The Taken King: Difference between revisions

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**[[Shield Brothers]]
**[[Shield Brothers]]
**[[The Sunless Cell]]
**[[The Sunless Cell]]
**Strikes now have unique rewards such as strike-specific armor or weapons. These rewards will help prepare players for [[raids]]s.
**Strikes now have unique rewards such as strike-specific armor or weapons. These rewards will help prepare players for [[Raid]]s.
**New versions of [[Cerberus Vae III]], [[Dust Palace (strike)|Dust Palace]], and [[The Undying Mind (strike)|The Undying Mind]] featuring the Taken
**New versions of [[Cerberus Vae III]], [[Dust Palace (strike)|Dust Palace]], and [[The Undying Mind (strike)|The Undying Mind]] featuring the Taken
**Playlists reorganized into Legacy (all year 1 strikes), Ursa (randomly selected heroic-level strikes) and Marmoset (all Taken King strikes)
**Playlists reorganized into Legacy (all year 1 strikes), Ursa (randomly selected heroic-level strikes) and Marmoset (all Taken King strikes)

Revision as of 15:04, August 28, 2015

Taken King-logo.jpg

{{#youtube:HQymFddoo9I|350px|right|The Taken King prologue|180px}}

"We have slain his brood. We have murdered his son. And now, the Taken King comes for us all."
Eris Morn[1]

The Taken King is an upcoming expansion for Destiny. It will be released on September 15, 2015, and be priced at $40.[2]

The expansion's story centers around Oryx, the mysterious God-King of the Hive, and his quest for revenge, after the Guardians had slain his son Crota. He has brought a massive Dreadnought into the system and has launched an invasion using his personal army, the Taken, members of the other races warped by the power of the Darkness into Oryx's slaves.[3] The game's story also expands upon the Darkness, the Cabal, and the Nine.[4]

The expansion was showcased at E3 2015.[5]

Features

Guardian Subclasses & changes

  • New Subclasses and Super Abilities, acquired via special Questlines
  • Level cap is now 40, and leveling is dependent on earning experience from gameplay and is no longer tied to armor acquisition.[6]
    • Upon first logging in to Destiny after The Taken King launches, a player's characters will automatically convert to the new level system and their existing levels will be preserved. For example, a level 16 character will remain level 16, and a level 31 character will remain level 31; however, a level 27 character who owns (but does not have equipped at the time of conversion) fully upgraded armor pieces with a total Light value that would take them to level 33, will convert to level 33.
  • Every purchase of The Taken King includes one Spark of Light item, a single-use consumable that will instantly boost one character to level 25 (the level required to play the expansion's content).
  • Ghost now provides in-game lore when prompted at certain points

Loot

  • Class-specific weapons available through Vanguard quests
  • Weapon Foundry gear, with each foundry having its own unique design and playstyle.
  • Weapons upgraded through Infusion: dismantle more powerful weapons to increase the attack value on your equipped weapon.
  • New heavy weapon class unlocked through a Quest from Eris Morn: the Sword
  • Over a dozen new Exotic weapons
  • Half a dozen new Exotic armor pieces for each class
  • "Improved" variants of certain old Exotic weapons. Only some Year 2 versions of Year 1 exotics will be released with the Taken King, but more will appear over time.
    • SUROS Regime - improved version features a black and red color scheme, and the addition of an interchangeable perk that increases the weapon's firing rate.
  • Exotic Blueprints - any previously acquired Exotic gear can be repurchased from terminals at the Tower for one Exotic Shard and 2500 glimmer each.[7]
  • Vanguard and Crucible marks have now been combined into legendary marks.
  • Hadronic Essence, Plasteel Plating, and Sapphire Wire are now combined into Armor Materials.
  • Emblems and Shaders are unlockable items at new collection kiosks near Eva Levante. Obtaining an Emblem or Shader once will unlock it permanently at the kiosks where it can be reacquired an unlimited number of times, in the same manner that Special Orders items are always available from Tess Everis once unlocked.
  • More intelligent loot-dropping system that takes previous drops into account.
    • Shaders will be removed from the player's potential loot pool as they drop, so that only ones the player has not yet obtained will appear in subsequent drops.
  • Ghost Shells provide defense buffs and additional effects such as resource-finding abilities.
  • New item slot for Artifacts: these items allow guardians to generate Orbs of Light in ways other than using Supers.
  • Vault space is doubled; Weapons and Armor sections will have 72 spaces each, and General items will be increased to 36 spaces.

Locations

PVE Content

  • New Enemy race, The Taken, with each enemy possesing a new ability designed to counter Guardian abilities.
  • Complete Revamp of Patrol mode, including for current destinations, to integrate new events and The Taken War.[8]
  • Over eight new Story Missions
  • Questing system is completely retooled
    • Quests for each subclass and many NPC vendors
      • Earn reputation with Banshee-44 by equipping experimental weapons to be tried out in the field. Completing these challenges will allow you to order for a legendary weapon that will arrive on Wednesday with a set of randomized perks.
    • Multi-part quest to acquire a new exotic weapon
    • Quests for older content add lore to the game
  • Four new Strikes and three remixed strikes; the new strikes feature multiple different scenarios and can swap out enemy races. Also feature "raid-lite" mechanics.
  • New Raid that pits players against Oryx and the Taken[2] known as King's Fall.[6]

Crucible

  • Crucible and Faction Quests
  • Earning reputation for Dead Orbit, Future War Cult, and New Monarchy no longer requires wearing a class item. Instead, players can pledge themselves indefinitely to one faction, allowing them to earn reputation for that faction at the same time as they earn normal Vanguard and Crucible reputation. Pledging costs 2500 Glimmer and can be changed once per week.
  • Five weekly bounties are available. Completing them all unlocks a sixth bounty for a chance to earn a legendary or exotic weapon.
  • New "Mercy Rule" ends matches early if they are extremely unbalanced (as in, half of one team leaves in the middle of the match, and the other team gains a huge lead in points)
  • Eight New Crucible maps
  • New Crucible Modes

Editions

Features Digital Download Legendary Edition (Digital) Legendary Edition (Physical) Digital Collector's Edition Collector's Edition
Digital copy of The Taken King Yes Yes Yes Yes Yes
Digital copy of Destiny No Yes No Yes No
Physical copy of Destiny No No Yes No Yes
Digital copy of The Dark Below No Yes Yes Yes Yes
Digital copy of House of Wolves No Yes Yes Yes Yes
Collector's Edition Digital Content1
(Shaders, Class Items, Emotes)
No No No Yes Yes
Collector's Edition Physical Content
(Steelbook Case, Cayde-6's Treasure Island book, Strange Coin replica, Relics and Artifacts, Sleeper Simulant schematic poster)
No No No No Yes
Vanguard Weapons Pack and SUROS Arsenal Pack Yes2 Yes2 Yes Yes2 Yes
Notes

1Will be available for separate purchase ($20 USD) on September 15, 2015 for all players.

2Only included with pre-orders.

References

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