Weapon Crafting: Difference between revisions

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'''Weapon Crafting''', referred to in universe as '''Shaping''' is a feature introduced with ''[[The Witch Queen]]'' expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the [[Relic (Mars)|Relic]] found in [[The Enclave]] in [[Savathûn's Throne World]] near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave.  
'''Weapon Crafting''', referred to in universe as '''Shaping''' is a feature introduced with ''[[The Witch Queen]]'' expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the [[Relic (Mars)|Relic]] found in [[The Enclave]] in [[Savathûn's Throne World]] near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave.  


[[File:Crafting A Weapon.png|thumb|500px|Crafting a weapon]]
[[File:Crafting A Weapon.png|thumb|300px|Shaping interface]]


In order to unlock weapon crafting, players need to complete the first mission of [[The Witch Queen Campaign]], after which they will be taught the process through crafting [[The Enigma]].
In order to unlock weapon crafting, players need to complete the first mission of [[The Witch Queen]] campaign, after which they will be taught the process through crafting [[The Enigma]].


==Weapon Crafting==
==Weapon Crafting==
Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options.
Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options.
# Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts.
#Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts.
# Select a Barrel perk.
#Select a Barrel perk.
# Select a Magazine perk.
#Select a Magazine perk.
# Choose a Trait perk.
#Choose a Trait perk.
# Choose another Trait perk.
#Choose another Trait perk.
# Optionally choose a Memento, if available.
#Optionally, choose a Memento, if available.
# The selected customizations can now be finalized.
#The selected customizations can now be finalized.


====Deepsight Resonance====
====Deepsight Resonance====
'''Deepsight Resonance''' is a new weapon feature also added with the Witch Queen expansion. Weapons with extractable '''Patterns''' have a chance to drop with Deepsight Resonance, marked by a red border around the icon of the gun. In order to extract the pattern, players can dismantle the weapon, or if they wish to keep using it, they can fill up the bar labeled '''Attunement Progress''' to progress the pattern without destroying the weapon. Once a weapon's pattern is fully extracted, future copies will no longer drop with Deepsight Resonance.
'''[[Deepsight]] Resonance''' is a new weapon feature also added with the Witch Queen expansion. Weapons with extractable '''Patterns''' have a chance to drop with Deepsight Resonance, marked by a red border around the icon of the gun. In order to extract the pattern, players can dismantle the weapon, or if they wish to keep using it, they can fill up the bar labeled '''Attunement Progress''' to progress the pattern without destroying the weapon. Once a weapon's pattern is fully extracted, future copies will no longer drop with Deepsight Resonance.


====Patterns====
====Patterns====
'''Patterns''' are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an [[Austringer]], you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to '''Patterns & Catalysts''' under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern.
'''Patterns''' are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an [[Austringer]], you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to '''Patterns & Catalysts''' under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. Players can also use '''Deepsight Harmonizers''' to unlock patterns faster at the cost of one harmonizer and [[Spoils of Conquest]] on craftable [[raid]] weapons.


====Alloys====
====Ascendant Alloys====
'''Alloys''' are a random material drop from dismantled Legendary weapons. These alloys are needed to select between different Intrinsic Traits. '''Resonant Alloys''' are needed to craft most weapons, while '''Harmonic Alloys''' are needed to craft [[Raid]] weapons and drop by dismantling craftable raid weapons.
'''[[Ascendant Alloy]]s''' are needed to craft weapons with '''Enhanced Perks'''. They can be obtained from [[Master Rahool]] (once per week), the weekly campaign missions, some seasonal activities, the Master version of [[The Wellspring]], as well as from [[Banshee-44]] upon reaching reputation rank 16 or the Seasonal vendor's track.


====[[Ascendant Alloy]]s====
==Weapon Upgrading==
'''Ascendant Alloys''' are needed to craft weapons with '''Enhanced Perks'''. They can be obtained from [[Master Rahool]] (once per week), the weekly campaign missions, some seasonal activities, the Master version of [[The Wellspring]], as well as from [[Banshee-44]]'s or the Seasonal Vendor's track.
Weapons can have their perks changed and upgraded by going to the '''Reshape''' tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped. Adept raid weapons can only be upgraded by reshaping the weapon and then spending Glimmer and Upgrade Materials to unlock the ability to enhance the traits that dropped with the weapon.


==Weapon Upgrading==
Weapons can have their perks changed and upgraded by going to the '''Reshape''' tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped.
===Leveling Up===
===Leveling Up===
Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You may also spend resources to upgrade your weapon, with increasing costs as level increases. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16.
Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You may also spend resources to upgrade your weapon, with increasing costs as level increases. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16. Players can also level up a weapon instantly at the cost of Glimmer and Upgrade Materials.
 
When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. Intrinsic traits cost Resonant Alloys, or Harmonic Alloys in the case of Raid weapons.
 
[[File:Reshaping A Weapon.png|right|500px|Reshaping a weapon]]


===Enhanced Perks===
When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. All traits cost [[Glimmer]] and [[Enhancement Core]]s.
'''Enhanced Perks''' are upgraded perks that are slightly better than their non-enhanced counterparts. In order to reshape a weapon with Enhanced Perks, you will need Ascendant Alloys to do so.  


[[File:Reshaping A Weapon.png|thumb|300px|Reshaping interface]]


A weapon with an enhanced intrinsic trait and an two enhanced perks will gain a golden border, like fully upgraded Masterwork weapons.
===Enhanced Traits===
'''Enhanced Traits''' are upgraded traits that are slightly better than their non-enhanced counterparts. In order to reshape a weapon with enhanced traits, you will need Ascendant Alloys and [[Enhancement Prism]]s to do so. A weapon with an enhanced intrinsic trait and 2 enhanced traits will gain a golden border, like fully upgraded Masterwork weapons.




===Mementos===
===Mementos===
'''Mementos''' are rare drops that can be obtained from the core playlists activities [[Crucible]], [[Gambit]], and [[Strike]]s as well as Nightfalls and [[Trials of Osiris]]. Applying a Memento to your weapon unlocks a kill tracker, weapon title, and unique shader. Mementos can also be upgraded, unlocking the aforementioned perks with more leveling.  
'''Mementos''' are rare drops that can be obtained from endgame activities like [[Gambit]], [[Nightfall]]s and [[Trials of Osiris]], as well as events such as [[Festival of the Lost]]. Applying a Memento to your weapon unlocks a kill tracker, weapon title, and unique shader. Mementos can also be upgraded, unlocking the aforementioned perks with more leveling.  
*Level 1 - Activity Kill Tracker
*Level 1 - Activity Kill Tracker
*Level 20 - Weapon Title
*Level 20 - Weapon Title
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===Exotics===
===Exotics===
Some Exotic weapons can be crafted. Exotics will not have enhanced perks, and their [[Exotic catalyst]]s will be inserted as part of the crafting process, depending on the weapon. Mementos cannot be inserted in Exotic weapons.
Some Exotic weapons can be crafted. Exotics will not have enhanced traits, and their [[Exotic catalyst]]s will be inserted as part of the crafting process, depending on the weapon. Mementos cannot be inserted in Exotic weapons.


==Craftable Weapons==
==Craftable Weapons==
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'''Primary'''
'''Primary'''
*[[Auto Rifle]]s
;[[Auto Rifle]]s
**[[Come to Pass]]
*[[Come to Pass]]
**[[Sweet Sorrow]]
*[[Sweet Sorrow]]
**[[Firefright]]
*[[Firefright]]
**[[Ammit AR2]]
*[[Ammit AR2]]
**[[Rufus's Fury]]
*[[Rufus's Fury]]
**[[Perpetualis]]
*[[Perpetualis]]
**[[Age-Old Bond]]
*[[Age-Old Bond]]
**[[Abyss Defiant]]
*[[Abyss Defiant]]
*[[Bow]]s
 
**[[Fel Taradiddle]]
;[[Combat Bow|Bow]]s
**[[Under Your Skin]]
*[[Fel Taradiddle]]
**[[Tripwire Canary]]
*[[Under Your Skin]]
**[[Raconteur]]
*[[Tripwire Canary]]
**[[Tyranny of Heaven]]
*[[Raconteur]]
*[[Hand Cannon]]s
*[[Tyranny of Heaven]]
**[[Austringer]]
*[[Lethophobia]]
**[[Zaouli's Bane]]
*[[Wish-Keeper]]
**[[Posterity]]
 
**[[IKELOS HC v1.0.1|IKELOS HC v1.0.3]]
;[[Hand Cannon]]s
**[[Round Robin]]
*[[Austringer]]
**[[Targeted Redaction]]
*[[Zaouli's Bane]]
**[[Nation of Beasts]]
*[[Posterity]]
**[[Kept Confidence]]
*[[IKELOS HC v1.0.1|IKELOS HC v1.0.3]]
**[[Word of Crota]]
*[[Round Robin]]
*[[Pulse Rifle]]s
*[[Targeted Redaction]]
**[[Insidious]]
*[[Nation of Beasts]]
**[[Piece of Mind]]
*[[Kept Confidence]]
**[[Syncopation-53]]
*[[Word of Crota]]
**[[BxR-55 Battler]]
*[[Optative]]
**[[Smite of Merain]]
 
**[[Revision Zero]]  
;[[Pulse Rifle]]s
**[[Disparity]]
*[[Insidious]]
**[[Phyllotactic Spiral]]
*[[Piece of Mind]]
**[[Different Times]]
*[[Syncopation-53]]
**[[Chattering Bone]]
*[[BxR-55 Battler]]
**[[Oversoul Edict]]
*[[Smite of Merain]]
*[[Scout Rifle]]s
*[[Revision Zero]]
**[[Pointed Inquiry]]
*[[Disparity]]
**[[Tears of Contrition]]
*[[Phyllotactic Spiral]]
**[[Doom of Chelchis]]
*[[Different Times]]
**[[Tarnished Mettle]]
*[[Chattering Bone]]
**[[Trustee]]
*[[Oversoul Edict]]
**[[Transfiguration]]
*[[Adhortative]]
**[[Dead Man's Tale]]  
*[[Scalar Potential]]
**[[Brya's Love]]
*[[Outbreak Perfected]]
**[[Fang of Ir Yût]]
 
*[[Sidearm]]s
;[[Scout Rifle]]s
**[[Empirical Evidence]]
*[[Pointed Inquiry]]
**[[Drang (Baroque)]]
*[[Tears of Contrition]]
**[[Brigand's Law]]
*[[Doom of Chelchis]]
**[[Mykel's Reverence]]
*[[Tarnished Mettle]]
*[[Submachine Gun]]s
*[[Trustee]]
**[[Osteo Striga]]  
*[[Transfiguration]]
**[[Forensic Nightmare]]
*[[Dead Man's Tale]]
**[[Submission]]
*[[Brya's Love]]
**[[CALUS Mini-Tool]]
*[[Fang of Ir Yût]]
**[[Blood Feud]]
*[[Imperative]]
**[[IKELOS SMG v1.0.1|IKELOS SMG v1.0.3]]
 
**[[Rapacious Appetite]]
;[[Sidearm]]s
*[[Empirical Evidence]]
*[[Drang (Baroque)]]
*[[Brigand's Law]]
*[[Mykel's Reverence]]
 
;[[Submachine Gun]]s
*[[Osteo Striga]]
*[[Forensic Nightmare]]
*[[Submission]]
*[[CALUS Mini-Tool]]
*[[Blood Feud]]
*[[IKELOS SMG v1.0.1|IKELOS SMG v1.0.3]]
*[[Rapacious Appetite]]
*[[Subjunctive]]


{{col-3}}
{{col-3}}
'''Special'''
'''Special'''
*[[Fusion Rifle]]s
;[[Fusion Rifle]]s
**[[Likely Suspect]]
*[[Likely Suspect]]
**[[Deliverance]]
*[[Deliverance]]
**[[The Epicurean]]
*[[The Epicurean]]
**[[Midha's Reckoning]]
*[[Midha's Reckoning]]
**[[Royal Executioner]]
*[[Royal Executioner]]
**[[Iterative Loop]]
*[[Iterative Loop]]
**[[Techeun Force]]
*[[Techeun Force]]
**[[The Eremite]]
*[[The Eremite]]
*[[Glaive]]s
*[[Scatter Signal]]
**[[Edge of Concurrence]]
 
**[[Edge of Action]]  
;[[Glaive]]s
**[[Edge of Intent]]  
*[[Edge of Concurrence]]
**[[The Enigma]]
*[[Edge of Action]]
**[[Lubrae's Ruin]]
*[[Edge of Intent]]
**[[Nezarec's Whisper]]
*[[The Enigma]]
**[[Judgement of Kelgorath]]
*[[Lubrae's Ruin]]
**[[Vexcalibur]]  
*[[Nezarec's Whisper]]
*[[Grenade Launcher]]s
*[[Judgement of Kelgorath]]
**[[Forbearance]]
*[[Vexcalibur]]
**[[Explosive Personality]]
 
**[[Pardon Our Dust]]
;[[Grenade Launcher]]s
**[[Prodigal Return]]
*[[Forbearance]]
**[[Dead Messenger]]  
*[[Explosive Personality]]
*[[Shotgun]]s
*[[Pardon Our Dust]]
**[[Ragnhild-D]]
*[[Prodigal Return]]
**[[Without Remorse]]
*[[Dead Messenger]]
**[[Imperial Decree]]
 
**[[Wastelander M5]]
;[[Shotgun]]s
**[[No Reprieve]]
*[[Ragnhild-D]]
**[[Heritage]]
*[[Without Remorse]]
**[[IKELOS SG v1.0.1|UKELOS SG v1.0.3]]
*[[Imperial Decree]]
**[[Nessa's Oblation]]
*[[Wastelander M5]]
**[[Until Its Return]]
*[[No Reprieve]]
**[[Swordbreaker]]
*[[Heritage]]
*[[Sniper Rifle]]s
*[[IKELOS SG v1.0.1|UKELOS SG v1.0.3]]
**[[Father's Sins]]
*[[Nessa's Oblation]]
**[[Thoughtless]]
*[[Until Its Return]]
**[[Beloved]]
*[[Swordbreaker]]
**[[Defiance of Yasmin]]
*[[Supercluster]]
**[[Succession]]
 
**[[IKELOS SR v1.0.1|IKELOS SR v1.0.3]]
;[[Sniper Rifle]]s
**[[Volta Bracket]]
*[[Father's Sins]]
**[[A Distant Pull]]
*[[Thoughtless]]
**[[The Supremacy]]
*[[Beloved]]
**[[Locus Locutus]]
*[[Defiance of Yasmin]]
*[[Trace Rifle]]s
*[[Succession]]
**[[Hollow Denial]]
*[[IKELOS SR v1.0.1|IKELOS SR v1.0.3]]
**[[Retraced Path]]
*[[Volta Bracket]]
**[[Path of Least Resistance]]
*[[A Distant Pull]]
**[[Acasia's Dejection]]
*[[The Supremacy]]
*[[Locus Locutus]]
*[[Whisper of the Worm]]
 
;[[Trace Rifle]]s
*[[Hollow Denial]]
*[[Retraced Path]]
*[[Path of Least Resistance]]
*[[Acasia's Dejection]]
*[[Appetence]]


{{col-3}}
{{col-3}}
'''Heavy'''
'''Heavy'''
*[[Grenade Launcher]]s
;[[Grenade Launcher]]s
**[[Tarnation]]
*[[Tarnation]]
**[[Koraxis's Distress]]
*[[Koraxis's Distress]]
**[[Regnant]]
*[[Regnant]]
**[[Dimensional Hypotrochoid]]
*[[Dimensional Hypotrochoid]]
*[[Linear Fusion Rifle]]s
 
**[[Cataclysmic]]
;[[Linear Fusion Rifle]]s
**[[Taipan-4fr]]
*[[Cataclysmic]]
**[[Sailspy Pitchglass]]
*[[Taipan-4fr]]
**[[Fire and Forget]]
*[[Sailspy Pitchglass]]
**[[Briar's Contempt]]
*[[Fire and Forget]]
*[[Machine Gun]]s
*[[Briar's Contempt]]
**[[Recurrent Impact]]
*[[Doomed Petitioner]]
**[[Fixed Odds]]
 
**[[Qullim's Terminus]]
;[[Machine Gun]]s
**[[Planck's Stride]]
*[[Recurrent Impact]]
**[[Commemoration]]
*[[Fixed Odds]]
**[[Retrofit Escapade]]
*[[Qullim's Terminus]]
**[[Eleatic Principle]]
*[[Planck's Stride]]
**[[Song of Ir Yût]]
*[[Commemoration]]
*[[Rocket Launcher]]s
*[[Retrofit Escapade]]
**[[Red Herring]]
*[[Eleatic Principle]]
**[[Palmyra-B]]
*[[Song of Ir Yût]]
**[[Bump in the Night]]
 
**[[Apex Predator]]
;[[Rocket Launcher]]s
**[[Semiotician]]
*[[Red Herring]]
*[[Sword]]
*[[Palmyra-B]]
**[[Half-Truths]]
*[[Bump in the Night]]
**[[The Other Half]]
*[[Apex Predator]]
**[[Goldtusk]]
*[[Semiotician]]
**[[Death's Razor]]
 
**[[Throne-Cleaver]]
;[[Sword]]s
**[[Bequest]]
*[[Half-Truths]]
**[[Caretaker]]
*[[The Other Half]]
**[[Thin Precipice]]
*[[Goldtusk]]
*[[Death's Razor]]
*[[Throne-Cleaver]]
*[[Bequest]]
*[[Caretaker]]
*[[Thin Precipice]]
{{col-end}}
{{col-end}}



Latest revision as of 14:20, April 13, 2024

Weapon Crafting, referred to in universe as Shaping is a feature introduced with The Witch Queen expansion which allows players to make, upgrade, and customize their own weapons. It can be accessed by interacting with the Relic found in The Enclave in Savathûn's Throne World near the left-hand side of the map. The Relic where weapon crafting is performed is found behind large black doors down the steps in The Enclave.

Shaping interface

In order to unlock weapon crafting, players need to complete the first mission of The Witch Queen campaign, after which they will be taught the process through crafting The Enigma.

Weapon Crafting[edit]

Weapon crafting is a seven step process. As the player levels a weapon, they can return to the Relic to modify their weapon with new options.

  1. Select an intrinsic Frame. This does not mean one can choose weapon archetype, rather it serves to provide a selection of unlockable stat boosts.
  2. Select a Barrel perk.
  3. Select a Magazine perk.
  4. Choose a Trait perk.
  5. Choose another Trait perk.
  6. Optionally, choose a Memento, if available.
  7. The selected customizations can now be finalized.

Deepsight Resonance[edit]

Deepsight Resonance is a new weapon feature also added with the Witch Queen expansion. Weapons with extractable Patterns have a chance to drop with Deepsight Resonance, marked by a red border around the icon of the gun. In order to extract the pattern, players can dismantle the weapon, or if they wish to keep using it, they can fill up the bar labeled Attunement Progress to progress the pattern without destroying the weapon. Once a weapon's pattern is fully extracted, future copies will no longer drop with Deepsight Resonance.

Patterns[edit]

Patterns are needed to craft weapons and are unlocked by extracting Deepsight Resonance from a certain amount of the same gun. For example, in order to craft an Austringer, you will need to extract the resonance of five Deepsight Austringers in order to unlock the pattern. Your progress for patterns can be seen by going to Patterns & Catalysts under the Triumphs page. Some weapons require more Deepsight Resonance extractions than others in order to unlock their pattern. Players can also use Deepsight Harmonizers to unlock patterns faster at the cost of one harmonizer and Spoils of Conquest on craftable raid weapons.

Ascendant Alloys[edit]

Ascendant Alloys are needed to craft weapons with Enhanced Perks. They can be obtained from Master Rahool (once per week), the weekly campaign missions, some seasonal activities, the Master version of The Wellspring, as well as from Banshee-44 upon reaching reputation rank 16 or the Seasonal vendor's track.

Weapon Upgrading[edit]

Weapons can have their perks changed and upgraded by going to the Reshape tab when interacting with the Relic. Note that you cannot reshape weapons that are locked and/or that are currently equipped. Adept raid weapons can only be upgraded by reshaping the weapon and then spending Glimmer and Upgrade Materials to unlock the ability to enhance the traits that dropped with the weapon.

Leveling Up[edit]

Newly crafted weapons will only start off with a handful of perks and intrinsic traits. In order to unlock all the available perks from your weapon, you must level up the weapon by getting kills or completing activities with the weapon. You may also spend resources to upgrade your weapon, with increasing costs as level increases. You can track your progress by checking the "Weapon Level" progress bar beneath the weapon's Power Level. Your perk options will increase per level and all perks and their enhanced versions will be unlocked by level 16. Players can also level up a weapon instantly at the cost of Glimmer and Upgrade Materials.

When a weapon reaches level 7, it can be reshaped to have an enhanced intrinsic trait, giving it bonuses like a Legendary weapon's Masterwork. When a weapon reaches level 20, this intrinsic trait will have its value increased. All traits cost Glimmer and Enhancement Cores.

Reshaping interface

Enhanced Traits[edit]

Enhanced Traits are upgraded traits that are slightly better than their non-enhanced counterparts. In order to reshape a weapon with enhanced traits, you will need Ascendant Alloys and Enhancement Prisms to do so. A weapon with an enhanced intrinsic trait and 2 enhanced traits will gain a golden border, like fully upgraded Masterwork weapons.


Mementos[edit]

Mementos are rare drops that can be obtained from endgame activities like Gambit, Nightfalls and Trials of Osiris, as well as events such as Festival of the Lost. Applying a Memento to your weapon unlocks a kill tracker, weapon title, and unique shader. Mementos can also be upgraded, unlocking the aforementioned perks with more leveling.

  • Level 1 - Activity Kill Tracker
  • Level 20 - Weapon Title
  • Level 30 - Shader

Exotics[edit]

Some Exotic weapons can be crafted. Exotics will not have enhanced traits, and their Exotic catalysts will be inserted as part of the crafting process, depending on the weapon. Mementos cannot be inserted in Exotic weapons.

Craftable Weapons[edit]

Primary

Auto Rifles
Bows
Hand Cannons
Pulse Rifles
Scout Rifles
Sidearms
Submachine Guns

Special

Fusion Rifles
Glaives
Grenade Launchers
Shotguns
Sniper Rifles
Trace Rifles

Heavy

Grenade Launchers
Linear Fusion Rifles
Machine Guns
Rocket Launchers
Swords

Trivia[edit]

  • There used to be several different Elements (Ruinous, Adroit, Mutable, Energetic and Drowned) to be used in crafting alongside Resonant Element (then called Neutral Element), but they were removed with the beginning of Season of the Haunted.
    • Resonant Elements were ultimately removed with the release of Lightfall, replacing them with Glimmer.
  • Harmonic Alloy use to be called Drowned Alloy before Season of Plunder.

References[edit]