Nightmare Harvester: Difference between revisions

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[[File:NightmareHarvester.jpg|thumb|right|300px|Nightmare Harvester]]
[[File:NightmareHarvester.jpg|thumb|300px|Nightmare Harvester]]
{{Quote|It is safe.|Artifact description}}
{{Quote|It is safe.|Artifact description}}
The '''Nightmare Harvester''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Haunted]]''.
The '''Nightmare Harvester''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the ''[[Season of the Haunted]]''.
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==Seasonal Artifact mods==
==Seasonal Artifact mods==
===Column 1===
===Column 1===
*'''Piercing Sidearms (Arms):''' Sidearms gain shiled-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
*'''Piercing Sidearms (Arms):''' [[Sidearm]]s gain shield-piercing rounds, which bypass combatant defenses. Strong against {{Icon|Barriwr}} Barrier [[Champions]].
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped [[Auto Rifle]]s and [[Submachine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes Scout rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes [[Scout Rifle]]s you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Unstoppable Glaive (Arms):''' Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Glaive (Arms):''' [[Glaive]]s you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 3 Energy''
:''Requires 3 Energy''


*'''Anti-Barrier Pulse Rifle (Arms):''' Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Pulse Rifle (Arms):''' [[Pulse Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


===Column 2===
===Column 2===
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed [[Shotgun]]s over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a [[Trace Rifle]] equipped.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
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*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Amor of the Dying Star (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants.
*'''Armor of the Dying Star (Chest):''' Reduces incoming [[Solar]] damage from combatants. Reduces incoming [[Void]] damage from combatants.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms.
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms.
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*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
:''Requires 3 Energy''
:''Requires 3 Energy''
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to ignite and clears your shield stun.
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to '''ignite''' and clears your shield stun.
:''Requires 4 Energy''
:''Requires 4 Energy''
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability weakens Champions for a short duration.
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability '''weakens''' Champions for a short duration.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
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===Column 5===
===Column 5===
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you restoration.
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you '''restoration'''.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you radiant.
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you '''radiant'''.
:''Requires 5 Energy''
:''Requires 5 Energy''
*'''Rays of Precision (Class Item):''' While radiant, Solar precision final blows cause combatants to ignite.
*'''Rays of Precision (Class Item):''' While '''radiant''', Solar precision final blows cause combatants to '''ignite'''.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells.
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells.
:''Requires 5 Energy''
:''Requires 5 Energy''
*'''Solar Fulmination (Class Item):''' Your ignitions do increased damage in an increased radius.
*'''Solar Fulmination (Class Item):''' Your '''ignitions''' do increased damage in an increased radius.
:''Requires 3 Energy''
:''Requires 3 Energy''


==Lore==
==Lore==
{{Verbatim}}
'''''IT IS SAFE.'''''
'''''IT IS SAFE.'''''


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// ARCHIVAL ACCESS: GRANTED //
// ARCHIVAL ACCESS: GRANTED //


The Relic on Mars reveals much about the Crown, and Savathûn's corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the Darkness tethered by Hive incantations and ritual. It is not unlike how the Pyramid projects Nightmares from troubled persons, or phantoms from places of great loss.
The Relic on [[Mars]] reveals much about the [[Crown of Sorrow|Crown]], and [[Savathûn|Savathûn's]] corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the [[Darkness]] tethered by Hive incantations and ritual. It is not unlike how the [[Pyramid]] projects [[Nightmares]] from troubled persons, or phantoms from places of great loss.


I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation.
I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation.


Until we know more about Calus's plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will.
Until we know more about [[Calus|Calus's]] plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will.


I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide.
I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide.
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Trust,
Trust,


Eris Morn
[[Eris Morn]]


P.S.
P.S.
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Note: Hazardous materials require Lv-3 oversight.<br>
Note: Hazardous materials require Lv-3 oversight.<br>
Fundamental Osmium – 6 Ingots //:ThW-S<br>
Fundamental Osmium – 6 Ingots //:ThW-S<br>
Petrified Egregore – 1 Sample //:GkV<br>
Petrified [[Egregore]] – 1 Sample //:GkV<br>
Soulfire Ichor – 3 High-Density Canisters<br>
[[Soulfire]] Ichor – 3 High-Density Canisters<br>
Dark Ether – 1 High-Density Canister<br>
[[Dark Ether]] – 1 High-Density Canister<br>
Tome – Hive – Stricken Tablet (Heuristic Apocrypha) //:Sat-t<br>
Tome – Hive – Stricken Tablet (Heuristic Apocrypha) //:Sat-t<br>
Tome – Hive – Tablet of Command (Arcana & Sigils) //:Sat-dr<br>
Tome – Hive – Tablet of Command (Arcana & Sigils) //:Sat-dr<br>
Line 101: Line 102:
Order_of_operations.log<br>
Order_of_operations.log<br>
Warnings.log
Warnings.log
==Gallery==
<gallery>
HarvesterEgregore.jpg|The Nightmare Harvester ensnared in [[Egregore]] tendrils
</gallery>


==List of appearances==
==List of appearances==
*''[[Destiny 2]]:'' ''[[Season of the Haunted]]'' {{1st}}
*''[[Destiny 2]]:''
**''[[Season of the Haunted]]'' {{1st}}


==References==
==References==
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[[Category:Artifacts]]
[[Category:Artifacts]]
{{Artifacts}}

Latest revision as of 16:59, December 31, 2023

Nightmare Harvester

"It is safe."
— Artifact description

The Nightmare Harvester is a Seasonal Artifact for the Season of the Haunted.

Seasonal Artifact mods[edit]

Column 1[edit]

  • Piercing Sidearms (Arms): Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
Requires 1 Energy
  • Overload Rounds (Arms): Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against OverloadS.png Overload Champions.
Requires 1 Energy
  • Unstoppable Scout Rifles (Arms): Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against UnstoppableS.png Unstoppable Champions.
Requires 1 Energy
  • Unstoppable Glaive (Arms): Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against UnstoppableS.png Unstoppable Champions.
Requires 3 Energy
  • Anti-Barrier Pulse Rifle (Arms): Pulse Rifles you are wielding fire shield-piercing rounds and stun BarrierS.png Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
Requires 1 Energy

Column 2[edit]

  • Shotgun Holster (Legs): Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Requires 1 Energy
  • Trace Rifle Ammo Finder (Helmet): Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
Requires 1 Energy
  • Nightmarish Opulence (Helmet): Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
Requires 1 Energy
  • Pulse Rifle Targeting (Helmet): Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
Requires 1 Energy
  • Sidearm Holster (Legs): Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Requires 1 Energy

Column 3[edit]

  • Shotgun Dexterity (Arms): Faster ready and stow speed for Shotguns.
Requires 1 Energy
  • Trace Rifle Reserves (Chest): Increases the amount of Trace Rifle ammo you can carry.
Requires 1 Energy
  • Unquenchable Thirst (Helmet): Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
Requires 1 Energy
  • Armor of the Dying Star (Chest): Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants.
Requires 2 Energy
  • Sidearm Dexterity (Arms): Faster ready and stow speed for Sidearms.
Requires 1 Energy

Column 4[edit]

  • Overload Trace Rifles (Arms): Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Requires 3 Energy
  • Revitalizing Blast (Class Item): Stunning a Champion causes it to ignite and clears your shield stun.
Requires 4 Energy
  • Withering Heat (Class Item): Causing damage with a Solar ability weakens Champions for a short duration.
Requires 6 Energy
  • Molten Overload (Class Item): Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against OverloadS.png Overload Champions.
Requires 2 Energy
  • Glaive of Dreams (Arms): While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
Requires 2 Energy

Column 5[edit]

  • Classy Restoration (Class Item): Activating your Solar class abilities grants you restoration.
Requires 6 Energy
  • Radiant Orbs (Class Item): Picking up an Orb of Power makes you radiant.
Requires 5 Energy
  • Rays of Precision (Class Item): While radiant, Solar precision final blows cause combatants to ignite.
Requires 6 Energy
  • Flame Harvesting (Class Item): Solar Exotic final blows create Solar elemental wells.
Requires 5 Energy
  • Solar Fulmination (Class Item): Your ignitions do increased damage in an increased radius.
Requires 3 Energy

Lore[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

IT IS SAFE.

// SUB-VANNET // HDN-PORT-[REDACTED] // CIPHER VALUDATED //
// TRANSMISSION ORIGIN: [REDACTED] //
// RECEIVING TERMINAL(S): VG:CMDR , VG-REY //
// DESIGNATION: ERI-223 //
// ARCHIVAL ACCESS: GRANTED //

The Relic on Mars reveals much about the Crown, and Savathûn's corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the Darkness tethered by Hive incantations and ritual. It is not unlike how the Pyramid projects Nightmares from troubled persons, or phantoms from places of great loss.

I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation.

Until we know more about Calus's plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will.

I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide.

Trust,

Eris Morn

P.S. [FABRICATION REQUIREMENTS:]
Note: Hazardous materials require Lv-3 oversight.
Fundamental Osmium – 6 Ingots //:ThW-S
Petrified Egregore – 1 Sample //:GkV
Soulfire Ichor – 3 High-Density Canisters
Dark Ether – 1 High-Density Canister
Tome – Hive – Stricken Tablet (Heuristic Apocrypha) //:Sat-t
Tome – Hive – Tablet of Command (Arcana & Sigils) //:Sat-dr
Osmium _Ringlet_PreFab.STL
Order_of_operations.log
Warnings.log

Gallery[edit]

List of appearances[edit]

References[edit]