Dawnblade: Difference between revisions

From Destinypedia, the Destiny wiki

(Added expansion speculation flag --~~~~)
m (Filled in missing information)
Line 4: Line 4:
The '''Dawnblade''' is a [[Solar]]-based [[Warlock]] subclass that will be available in ''[[Destiny 2]]''. It grants the Warlock flight abilities, and access to a flaming sword that projects blasts of [[Solar]] energy.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>
The '''Dawnblade''' is a [[Solar]]-based [[Warlock]] subclass that will be available in ''[[Destiny 2]]''. It grants the Warlock flight abilities, and access to a flaming sword that projects blasts of [[Solar]] energy.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>


===Tier 1 - Grenades===
===Set 1 - Grenades===
*Solar Grenade-A grenade that creates a flare of Solar Light which continually damages enemies trapped inside
*Fireblot Grenade-A grenade that unleashes bolts of Solar Light at nearby enemies
*Fusion Grrenade-An explosive grenade that causes bonus damage when attached to its target


===Tier 2 - Movement===
===Set 2 - Movement===
*Balanced Glide-Glide jump ability provides bonuses to both speed and control
*Focused Burst-Glide jump ability provides an initial burst of speed
*Controlled Glide-Glide jump ability provides better directional control while in the air


===Tier 3 - Super===
===Set 3 - Super===
*'''[[Daybreak]]'''-Weave Solar Light into blades and smite your foes from the skies


===Tier 4 - Melee===
===Set 4 - Class Abilities===
*Healing Rift-Conjure a well of Light that continually heals those inside it
*Empowering Rift-Conjure a well of Light that increases the attack power of those inside it


===Tier 5 - Training 1===
===Set 5 - Passive Path 1: Attunement Of Sky===
*Phoenix Dive-Quickly descend from mid-air and regenerate health
*Skyfire-When Daybreak is active, descend causes explosive damage when you land
*Risen Angel-While in the air, aim your weapon to hover in pace for a short time. Dealing Precision damage will extend this effect’s duration
*Igniting Touch-A powerful melee ability that ignites enemies and causes them to explode
 
===Set 6 - Passive Path 2: Attunement Of Fire===
*Firestarter-A powerful melee ability that damages enemies while also increasing your movement and reload speed
*Wild Fire-Engage your enemies in mid-flight. Fire weapons and throw grenades while gliding
*Everlasting Flames-Killing an enemy with Daybreak extends its duration
*Blazing Dash-Dodge in mid-air


===Tier 6 - Perks 1===
===Tier 6 - Perks 1===

Revision as of 10:21, May 23, 2017

"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
A Dawnblade

The Dawnblade is a Solar-based Warlock subclass that will be available in Destiny 2. It grants the Warlock flight abilities, and access to a flaming sword that projects blasts of Solar energy.[1]

Set 1 - Grenades

  • Solar Grenade-A grenade that creates a flare of Solar Light which continually damages enemies trapped inside
  • Fireblot Grenade-A grenade that unleashes bolts of Solar Light at nearby enemies
  • Fusion Grrenade-An explosive grenade that causes bonus damage when attached to its target

Set 2 - Movement

  • Balanced Glide-Glide jump ability provides bonuses to both speed and control
  • Focused Burst-Glide jump ability provides an initial burst of speed
  • Controlled Glide-Glide jump ability provides better directional control while in the air

Set 3 - Super

  • Daybreak-Weave Solar Light into blades and smite your foes from the skies

Set 4 - Class Abilities

  • Healing Rift-Conjure a well of Light that continually heals those inside it
  • Empowering Rift-Conjure a well of Light that increases the attack power of those inside it

Set 5 - Passive Path 1: Attunement Of Sky

  • Phoenix Dive-Quickly descend from mid-air and regenerate health
  • Skyfire-When Daybreak is active, descend causes explosive damage when you land
  • Risen Angel-While in the air, aim your weapon to hover in pace for a short time. Dealing Precision damage will extend this effect’s duration
  • Igniting Touch-A powerful melee ability that ignites enemies and causes them to explode

Set 6 - Passive Path 2: Attunement Of Fire

  • Firestarter-A powerful melee ability that damages enemies while also increasing your movement and reload speed
  • Wild Fire-Engage your enemies in mid-flight. Fire weapons and throw grenades while gliding
  • Everlasting Flames-Killing an enemy with Daybreak extends its duration
  • Blazing Dash-Dodge in mid-air

Tier 6 - Perks 1

Tier 7 - Training 2

Tier 8 - Perks 2

Gallery

List of appearances

References