Farm: Difference between revisions

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(Changing to past tense as Red War has been sunset. Adding trivia that I did all the time and even saw others do.)
Tag: Mobile edit
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==Trivia==
==Trivia==
*The Farm featured a small field with a football/soccer and functioning goals. When the ball was kicked into a goal, sparklers on the goal lit up; for every third score in a goal, flares would launch into the air.
*The Farm features a small field with a football/soccer and functioning goals. When the ball is kicked into a goal, sparklers on the goal light up; for every third score in a goal, flares will launch into the air
*[[Chicken]]s could be seen throughout the Farm. Some [[Horse|horses]] could also have been seen in a cutscene that takes place within the Farm's stable. The horses never appeared in-game as you couldn't access the stables.
*[[Chicken]]s can be seen throughout the Farm. Some [[Horse|horses]] can also be seen in a cutscene that takes place within the Farm's stable. The horses never appear in-game as you can't access the stables.
*Guardians could temporarily unlock increased agility while at the Farm. Walking on the water wheel for a few seconds granted the buffs "Wheel Boost" and "Sentry Ranks x2". Reaching the roof of the barn likewise granted "Vertigo" and an additional 2 Sentry Ranks. After obtaining 4 Sentry Ranks, activating the fire pit near the lake to began a Scouting Patrol, which granted "Commander's Blessing" and started a brief jumping challenge. Passing through all of the columns of light as they appear across the Farm unlocked the "Scouting Commander" buff, a blue aura that allowed rapid sprinting and very high jumping; the completion time would also be noted. Scouting Commander lasted until the player leaves the Farm but could be re-obtained on subsequent visits.
*Guardians can temporarily unlock increased agility while at the Farm. Walking on the water wheel for a few seconds will grant the buffs "Wheel Boost" and "Sentry Ranks x2". Reaching the roof of the barn will likewise grant "Vertigo" and an additional 2 Sentry Ranks. After obtaining 4 Sentry Ranks, activating the fire pit near the lake to begins a Scouting Patrol, which will grant "Commander's Blessing" and start a brief jumping challenge. Passing through all of the columns of light as they appear across the Farm unlocks "Scouting Commander," a blue aura that allows rapid sprinting and very high jumping; the completion time will also be noted. Scouting Commander will last until the player leaves the Farm but can be re-obtained on subsequent visits.
*The drapes to the left behind Tyra Karn did not have collision and could be freely jumped through to find an empty and roughly textured shed.
*The drapes to the left behind Tyra Karn did not have collision and could be freely jumped through to find an empty and roughly textured shed.
*As of [[Beyond Light]], the Farm has since been removed and placed in the Destiny Content Vault.
*As of [[Beyond Light]], the Farm has since been removed and placed in the Destiny Content Vault.

Revision as of 12:30, November 17, 2022

The Farm
The Farm field panorama.jpg

Location:

European Dead Zone, Earth

Accessibility:

Complete Adieu

Player capacity:

26

 
A refugee camp set up during the Red War for Guardians and non Guardians alike, on the outskirts of the EDZ.

The Farm, also known as the Guardian Camp, was a social space located in the European Dead Zone on Earth.

Overview

Following the Red Legion's invasion of the Last City and the destruction of the Tower, the surviving Guardians regrouped at an outpost in the European Dead Zone with the help of Suraya Hawthorne. This remote sanctuary was located within sight of a massive shard of the Traveler that was broken off during the Collapse.

After Ghaul was defeated and the Last City was liberated, most of the Farm's vendors relocated to a new headquarters. The only vendors and services that remained were a postmaster, vaults, and Cryptarch Tyra Karn.

Residents of the Farm

Trivia

  • The Farm features a small field with a football/soccer and functioning goals. When the ball is kicked into a goal, sparklers on the goal light up; for every third score in a goal, flares will launch into the air
  • Chickens can be seen throughout the Farm. Some horses can also be seen in a cutscene that takes place within the Farm's stable. The horses never appear in-game as you can't access the stables.
  • Guardians can temporarily unlock increased agility while at the Farm. Walking on the water wheel for a few seconds will grant the buffs "Wheel Boost" and "Sentry Ranks x2". Reaching the roof of the barn will likewise grant "Vertigo" and an additional 2 Sentry Ranks. After obtaining 4 Sentry Ranks, activating the fire pit near the lake to begins a Scouting Patrol, which will grant "Commander's Blessing" and start a brief jumping challenge. Passing through all of the columns of light as they appear across the Farm unlocks "Scouting Commander," a blue aura that allows rapid sprinting and very high jumping; the completion time will also be noted. Scouting Commander will last until the player leaves the Farm but can be re-obtained on subsequent visits.
  • The drapes to the left behind Tyra Karn did not have collision and could be freely jumped through to find an empty and roughly textured shed.
  • As of Beyond Light, the Farm has since been removed and placed in the Destiny Content Vault.

Gallery

List of appearances

References