Beyond (mission)

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What secrets lie inside the Pyramid? It sits in silence, waiting for you.

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In the Deep

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Darkness's Doorstep

Beyond
Images.jpeg

Game:

Destiny 2

Player(s):

1 - 3

Location:

The Lunar Pyramid, Moon

Objective(s):

Explore the Pyramid to find anything that may help Humanity against the coming storm

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Beyond is the tenth story mission of the Shadowkeep campaign. The mission sees the Guardian travel into the Pyramid ship in search for answers.

Transcript[edit]

Original[edit]

{Gameplay}

The Guardian spawns in Sorrow's Harbor, facing the entrance to the Enduring Abyss

  • Eris Morn: Our fate lies ahead of us. That Pyramid destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within.

The Guardian presses deeper into the Enduring Abyss, eliminating any Hidden Swarm trooper standing in these dark catacombs. After making it into the opening revealing Earth, the Ghost will begin to report being invaded by a mysterious force again.

  • Ghost: It's happening again. Like it's reaching inside of me.

The Guardian meets face to face with the dormant Pyramid once again.

  • Ghost: The Pyramid is waiting.

After pressing through their final Hive opposition of the mission, they finally circumvent the Nightmare barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.

  • Ghost: It beckons us to come closer.

Scaling further down the cliffside, the Guardian finds themselves at a dead-end with only one platform left. Descending further, the Guardian is suddenly seized by the Pyramid and is drawn into one of its open hatches.

  • Ghost, seemingly possessed by the Darkness: Violence. Beauty. Truth. These things await inside. There's no turning back now.

The Guardian is pulled into the Pyramid, into a new location known as Admittance.

  • Ghost: Welcome. We've been waiting.

The Guardian explores the Pyramid.

  • Ghost: You're so close now. Just a little further.

The Guardian sees a Phantom and follows it, only to come face to face with the Nightmare of Dominus Ghaul. After taking out a third of its health, the Nightmare of Ghaul heads to the Light Extractor and is developed in a swirling column of Light before the Guardian is teleported back to the Pyramid.

  • Ghost: "The Red War saw so many lives lost. Saw the Light taken away so easily. In Light, there is only weakness."

The Guardian continues to explore the Pyramid, eventually finding the Nightmare of the Fanatic. The player fights the Nightmare with two-thirds of its health, but again is teleported back to the Pyramid before they can defeat him.

  • Ghost: "The Light abandoned Cayde. Left him for dead. Kept him from being saved. In Light, there is only failure."

The Guardian then explores the Pyramid more still and encounters the final Nightmare, the Nightmare of Crota, Son of Oryx, with only a third of its health. Using the swords taken from Swordbearer Nightmares, the Guardian is able to defeat the Nightmare of Crota.

  • Ghost: "One by one, Crota slaughtered many Guardians. The Light stood by, and did nothing. And a Great Disaster ensued. In Light, there is only death. Come to us. Do not be afraid."

The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a statue of a veiled figure. An Unknown Artifact desends to its base.

  • Ghost: "Respite lies ahead."

The Guardian inspects the Unknown Artifact, but is then teleported into a vision.

{Cutscene}

The Guardian looks around and realizes they are in the Black Garden. Behind them, a fleet of Pyramids loom above.

  • ?: "You made it."

The Guardian turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.

  • Darkness: "We have heard your cries for help. And soon, we will answer."
  • The Guardian: "Who are you?"
  • Darkness: "Don't you recognize us? We are not your friend. We are not your enemy. We are your...salvation."

The Guardian is then teleported into the Sanctuary to talk with Eris Morn.

Lost Ghosts: The Visitation[edit]

(Mission begins) The Guardian arrives in Sorrow's Harbor and heads to the Lunar Pyramid.

  • Micah-10: I was afraid of this. The reason I was unable to pinpoint Balthazar's location is because it is smothered in Darkness.
  • Ghost: He's in the Pyramid, isn't he?
  • Micah-10: Unfortunately, yes. You'll need to fight through the Hive to get to the Pyramid, then brave its security system.
  • Ghost: Nightmares, I'd thought after we killed Nezarec that they'd go away... but they haven't. The Pyramid must be partially responsible for them too.
  • Micah-10: Eris wrote extensive documentation on Nightmares after her last encounter with them. She and I believe that they are a yet-untapped power of the Darkness... One that Nezarec co-opted for himself and wove into the fabric of his Pyramid.
  • Ghost: So even after his death, they persist.
  • Micah-10: Which raises a larger question: Is Nezarec truly dead? Can something that exists as an idea ever be destroyed?
  • Ghost: One Nightmare at a time, Micah. Please.

The Guardian enters the Enduring Abyss and fights their way through Nightmare Hive. Upon arriving at the Lunar Pyramid, they are picked up and pulled into the vessel.

  • Ghost:The last time we entered the Pyramid like this, the Witness spoke through me. Now... I don't feel it at all. It's strange. I once felt the Witness' presence so overwhelming here, but now it's hardly a whisper. The Pyramid feels different. Abandoned. Hungering. Or... no. Yearning. Like it has a mind of its own, and it... misses having a master.
  • Micah-10: The Witness' presence in the Pale Heart has made our actions go unseen. It is vulnerable, and perhaps that is what Balthazar was exploiting... Why he came here.

The Guardian continues into the ship and encounters the Nightmare of Ghaul.

  • Ghost: How many times do we have to kill you?

After being teleported back into the Pyramid, the Guardian continues further and finds the Nightmare of the Fanatic.

  • Ghost: One day, Crow is going to find you and end you.

After being teleported back into the Pyramid, the Guardian finds the Nightmare of Crota.

  • Ghost: For Eris. For everyone in her fireteam you killed, for every Guardian and Ghost cut down in the Great Disaster.

After defeating the Nightmare of Crota, the Guardian finds a calcified statue and sends out their Ghost to scan it.

  • The Witness: [whispers] The Psions kneel to you. Their faith is shattered, and they will look to you. For guidance. For truth.
  • Ghost: N—No. How — how is it here? I — wait...
  • The Witness: Sow the seeds of discord that will pave the way for our victory. Preach unto their greatest the truth of the Darkness... so they may see beyond the Veil.
  • Ghost: This isn't now. This is... some kind of recording. A memory.
  • The Witness: Go forth, Nezarec... and show them the power of the Veil. The Dark of the Deep. The edge of the knife.
  • Micah-10: This must be what Balthazar was trying to find: information on the Witness, recorded in an artifact.
  • Ghost: I can sense Balthazar's location. I don't think he's far. Let's get out of here and go get him.
  • Micah-10: And maybe something in this archival sphere will be of use too.

Enemies[edit]

Hive - Hidden Swarm and Nightmares
Cabal - Nightmares
Scorn - Nightmares
Bosses

Trivia[edit]

  • The Acolytes that appear in the arena where the Nightmare of Crota is fought use the Savathûn's Brood design.

List of appearances[edit]

References[edit]