Deep Stone Crypt (raid): Difference between revisions

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==Walkthrough==
==Walkthrough==
===Survive the Blizzard===
===Survive the Blizzard===
The Raid begins with a cutscene showing arrival of [[Guardians]] land on top a building at [[Eventide Ruins]]. Players they encounter [[Dark Council Guard]]s guarding the entrance to the [[Deep Stone Crypt]] and need to be defeated to open the doorway to the next encounters.
After traversing the icy tunnels, players reach another doorway which they must enter as a whole to reach the next area called the [[Desolation]].
There the [[Fallen]] have constructed a series of platforms encased with a bubble to shelter them from the ongoing blizzard. The first shelter bubble contains six Fallen [[Pike]]s and players can either complete a triumph by transporting all the pikes to the last shelter bubble or use their [[Sparrow]]s to traverse through the storm.
Exiting the bubble shelter will give players a debuff called "Frostbite" and if the number reaches ten, they will die. To avoid this players need to locate the next bubble to remove the Frostbite and gain "Shelter from the Storm". To guide them, a series of Lamps and [[Web Mine]]s are scattered across the area to help players follow the correct path.
As they reach the next shelter bubbles, Dark Council Guards armed with [[Molten Welder]] will spawn with Fallen reinforcements. By killing them all, players gain a checkpoint for that shelter bubble.
Players are required to traverse through a total of six shelter bubbles to reach the end. On the final shelter bubble, a couple of [[Brig]]s and Council Guards are deployed to defend the next entrance. After defeating the [[House of Salvation|Salvation]] troops, players have the option to collect the hidden chest nearby or travel to the next location called [[Restricted]] and start the [[Crypt Security]] encounter.


===Bypassing the Crypt Security===
===Bypassing the Crypt Security===

Revision as of 07:52, January 3, 2021

Prev:

Garden of Salvation

Next:

TBA

Deep Stone Crypt
Dscthumb.png

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1220

Location:

Deep Stone Crypt, Europa

Objective(s):

Purge the House of Salvation from the Deep Stone Crypt.
Crash the Morning Star into Europa.

Destinypedia has a walkthrough guide for this level; see Deep Stone Crypt (raid)/Walkthrough.

 
The chains of legacy must be broken.

Deep Stone Crypt is the latest Raid in Destiny 2, released in the Beyond Light expansion on November 21, 2020.

The Guardians must secure the Deep Stone Crypt from the House of Salvation as they use its secrets to unleash an old unstoppable foe. In doing so, they also fight to save Europa itself from imminent destruction by the Morning Star.

Walkthrough

Survive the Blizzard

The Raid begins with a cutscene showing arrival of Guardians land on top a building at Eventide Ruins. Players they encounter Dark Council Guards guarding the entrance to the Deep Stone Crypt and need to be defeated to open the doorway to the next encounters.

After traversing the icy tunnels, players reach another doorway which they must enter as a whole to reach the next area called the Desolation.

There the Fallen have constructed a series of platforms encased with a bubble to shelter them from the ongoing blizzard. The first shelter bubble contains six Fallen Pikes and players can either complete a triumph by transporting all the pikes to the last shelter bubble or use their Sparrows to traverse through the storm.

Exiting the bubble shelter will give players a debuff called "Frostbite" and if the number reaches ten, they will die. To avoid this players need to locate the next bubble to remove the Frostbite and gain "Shelter from the Storm". To guide them, a series of Lamps and Web Mines are scattered across the area to help players follow the correct path.

As they reach the next shelter bubbles, Dark Council Guards armed with Molten Welder will spawn with Fallen reinforcements. By killing them all, players gain a checkpoint for that shelter bubble.

Players are required to traverse through a total of six shelter bubbles to reach the end. On the final shelter bubble, a couple of Brigs and Council Guards are deployed to defend the next entrance. After defeating the Salvation troops, players have the option to collect the hidden chest nearby or travel to the next location called Restricted and start the Crypt Security encounter.

Bypassing the Crypt Security

Battle with the Fallen Exo

Morning Star Space Walk

Survive the Descent

File:SinkentoTaniksR3.jpg
Taniks by the control room of Rapture

After navigating through the Morning Star, Taniks can be found by the command deck of Rapture. If approached or shot, Taniks will begin the encounter and be immune to all damage.

Players are required to deposit nuclear cores into the correct boxes to disarm the Crypts nuclear protocol. By picking up the yellow Scanner augment from a Hacker Vandal, players can guide each other to the correct boxes as two will glow yellow.

To collect the nuclear cores, a red Operator augment is required and can be gained by defeating a Operator Vandal. Upon hearing the sound of an alarm, the player with the Operator augment is required to shoot a glowing red panel near one of four the nuclear cores terminals across the room. These can be found by the far left and right walls of the room and other two by left and right side of the upper catwalk. Failure to shoot the panel in time will drop three nuclear cores rather than two.

The cores will emit Radiation debuff which becomes fatal if it reaches 10. To prevent this, players are advised to coordinate their radiation levels by passing each other the cores. Failure to deposit the cores in time will also result them to explode and eliminate the whole fireteam.

File:SinkentoTaniks3.jpg
Taniks in the hallways of Rapture

Taniks will attempt to suppress the Guardians by turning the box terminals offline. This requires players to pick up a blue Suppressor augment from the Suppressor Vandal and allows Taniks to be stunned when he glows blue. Players with the augment need to stand beneath one of the three circular security drones in the room and need to stun him three times by moving to each drone. One is located in the middle, while the other two are on elevated platform to the left and right.

Taniks will recruit reinforcements such as Overload Captains and Dark Council Guards to prevent the Guardians from depositing their cores and some players with an augment can become deactivated. This will require them to switch their augment with another player from a yellow terminal. After successfully depositing the cores six times, the Crypt AI will deactivate its nuclear protocol and open a hatch in the middle of the room. Players need to traverse the lower hallways of the Rapture to reach an escape pod before the orbital station crashes into Europa. Taniks will mercilessly follows the players and blast them with solar blasts from its Molten Welder.

The Abomination

File:SinkentoTaniks1.jpg
Taniks unleashing its Turbulent Barrage.

After surviving the crash into Europa, players will be dazed from the impact as they to return the entrance of Deep Stone Crypt. The crash site now called, Restricted, is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.

By approaching or shooting the wreckage, Taniks will re-emerge as a powerful monstrosity merged with a Heavy Shank and now known as Taniks, the Abomination. He is capable of flight and immune to damage which allow him to relentlessly blast players with its Molten Welder and summon Fallen reinforcements in the form of Dark Council Guards and Vandals that have the Scanner, Suppressor and Operator augments.

After a short while, Taniks will position himself near one of the three major areas; the spawn area, a site with orange lighting and another site with blue lighting. There Taniks will expose four nuclear cores from its Shank haul and unleash a purple wave attack called Turbulent Barrage. Players are required to shoot two to four nuclear cores to stop his attack. Failure to shoot the cores will result to instant death as Taniks will unleash his devastating Turbulent Detonation blast to everyone.

Similar to his Reborn encounter, players are required to deposit the nuclear cores into two of the six deposit bins located of the near major areas. Each area has two deposit bins and inserting the cores in the wrong bins will lead to instant death. To prevent this, players are required to acquire the Scanner augment by defeating a Hacker Vandal spawning out the blue area. The player with the augment can now guide their team to the correct deposit bins as they will glow yellow. It is advised that they number the bins from one to six either clockwise or anti-clockwise to the starting zone.

File:SinkentoTaniks4.jpg
Taniks unleashing its Turbulent Barrage.

However, as players attempt to deposit their cores, Taniks will detain them in a red/purple sphere. This can result to death players carrying the cores reach a radiation levels of 10. To prevent this, players are required to eliminate an Operator Vandal located near the spawn area and pick up its Operator augment. The player with the augment can then free their teammates from entrapment by shooting the sphere from outside.

While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players need to stun Taniks as he glows blue with the Suppressor augment active. To gain this, they are required to defeat a Suppressor Vandal located near the orange site. However this time there are three security drones location by blue, orange and spawn areas, with nine drones total. However, if players suppress Taniks too quickly, a player with a augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a third time. If any players were to have their Augments deactivated, they can transfer it to another player by going to one of the three augment terminals.

After depositing the four nuclear cores, Taniks will position himself to the middle of the arena and release a Shock Field of swirling debris. Players need to carefully By position themselves within the two spheres, as standing too close will deal Arc damage and too far will cause death from the rotating debris. During the damage phase, Taniks send a wave of energy to push the fireteam out of sphere, in when they must carefully re-enter his Shock Field to continue damaging Taniks.

If his health does not reach final stand, Taniks will repeat the nuclear cores encounter until he reaches final stand. Fireteams also have three damage phases until Taniks enrages.

Once Taniks reaches final stand, he will teleport across the crash site appearing either by the spawn, blue or orange locations. Players need to continue their damage as he teleports around. If players fail to kill Taniks after five teleport, he will instantly kill the group. After defeating Taniks, Guardians can claim loot from the final chest and spend their Spoils of War on gear and weapons from the raid.

Bosses

Unique Enemies

Rewards

Weapons

Armor

Other Rewards

Gallery

Trivia

  • This is the first raid to feature a returning character as the final boss.
  • This is the guardian's third "space walk" in Destiny. The first took place in the Taken King mission "The Dreadnaught" and the last took place in the mission "1AU".

References