Forum:Viruses

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"The Darkness is a void of limitless power, hence why it is called "The Deep." But even so, I never expected it to grow this strong. If this force is not stopped, then it will have corrupted entire worlds, or worse, all of deep space."
— Unknown Guardian
Viruses

Domain(s):

Jupiter
Saturn
Uranus
Neptune

Type:

Elite Darkness Force

Functions:

Upper echelon of Darkness' power

Other names:

Corrupted
Infected

Leadership:

Draliks, the Exsanguinator
Ir Aluk, the Executioner
Quria, Blade Transform
Dorusk, the Fracturer

 

The Viruses are an elite remnant faction of Taken that lingered in the surface of Saturn. They have since spread their corrupted influence across other nearby worlds in the outer edge of the Solar System and are expanding into the perimeters of deep space.

Unique Forces

Fallen

  • Corrupted Dreg: Armed with a Shock Pistol that burst-fires a series of tracking Arc bolts which blind any targets they hit. Equipped with a Null Dagger that inflicts a poison and slowness effect when it strikes; can also be thrown as a projectiles. Throws Scorch Grenades that cause a burning effect upon detonation. Has a dash ability.
  • Corrupted Wretch: Armed with an Arc Spear that delivers a series of jabs in rapid succession; repeated strikes cause paralysis. Leaves behind a Void trail that slows anyone that steps in it; the trail lingers for 10 seconds at a time. Can throw Scorch Grenades similarly to Corrupted Dregs. Can perform a quick dash towards its target.
  • Corrupted Vandal: Armed with a Scorch Rifle that has two different firing modes: a full-auto barrage of seeking Solar projectiles and a Solar sniper bolt that causes a burning effect. Can summon a Void barrier around themselves that provides a damage resistance buff to nearby Viruses and poisons any Guardian that steps in it. After remaining for too long, the barrier releases an Arc detonation that blinds anyone within its radius.
  • Corrupted Marauder: Can turn invisible. Armed with an Arc Shrapnel Launcher that inflicts a shocking effect on its target. Equipped with Null Blades on its lower arms that pull energy from a Guardian's shield, sundering their armor while granting itself increased speed and a health regeneration ability. Can perform a quick dash, which leaves behind a trail of fire that ignites anyone that steps in it.
  • Corrupted Captain: Outfitted with a Solar energy shield and can teleport. Armed with a Draining Welder that fires clusters of arcing, explosive Void shrapnel which track their targets and briefly suppress Guardian abilities upon detonation. Can hurl Arc Darkness Bolts that track, blind, and deafen their targets. Carry Scorch Blades in their lower arms, which inflict a burning effect with each hit.

Hive

  • Corrupted Thrall: Equipped with Solar claws to tear Guardians apart in close range and inflict their victims with a burning effect. Can quickly teleport short distances before performing an Arc dash attack that blinds enemies that are struck. Their dashes leave behind long trails of Void energy that inflicts the "Shadow Touched" debuff to anyone that steps in it.
  • Corrupted Acolyte: Armed with Arc Shredders with an increased rate of fire. Can summon Acolyte's Eye turrets that fire a constant beam of Void energy. Throws Solar grenades that ignites targets just like its Hive counterpart.
  • Corrupted Wizard: Outfitted with a Void energy shield and can fly. Capable of firing Solar Necromantic Gazes that track their targets. Can plant down Void pillars that summon Shadow Thrall and poison any Guardian that steps in it. Once the pillars dissipate, they turn into Arc orbs that track the player and inflict a shocking debuff once it hits.
  • Corrupted Knight: Can quickly teleport short distances. Armed with a Void Boomer that has faster ballistic velocity, no gravitational drop, and fires bolts that create a purple dome upon detonation which slows and weakens Guardians that step in it. Can launch a spread of Solar projectiles that erupt into fire tornadoes upon impact. Can unsheathe an Arc Cleaver for close range that inflicts a shocking effect when it strikes.
  • Corrupted Ogre: Unleashes a stream of Arc Eye Blasts that inflict the "Grounded" debuff, which disables jumping abilities for a short time. Can perform a Void Ground Slam that inflicts a debuff that disables recovery and slows down ability recharge rates. Capable of throwing giant Solar bombs when enraged; bombs move slowly, but track their targets and leaves behind a giant pool of fire upon detonation.

Vex

  • Corrupted Goblin: Armed with a Void Slap Rifle upgraded with a dramatically increased rate of fire and seeking projectiles. Can fire a shield ray at other Viruses to provide full immunity for them, which doubles as an Arc beam that deals constant damage. Equipped with a Solar melee attack that briefly ignites its target. Can teleport short distances.
  • Corrupted Hobgoblin: Armed with a Void Line Rifle that has two different firing modes: a sniper bolt with small explosive properties and slows its targets upon a direct hit and a series of Retaliation Swarms. Can throw Arc Slap Grenades that produce a feedback field that blinds and slows anyone that steps in it. Equipped with a Solar melee attack that briefly ignites it target.
  • Corrupted Harpy: Armed with dual Void Slap Rifles that function the same as the Corrupted Goblin's Slap Rifle and can fly around while shooting. Can launch a Solar bomb at close range that leaves behind a pool of fire upon detonation. Explodes in a web of Arc energy upon death, producing a feedback field that blinds and slows anyone that steps in it.
  • Corrupted Minotaur: Equipped with a Void energy shield. Armed with a Solar Torch Hammer that fires explosive bolts which ignite and sunder their targets upon detonation. Can turn invisible and teleport short distances. Capable of a Void energy drain function at close range which causes rapid damage. Equipped with an Arc melee attack that causes significant knockback and blindness for a short time.
  • Corrupted Hydra: Outfitted with rotating semicircular shields that block all damage. Armed with a Solar Aeon Maul that fires high explosive bolts which leave behind pools of fire that ignite and sunder Guardians for a short time. Capable of a close range Arc detonation melee attack that blinds, knocks back, and shocks anyone that gets too close. Releases a Void blast upon death that will release an energy dome that will poison and slow anyone that steps inside.
  • Corrupted Cyclops: Armed with a Void mortar that fires a spread of blasts which track their targets. Outfitted with a Solar Aeon Maul that functions the same as the Corrupted Hydra's Aeon Maul. Capable of unleashing an Arc beam when enraged, which is capable of dealing constant damage and inflicting a shocking effect.

Cabal

  • Corrupted War Beast: Outfitted with Arc claws that briefly slow their targets. Capable of unleashing a Solar headbutt attack that ignites and knocks its victim back. Explodes in a Void singularity when killed.
  • Corrupted Psion: Armed with Arc Hunter Rifles with two different firing modes: a full-auto barrage of slugs and a laser-pointed semi-auto sniper shot. Can duplicate to create more copies of itself. Capable of unleashing a Solar Psionic Blast that behaves just like its regular Red Legion Psion counterpart, but with added ability of slowing Guardians upon descent on top of creating a burning line and rupture. Unleashes an Arc melee attack at close range that causes brief blindness.
  • Corrupted Legionary: Armed with a Solar Cabal Slug Shotgun that inflicts a burning and sundering effect on its targets. Capable of unleashing an Arc shockwave that travels forward and inflicts a shocking effect upon a direct hit. Can fire a Void frag grenade which attaches to any surface as a trap and leaves behind a poison cloud upon detonation.
  • Corrupted Phalanx: Armed with a Solar Slug Shotgun that functions the same as the Corrupted Legionary's shotgun. Outfitted with a Cabal Shield that can unleash an Arc energy blast that inflicts major knockback was well as a shocking and blinding effect. Can uses its shield to unleash a Void singularity that causes damage over time. Can teleport short distances.
  • Corrupted Incendior: Armed with a Cabal Magma Launcher upgraded with enhanced fire rate, range, and burn damage. Can perform a charged Arc blast from the weapon that causes knockback as well as a shocking and slowing effect. Summons Void seeker orbs upon death.
  • Corrupted Gladiator: Armed with Arc Cabal Severus which cause brief paralysis with each strike. Can perform a Solar berserker charge attack that sends Guardians flying and inflicts them with a burning effect. Can throw a Void frag grenade that creates a poison cloud upon detonation.
  • Corrupted Centurion: Equipped with an Arc energy shield and can teleport short distances. Armed with an Arc Cabal Bronto Cannon that fires mortar blasts which have no gravitational drop and leave behind giant energy domes that shock, blind, and slow Guardians that step in them. Can fire Void Axion Darts that inflict poison and suppression effects upon a direct hit. Equipped with a Solar blade that ignites and sunders its victims.
  • Corrupted Colossus: Armed with a Void Cabal Slug Launcher that fires super slugs which create giant energy domes upon impact which poison, suppress, and slow Guardians that step in them. Can fire Solar cluster missiles that leave behind pools of fire upon detonation which ignite and sunder as well as cause its victim to bleed. Can unleash an Arc quake attack that shocks, blinds, and slows its target.