Forum:Trial of Sesrih
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| Forums: Index → Fan Fiction → Trial of Sesrih |
| Trial of Sesrih | |
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Objective(s): |
Gain Glory and Renown against the Foresworn Brood, and please Empress Caiatl. |
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Next: |
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| Trial of Sesrih | |
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Game: |
D&Destiny: Fractures |
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Campaign: |
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Player(s): |
3 (minimum) |
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Objective(s): |
The party seeking guidance from Meir’s greatest Teacher seeks her out but are asked to test their might against the trial first then they will talk. |
Trial of Sesrih is a guardian-initiated activity that can be triggered as a Public Event on Sainus, where a team of Guardians defends a series of towers against waves of Hive. There are seven waves of increasing difficulty before teams can engage a final boss and end the event.
Overview[edit]
Found in the Bay of Nessius of Sainus, participants must trigger the Trial event by approaching and interacting with the first tower plate. The tower will extend, and the event will begin. The participants must then eliminate seven progressively harder waves of Hive enemies before facing the encounter's boss. After each incursion site the fireteam will have a chance to redeem a reward chest before continuing with the event. Most waves will include the added challenge of having to locate and disable Shadowrifts by standing within them and shooting Void crystals, similarly to the Witches Ritual public event. Certain enemies also drop Hive Cleavers, which participants may then pick up and use against remaining enemies.
Should participants run out of time to complete a wave or complete the final wave, the event will regress to the previous wave and start at that wave when activated for one minute, before resetting to the first wave. Sesrih will warn the participants a few moments before resetting the event. During the Story version of this event, there is no timer.
Trial of Sesrih features five daily-rotating final bosses, each with its own unique gameplay mechanic, similar to the Court of Oryx event from The Taken King.
Description[edit]
In this event, Participants assist The Cabal in facing waves of progressively harder enemies. Every wave consists of four phases: 1. Eliminating Hive, 2. Closing 1 - 3 Shadowrifts, 3. Eliminating more Hive and 4. Eliminating a Hive boss. Waves 2 and 5 will run a modified Witches' Ritual Event. In the seventh and final wave, Participants must face a Hive boss in order to complete the encounter.
Mechanic Notes[edit]
- Bosses spawned during a Witches Ritual exit the portal alongside the Envoy.
- During an encounter, barriers will appear sealing the party and allies in the area.
- Player Deaths in this event are not permanent, any deaths incurred will be undone when the wave ends or if a TPK occurs.
- If a TPK occurs, the wave will automatically advance to the boss encounter on reset. If this occurs during wave 7, the event will go on cooldown and any remaining hive will have to be slain.
- However should this happen on any wave that isn't wave 7, the timer will reset to 2 minutes to kill all bosses. As an anomaly will automatically be triggered.
Arena[edit]
| Festering Hallow | |
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| Overview | |
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Enemy factions: |
Imperial Cabal (Ally) |
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Connecting areas: |
Breeding Pit |
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Area type: |
Public |
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Festering Hallow is the site of the Trial of Sesrih, it is a swamp environment on the edge of the Bay near the Ascendancy Command Fleetbase. It is unique in that is has no load zones but functions similar to a Crucible map as a prime example where locations within are named under your radar.
- Festering Hallow
- Breeding Pit - a Pit for Spawning Hive
- Hallowing Shrine - an Ascendant Portal leading to the nearby Hive Fortress
- Tower of The Far Gone - a tower devoted to Nessius, The Far Gone, acts as a site of worship by Sesrih’s Brood.
- Ascension - a Large Plaza with a summoning circle that opens to reveal a portal that unleashes the daily champion.
Trial Objectives[edit]
- Tier 1
- Eliminate Hive (X% of 100%)
- Close Shadowrift
- Eliminate Hive (X% of 100%)
- Eliminate The Shambling Torrent
- Boss eliminated X of 1
- Tier 2
- Capture Hex Circles and defeat Wizards
- Wizards defeated X of 2
- Brace Yourself!
- Prepare to do battle.
- Destroy all Hive Bosses
- Destroy the Envoy of Sesrih brought through the portal.
- Eliminate The Soaring Keen
- Bosses Left: 2
- Tier 3
- Eliminate Hive (X% of 100%)
- Close Shadowrifts (X of 2)
- Eliminate Hive (X% of 100%)
- Eliminate The Choking Blade
- Boss eliminated X of 1
- Tier 4
- Eliminate Hive (X% of 100%)
- Close Shadowrifts (X of 2)
- Eliminate Hive (X% of 100%)
- Eliminate The Deafening Blast and Renewal Wizard
- Bosses eliminated X of 2
- Tier 5
- Capture Hex Circles and defeat Wizards
- Wizards defeated X of 2
- Brace Yourself!
- Prepare to do battle.
- Destroy all Hive Bosses
- Destroy the Envoy of Sesrih brought through the portal.
- Eliminate the Shambling Torrents and Renewal Wizard
- Bosses Left: 4
- Tier 6
- Eliminate Hive (X% of 100%)
- Close Shadowrifts (X of 3)
- Eliminate Hive (X% of 100%)
- Eliminate The Deafening Blasts and Renewal Wizard
- Bosses eliminated X of 3
- Tier 7
- Eliminate The Champion summoned by Sesrih.
- Champion eliminated X of 1
- Collect your Tribute
- Claim your rewards
Story Objectives[edit]
- Complete the Trial
- Tier 1
- Eliminate Hive (X% of 100%)
- Close Shadowrift
- Eliminate Hive (X% of 100%)
- Eliminate The Shambling Torrent
- Boss eliminated X of 1
- Tier 2
- Capture Hex Circles and defeat Wizards
- Wizards defeated X of 2
- Brace Yourself!
- Prepare to do battle.
- Destroy all Hive Bosses
- Destroy the Envoy of Sesrih brought through the portal.
- Eliminate The Soaring Keen
- Bosses Left: 2
- Tier 3
- Eliminate Hive (X% of 100%)
- Close Shadowrifts (X of 2)
- Eliminate Hive (X% of 100%)
- Eliminate The Choking Blade
- Boss eliminated X of 1
- Tier 4
- Eliminate Hive (X% of 100%)
- Close Shadowrifts (X of 2)
- Eliminate Hive (X% of 100%)
- Eliminate The Deafening Blast and Renewal Wizard
- Bosses eliminated X of 2
- Tier 5
- Capture Hex Circles and defeat Wizards
- Wizards defeated X of 2
- Brace Yourself!
- Prepare to do battle.
- Destroy all Hive Bosses
- Destroy the Envoy of Sesrih brought through the portal.
- Eliminate the Shambling Torrents and Renewal Wizard
- Bosses Left: 4
- Tier 6
- Eliminate Hive (X% of 100%)
- Close Shadowrifts (X of 3)
- Eliminate Hive (X% of 100%)
- Eliminate The Deafening Blasts and Renewal Wizard
- Bosses eliminated X of 3
- Audience
- Proceed to the Plaza
- Enter the Portal
- Face Nessius
- Defeat Ixis, Sworn to the Far Gone
Allies[edit]
- Cabal
- War Beast
- Psion
- Legionary
- Phalanx
- Incendior
- Gladiator
- Centurion
- Colossus
- Thresher
- Goliath Tank (Rarely)
- Ascendant Guard
- Commander (1 of 3)
- Commander Dracus
- Basilius the Golem
- Val Ma'rag (Default for Story)
Enemies[edit]
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Generic Bosses[edit]
These bosses appear in a set order in Levels 1 through 6 and do not have any unique mechanics tied to them.
- Choking Blade–a Vanquisher which appears as the boss of Level 3.
- Deafening Blast—a Knight which appears as the boss of Level 4 and appears alongside another one in Level 6.
- Renewal Wizard—a Wizard surrounded by an aura that heals all nearby Hive, including the bosses.
- Shambling Torrent—an Ogre which appears as the boss of Level 1 and spawns alongside another one in Level 5.
- Soaring Keen—a Wizard which appears as the boss of Level 2.
Final Bosses[edit]
These bosses rotate weekly and appear at the end of Level 7, each with their own unique mechanics.
- Kir-Zaran —an Ogre that is surrounded by an aura that grants him an immunity shield whenever any Hive passes through it.
- Dûl Baran —a black Knight with an extremely high amount of health. No major mechanic, but requires extensive firepower to take down.
- Mal-Teth —a mutated Ogre that can be healed by waves of Cursed Thrall, which should be immediately destroyed.
- Gurdoor —an Ogre that may only be damaged by shooting the growth on its back.
- Ir Kazrum —a Knight surrounded by an immunity shield that can only be destroyed by using Ascendant Swords dropped from Severing Knights.
Anomalies[edit]
After the completion of an encounter or during it, an Anomaly encounter can occur. These are simpler battles than regular encounters, but add an extra problem to contend with.
- Twisted-Fane Imprint - Torment Festers
- Umbral Knight or Skullbreaker Knight - Hive Commander
- Deceived Hobgoblin - Taken Incursion
Story[edit]
During the Story version of this mission, the following adjustments are made, the Commander is invincible. Instead of one of the final bosses, the heroes are called into the Sanctifier where they briefly face Nessius in battle before she applauded their efforts before providing them one last test.
Rewards[edit]
- Rewards are granted based on progress and skill.
- Flawless rewards are restricted so that the party must successfully complete all 7 levels of the event without wiping.
- Other rewards are given on completion, however, extra rewards can be given as the need arises.
- Reward (Completion)
- 4x Common-Rare items
- 2x Very Rare items
- 900 Currency
- 1 Legendary item of choice within reason, must be a generic item, can’t be a unique item like a vestige.
- Flawless Reward (No Wipes)
- 3 x Totem of Undying
Fail Conditions[edit]
If any of the conditions occur the event will end and all bosses will despawn and the event will fail and all rewards will be forfeited, except for a pity reward made up of 100 currency for each successfully completed wave and 2 pieces of low rarity gear.
- The event will fail if the Cabal Champion is incapacitated.
- The event will fail if the party wipes 3 times
Trivia[edit]
- The Trial is the only public event with naturally spawning champions as part of it.