Intrinsic trait: Difference between revisions

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(Updated some unique traits, removed redundant manufacturer-specific traits)
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! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! Common in-game description !! Further details
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* [[Machine gun]]s
* [[Machine gun]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire.


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* [[Shotgun]]s
* [[Shotgun]]s
* [[Sniper rifle]]s
* [[Sniper rifle]]s
* [[Fusion rifle]]s
* [[Rocket launcher]]s
* [[Rocket launcher]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts horizontally.


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* [[Shotgun]]s
* [[Shotgun]]s
* [[Fusion rifle]]s
* [[Fusion rifle]]s
* [[Rocket launcher]]s
* Heavy [[Grenade launcher]]s
* Heavy [[Grenade launcher]]s
* [[Linear fusion rifle]]s
* [[Linear fusion rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs instead of a pellet spread.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, shotguns fire single slugs instead of a pellet spread, and rocket launchers have inherent lock-on tracking.


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* [[Auto rifle]]s
* [[Auto rifle]]s
* [[Scout rifle]]s
* [[Pulse rifle]]s
* [[Pulse rifle]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* [[Sniper rifle]]s
* [[Sniper rifle]]s
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* [[Machine gun]]s
* [[Machine gun]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns will be fully automatic without the need for the Full Auto Trigger System perk.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns, scout rifles, and sidearms will be fully automatic without the need for the Full Auto Trigger System perk.


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! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
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Omolon Adaptive Frame
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
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* [[Omolon]] [[Sidearm]]s
* [[Last of the Legion]] (as Adaptive Frame)
|| Well-rounded grip, reliable, fires a 3-round burst.
|| Generally very stable, with high impact and rate of fire.
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Häkke Precision Frame
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
||
* [[Häkke]] [[Rocket launcher]]s
* [[Pyroclastic Flow]] (as Precision Frame)
|| This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
|| Often has average stats compared to other rocket launchers.
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SUROS Rapid-Fire
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
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* [[SUROS]] [[Sidearm]]s
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Generally has good handling and stability, with a high rate of fire.
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VEIST Rapid-Fire
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
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* [[VEIST]] [[Scout rifle]]s
* [[Randy's Throwing Knife]] (as Rapid-Fire Frame)
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Often has low stats compared to other scout rifles, but the best rate of fire in class.
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[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
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* [[MIDA Mini-Tool]]
* [[CALUS Mini-Tool]]
* [[CALUS Mini-Tool]]
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Acts to merge Lightweight Frame and the MIDA Synergy perk of the [[MIDA Mini-Tool]].
|| Stats are similar to Lightweight Frame submachine guns.


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[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
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* [[Drang]]
* [[Drang (Baroque)]]
* [[Drang (Baroque)]]
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| Acts to merge Adaptive Frame and the Together Forever perk of [[Drang]].
|| Stats are similar to Adaptive Frame sidearms.


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[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
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* [[Martyr's Retribution]]
* Special [[Grenade launcher]]s
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.

Revision as of 03:02, November 19, 2020

Intrinsic Traits are special perks always found on a given weapon that defines its basic behaviour in Destiny 2.

Overview

An Intrinsic Trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic Traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.

List of Intrinsic Traits

Generic Traits

Intrinsic Trait Available for Common in-game description Further details

Adaptive Frame

AdaptiveFrameIcon.jpg
A well-rounded grip, reliable and sturdy. As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire.

Aggressive Frame

AggressiveFrameIcon.jpg
High damage, high recoil. With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts horizontally.

High-Impact Frame

HighImpactFrameIcon.jpg
Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.

Lightweight Frame

LightweightFrameIcon.jpg
Superb handling. Move faster with this weapon equipped. Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.

Precision Frame

PrecisionFrameIcon.jpg
Recoil pattern on this weapon is more predictably vertical. With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, shotguns fire single slugs instead of a pellet spread, and rocket launchers have inherent lock-on tracking.

Rapid-Fire Frame

RapidFireFrameIcon.jpg
Deeper ammo reserves. Slightly faster reload when magazine is empty. Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns, scout rifles, and sidearms will be fully automatic without the need for the Full Auto Trigger System perk.

Bow Traits

Bows have their own specific set of Intrinsic Traits.

Intrinsic Trait Available for In-game description Further details

Lightweight Frame

BowLightweightFrameIcon.jpg
Recurve Bow. Draw quickly and move faster while this weapon is equipped.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from faster draw times, Lightweight Frame bows have better stability, handling, and arrow nocking speed than their Precision Frame counterparts.

Precision Frame

BowPrecisionFrameIcon.jpg
Compound Bow. Longer draw time optimized for damage.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from slower draw times and better damage, Precision Frame bows have better accuracy than their Lightweight Frame counterparts.

Sword Traits

Swords have their own specific set of Intrinsic Traits.

Intrinsic Trait Available for In-game description Further details

Adaptive Frame

AdaptiveFrameIcon.jpg
(Aim command) Press: Launch a heavy uppercut attack.

Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.

Adaptive Frame swords have moderate swing speed and charge rate.

Aggressive Frame

AggressiveFrameIcon.jpg
(Aim command) Press: Launch a heavy slam attack.

Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.

Aggressive Frame swords have slow swing speed and charge rate.

Lightweight Frame

LightweightFrameIcon.jpg
(Aim command) Press: Launch a heavy dash attack.

Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.

Lightweight Frame swords have fast swing speed and charge rate.

Unique Traits

These Intrinsic Traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.

Intrinsic Trait Available for In-game description Further details

Double Fire

AggressiveFrameIcon.jpg
Hard-hitting twin-fire rounds. Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.

MIDA Synergy

MIDASynergyFrameIcon.jpg
Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when MIDA Multi-Tool is also equipped. Stats are similar to Lightweight Frame submachine guns.

Together Forever

TogetherForeverFrameIcon.jpg
This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload Sturm and overflow a bonus damage round into it. Stats are similar to Adaptive Frame sidearms.

Wave Frame

GrenadeLauncherWaveFrameIcon.jpg
One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground. Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a Titan Sunbreaker's Thermite grenade.

Shot Package

ShotgunShotPackageFrameIcon.jpg
Aggressive frame Shotgun modified to have more uniform pellet spread. The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.

Caster Frame

SwordCasterFrameIcon.jpg
(Aim command) Press: Launch a heavy projectile attack.

Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.

Moderate impact and swing speed, with charge rate on par with Lightweight Frame swords. Heavy attack is similar to that of the Black Talon Exotic Sword.

Vortex Frame

SwordVortexFrameIcon.jpg
(Aim command) Press: Launch a heavy spin attack.

Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.

Moderate impact, with swing speed and charge rate on par with Adaptive Frame swords. Heavy attack is similar to that of the Worldline Zero Exotic Sword, without the teleportation or need to sprint.

Exotic perks

Varies. Each Exotic weapon has a unique Intrinsic Trait that makes it play drastically differently from other weapons. These are invariably based on a normal Intrinsic Trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire.