Arcstrider: Difference between revisions

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==Upgrades Arc 3.0 (Destiny 2: Witch Queen)==  
==Upgrades Arc 3.0 (Destiny 2: Witch Queen)==  
===Super===
===Super===
 
*Arc Super 1
*Arc Super 2
===Grenades===
===Grenades===
 
*Arc Grenades
===Melee===
===Melee===
 
*Arc Melee(s)
===Movement===
===Movement===
*'''High Jump''': While airborne, jump a second time to reach greater heights.
*'''Strafe Jump''': While airborne, jump a second time with strong directional control.
*'''Triple Jump''': While airborne, sustain your air control with a second or third jump.


===Class Abilities===
===Class Abilities===
*'''Gambler's Dodge''': Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
*'''Marksman's Dodge''': Dodge to perform a evasive maneuver with a steady hand. Dodging automatically reloads your weapon.


===Aspects===
===Aspects===
 
*Arc Aspects
===Fragments===
===Fragments===
*Arc Fragements


==Gallery==
==Gallery==

Revision as of 09:48, August 22, 2022

An Arcstrider.

The Arcstrider is an Arc-based Hunter subclass that became available in Destiny 2. Arcstriders possess a lightning staff that can be swung rapidly at opponents for massive Arc damage.[1]

Lore

No one remembers who the first Arcstrider was. Hardly anyone remembers the Arcstrider at all. Time vanished us like it does memories.
But in the darkest days of the Dark Ages, when humanity was utterly defenseless, Arcstriders disciplined their bodies to let the Traveler's energy flow through them, to call lightning itself to hand and wield it like a staff against the Darkness.
Become the Lightning, they said.
No.
Become the staff, they said.
No.
Become a weapon, they said.
We obliged.

Upgrades

"Flow like lightning. Strike like thunder."
— Class Description

Grenades

  • Skip grenade - A grenade which splits on impact, creating multiple projectiles which seek enemies.
  • Flux Grenade - An explosive grenade which deals additional damage when attached to enemies.
  • Arcbolt Grenade - A grenade that chains bolts of lightning to nearby enemies.

Class Abilities

  • Marksman Dodge - Automatically reload your equipped weapon while dodging.
  • Gambler’s Dodge - Dodging near enemies generates Melee energy.

Movement

  • High Jump - Upgrades Double Jump with even greater height.
  • Strafe Jump - Upgrades Double Jump with better directional control while in the air.
  • Triple Jump - Upgrades Double Jump with a third jump.

Super

  • Arc Staff - Conjure a staff infused with Arc electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.

Way Of The Warrior

  • Combat Flow - Melee kills recharge your dodge skill.
  • Deadly Reach - Dodging temporarily increases melee range.
  • Lethal Current - Arc Staff attacks hit twice after dodging.
  • Combination Blow - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily. Stacks up to three times.

Way Of The Wind

  • Disorienting Blow - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
  • Focused Breathing - Sprinting reduces your dodge cooldown. Increased maximum sprint speed.
  • Battle Meditation - When critically wounded, melee and grenades recharge drastically faster.
  • Lightning Reflexes - Take less damage while dodging

Way of the Current

  • Whirlwind Guard - Use while wielding Arc Staff to deflect incoming projectiles. Deflecting projectiles triples Arc Staff damage for a short time.
  • Tempest Strike - After sliding, activate this melee ability to unleash a devastating uppercut attack.
  • Lightning Weave - Melee hits greatly increase weapon reload speed. Dealing damage with a weapon extends the duration.
  • Ebb and Flow - Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee, and dodge energy.

Upgrades Arc 3.0 (Destiny 2: Witch Queen)

Super

  • Arc Super 1
  • Arc Super 2

Grenades

  • Arc Grenades

Melee

  • Arc Melee(s)

Movement

  • High Jump: While airborne, jump a second time to reach greater heights.
  • Strafe Jump: While airborne, jump a second time with strong directional control.
  • Triple Jump: While airborne, sustain your air control with a second or third jump.

Class Abilities

  • Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Marksman's Dodge: Dodge to perform a evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Aspects

  • Arc Aspects

Fragments

  • Arc Fragements

Gallery

List of appearances

References