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{{quote|I'll say it because [[Cayde-6|Cayde]] never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.|Lord Shaxx}}
{{quote|I'll say it because [[Cayde-6|Cayde]] never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.|[[Lord Shaxx]]}}
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass.
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass.



Revision as of 18:27, October 20, 2016

"I'll say it because Cayde never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be."
Lord Shaxx

Gunslinger is a Solar-based Hunter subclass.

Class Description

"A lone wolf who lives for the perfect shot."
— Class Description

Upgrades

Tier 1—Grenades

  • Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
  • Swarm Grenade—a grenade which detonates on impact, releasing multiple drones that seek nearby enemies
  • Tripmine Grenade—an explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger

Tier 2—Movement

  • Double Jump—jump a second time after leaving the ground
  • Better Control—upgrades Double Jump for better directional control while in the air
  • Triple Jump—upgrades Double Jump with a third jump
  • Higher Jump—upgrades Double Jump for even greater height

Tier 3—Super

  • Golden Gun—summon a flaming pistol which disintegrates enemies with Solar Light
  • Deadeye—significantly increases the accuracy of Golden Gun
  • Combustion—killing enemies with Golden Gun cause them to explode
  • Gunfighter—reduces the cooldown of Golden Gun, allowing it to be used more often

Tier 4—Melee

  • Throwing Knife—throw a knife from a distance
  • Circle of Life—killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
  • Incendiary Blade—throwing Knife catches enemies on fire, dealing additional damage over time
  • Knife Juggler—precision kills with Throwing Knife immediately resets its cooldown

Tier 5—Training 1

  • Path Forgotten—training focused on toughness and speed
  • Path Forbidden—training focused on battle recovery and speed
  • Path Unknown—training focused on battle recovery and toughness

Tier 6—Perks 1

  • Scavenger—picking up ammo reduces the cooldown of your grenade and Throwing Knife
  • Keyhole—Golden Gun overpenetrates and can damage multiple targets
  • Gunslinger's Trance—precision kills increase weapon stability. Stacks up to 3 times

Tier 7—Training 2

  • Way of the Drifter—training focused on all attributes
  • Way of the Fearless—training focused on toughness at all costs
  • Way of the Nomad—training focused on maximum battle recovery

Tier 8—Perks 2

  • Chain of Woe—precision kills increase weapon reload speed. Stacks up to 3 times
  • Over the Horizon—increases the range of the Golden Gun
  • Gambler's Dagger—gain an additional Throwing Knife

List of appearances

References