  • Spray and Play: Increases the reload speed of this weapon when its mag is empty.
  • Persistence: This weapon grows more accurate the longer it is fired.
  • Take a Knee: Crouching grants improved accuracy and stability, as well as reduced aim time, and flinch-under-fire.

Column 3[edit]

  • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.

Column 4[edit]

  • Lightweight: When held, this weapon grants +2 character Agility.
  • Fitted Stock: Increases weapon stability.
  • Skip Rounds: Ceramic-jacketed rounds ricochet on hard surfaces, their extreme density lets you carry more rounds in reserve, added mass slows down weapon handling.
  • Snapshot: Aiming this weapon is incredibly fast.
  • Hand Loaded: his weapon is effective at an extended range.
  • Single Point Slug: Switch weapons faster. Move quicker while aiming.

Column 5[edit]

  • Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.


List of appearances[edit]