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{{quote|The Ward of Dawn has helped Defenders walk through death and the Darkness so others wouldn't have to. Learn to deploy yours well, and it'll always bring you home.|[[Lord Saladin]]}}
{{quote|The Wall. It keeps the dream of the City intact. On the battlefield, the Defender is the Wall. And her allies stand behind her.|[[Commander Zavala]]}}
'''Defender''' is a [[Void]]-based [[Titan]] subclass. It is designed specifically for defense in the form of casting a shield that protects teammates.
'''Defender''' is a [[Void]]-based [[Titan]] subclass. It is designed specifically for defense in the form of casting a shield that protects teammates.



Revision as of 19:02, October 21, 2016

"The Wall. It keeps the dream of the City intact. On the battlefield, the Defender is the Wall. And her allies stand behind her."
Commander Zavala

Defender is a Void-based Titan subclass. It is designed specifically for defense in the form of casting a shield that protects teammates.

Class Description

"The wall against which the Darkness breaks."
— Class Description

Upgrades

Tier 1—Grenades

  • Magnetic Grenade—a grenade that attaches to enemies and explodes twice
  • Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Suppressor Grenade—an explosive grenade that prevents enemies from using abilities for a short time

Tier 2—Movement

  • Lift—jump and then press again while in the air to activate Lift
  • Increased Height—upgrades Lift to carry you higher
  • Increased Control—upgrades Lift for better directional control while in the air
  • Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

  • Ward of Dawn—shape Void Light into an indestructible shield to protect you and your allies from harm
  • Armor of Light—while inside Ward of Dawn you and your allies gain significant damage resistance
  • Blessing of Light—passing through Ward of Dawn grants you and your allies a temporary shield
  • Weapons of Light—passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage

Tier 4—Melee

  • Disintegrate—killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage
  • War Machine—while Force Barrier is active all your weapons reload and ready blindingly fast
  • Gift of Light—while Force Barrier is active all your melee kills create Orbs of Light
  • Unbreakable—Force Barrier continually recharges

Tier 5—Training 1

  • Titan Codex I—training focused on battle recovery and toughness
  • Titan Codex II—training focused on speed and toughness
  • Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

  • Bastion—increases the duration of Ward of Dawn
  • Relentless—increases the strength and duration of Force Barrier
  • Gift of the Void—as Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light

Tier 7—Training 2

  • Titan Codex IV—training focused on all attributes
  • Titan Codex V—training focused on maximum recovery
  • Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

  • Untouchable—reduces the cooldown time of Ward of Dawn
  • Iron Harvest—Heavy Weapon kills have a chance to create Orbs of Light for your allies
  • Illuminated—increases the benefits granted by Blessing of Light and Weapons of Light

List of appearances

References