Taken Incendior: Difference between revisions
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|image=[[File:Baurisk.jpg|320px]] | |image=[[File:Baurisk.jpg|320px]] | ||
|species= [[Taken]] | |species= [[Taken]] | ||
|faction= [[Savathûn's Brood]]<br>[[Xivu Arath's Horde]] | |faction= [[Savathûn's Brood]] <br> [[Xivu Arath's Horde]] | ||
|class= [[Incendior]] | |class= [[Incendior]] | ||
|weapon= [[Cabal Magma Launcher]] | |weapon= Taken [[Cabal Magma Launcher]] | ||
|ability= Summon | |ability= Summon Taken <br> High Durability <br> Rapid Movement <br> Limited Flight <br> Quake <br> Immunity Shield <br> [[Void]] Fireball <br> Burning Effect | ||
}} | }} | ||
The '''Taken Incendior''' is | The '''Taken Incendior''' is the [[Taken]] version of the [[Cabal]] [[Incendior]] units that were brought into the [[Sol System]] by the [[Red Legion]]. | ||
==Gameplay== | |||
Taken Incendiors still wield the [[Cabal Magma Launcher]], which deals [[Solar]] damage like those wielded by their normal counterparts. However, they are no longer capable of unleashing Concussion Blasts, and can instead charge their weapons to fire a [[Void]] fireball at long range, which leaves a pool of damaging flames on the impact point. Their fuel tanks, which use the design of the [[Blood Guard Incendior]], remain an additional weak spot. Thus far, all Taken Incendiors encountered have been [[Ultra]]s, giving them high durability, immunity to movement-altering effects, and the ability to stomp the ground for area-of-effect melee attacks. | |||
==Notable members== | ==Notable members== |
Revision as of 07:17, July 5, 2023
Taken Incendior | |
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Biographical information | |
Species: |
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Faction: |
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Class: |
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Combat information | |
Weapon(s): |
Taken Cabal Magma Launcher |
Abilities: |
Summon Taken |
The Taken Incendior is the Taken version of the Cabal Incendior units that were brought into the Sol System by the Red Legion.
Gameplay
Taken Incendiors still wield the Cabal Magma Launcher, which deals Solar damage like those wielded by their normal counterparts. However, they are no longer capable of unleashing Concussion Blasts, and can instead charge their weapons to fire a Void fireball at long range, which leaves a pool of damaging flames on the impact point. Their fuel tanks, which use the design of the Blood Guard Incendior, remain an additional weak spot. Thus far, all Taken Incendiors encountered have been Ultras, giving them high durability, immunity to movement-altering effects, and the ability to stomp the ground for area-of-effect melee attacks.
Notable members
Variants
Trivia
- Baurisk is the first Taken Incendior encountered.
List of appearances
- Destiny 2
- Shadowkeep (First appearance)
- Season of Arrivals
- Season of the Deep
References
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