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==Upgrades==
==Upgrades==


===Tier 1 - Grenades===
===Tier 1—Grenades===
*Magnetic Grenade - A grenade that attaches to enemies and explodes twice
*Magnetic Grenade—a grenade that attaches to enemies and explodes twice
*Spike Grenade - A grenade that attaches to any surface and emits a torrent of damaging Void Light
*Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
*Suppressor Grenade - An explosive grenade that prevents enemies from using abilities for a short time
*Suppressor Grenade—an explosive grenade that prevents enemies from using abilities for a short time


===Tier 2 - Movement===
===Tier 2—Movement===
*Lift - Jump and then press again while in the air to activate Lift
*Lift—jump and then press again while in the air to activate Lift
*Increased Height - Upgrades Lift to carry you higher
*Increased Height—upgrades Lift to carry you higher
*Increased Control - Upgrades Lift for better directional control while in the air
*Increased Control—upgrades Lift for better directional control while in the air
*Catapult - Upgrades Lift to provide a strong initial burst of momentum
*Catapult—upgrades Lift to provide a strong initial burst of momentum


===Tier 3 - Super===
===Tier 3—Super===
*Ward of Dawn - Shape Void Light into an indestructible shield to protect you and your allies from harm
*Ward of Dawn—shape Void Light into an indestructible shield to protect you and your allies from harm
*Armor of Light - While inside Ward of Dawn you and your allies gain significant damage resistance
*Armor of Light—while inside Ward of Dawn you and your allies gain significant damage resistance
*Blessing of Light - Passing through Ward of Dawn grants you and your allies a temporary shield
*Blessing of Light—passing through Ward of Dawn grants you and your allies a temporary shield
*Weapons of Light - Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage
*Weapons of Light—passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage


===Tier 4 - Melee===
===Tier 4—Melee===
*Disintegrate - Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage
*Disintegrate—killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage
*War Machine - While Force Barrier is active all your weapons reload and ready blindingly fast
*War Machine—while Force Barrier is active all your weapons reload and ready blindingly fast
*Gift of Light - While Force Barrier is active all your melee kills create Orbs of Light
*Gift of Light—while Force Barrier is active all your melee kills create Orbs of Light
*Unbreakable - Force Barrier continually recharges
*Unbreakable—Force Barrier continually recharges


===Tier 5 - Training 1===
===Tier 5—Training 1===
*Titan Codex I - Training focused on battle recovery and toughness
*Titan Codex I—training focused on battle recovery and toughness
*Titan Codex II - Training focused on speed and toughness
*Titan Codex II—training focused on speed and toughness
*Titan Codex III - Training focused on battle recovery and speed
*Titan Codex III—training focused on battle recovery and speed


===Tier 6 - Perks 1===
===Tier 6—Perks 1===
*Bastion - Increases the duration of Ward of Dawn
*Bastion—increases the duration of Ward of Dawn
*Relentless - Increases the strength and duration of Force Barrier
*Relentless—increases the strength and duration of Force Barrier
*Gift of the Void - As Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light
*Gift of the Void—as Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light


===Tier 7 - Training 2===
===Tier 7—Training 2===
*Titan Codex IV - Training focused on all attributes
*Titan Codex IV—training focused on all attributes
*Titan Codex V - Training focused on maximum recovery
*Titan Codex V—training focused on maximum recovery
*Titan Codex VI - Training focused on raw speed
*Titan Codex VI—training focused on raw speed


===Tier 8 - Perks 2===
===Tier 8—Perks 2===
*Untouchable - Reduces the cooldown time of Ward of Dawn
*Untouchable—reduces the cooldown time of Ward of Dawn
*Iron Harvest - Heavy Weapon kills have a chance to create Orbs of Light for your allies
*Iron Harvest—heavy Weapon kills have a chance to create Orbs of Light for your allies
*Illuminated - Increases the benefits granted by Blessing of Light and Weapons of Light
*Illuminated—increases the benefits granted by Blessing of Light and Weapons of Light


==List of appearances==
==List of appearances==

Revision as of 16:52, June 6, 2016

"The wall against which the Darkness breaks."
— Class Description

Defender is a Void-based Titan subclass. It is designed specifically for defense in the form of casting a shield that protects teammates.

Upgrades

Tier 1—Grenades

  • Magnetic Grenade—a grenade that attaches to enemies and explodes twice
  • Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Suppressor Grenade—an explosive grenade that prevents enemies from using abilities for a short time

Tier 2—Movement

  • Lift—jump and then press again while in the air to activate Lift
  • Increased Height—upgrades Lift to carry you higher
  • Increased Control—upgrades Lift for better directional control while in the air
  • Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

  • Ward of Dawn—shape Void Light into an indestructible shield to protect you and your allies from harm
  • Armor of Light—while inside Ward of Dawn you and your allies gain significant damage resistance
  • Blessing of Light—passing through Ward of Dawn grants you and your allies a temporary shield
  • Weapons of Light—passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage

Tier 4—Melee

  • Disintegrate—killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage
  • War Machine—while Force Barrier is active all your weapons reload and ready blindingly fast
  • Gift of Light—while Force Barrier is active all your melee kills create Orbs of Light
  • Unbreakable—Force Barrier continually recharges

Tier 5—Training 1

  • Titan Codex I—training focused on battle recovery and toughness
  • Titan Codex II—training focused on speed and toughness
  • Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

  • Bastion—increases the duration of Ward of Dawn
  • Relentless—increases the strength and duration of Force Barrier
  • Gift of the Void—as Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light

Tier 7—Training 2

  • Titan Codex IV—training focused on all attributes
  • Titan Codex V—training focused on maximum recovery
  • Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

  • Untouchable—reduces the cooldown time of Ward of Dawn
  • Iron Harvest—heavy Weapon kills have a chance to create Orbs of Light for your allies
  • Illuminated—increases the benefits granted by Blessing of Light and Weapons of Light

List of appearances

References