Gunslinger: Difference between revisions

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==Upgrades==
==Upgrades==


===Tier 1 - Grenades===
===Tier 1—Grenades===
*Incendiary Grenade - An explosive grenade that catches enemies on fire, causing additional damage over time
*Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
*Swarm Grenade - A grenade which detonates on impact, releasing multiple drones that seek nearby enemies
*Swarm Grenade—a grenade which detonates on impact, releasing multiple drones that seek nearby enemies
*Tripmine Grenade - An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger
*Tripmine Grenade—an explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger


===Tier 2 - Movement===
===Tier 2—Movement===
*Double Jump - Jump a second time after leaving the ground
*Double Jump—jump a second time after leaving the ground
*Better Control - Upgrades Double Jump for better directional control while in the air
*Better Control—upgrades Double Jump for better directional control while in the air
*Triple Jump - Upgrades Double Jump with a third jump
*Triple Jump—upgrades Double Jump with a third jump
*Higher Jump - Upgrades Double Jump for even greater height
*Higher Jump—upgrades Double Jump for even greater height


===Tier 3 - Super===
===Tier 3—Super===
*Golden Gun - Summon a flaming pistol which disintegrates enemies with Solar Light
*Golden Gun—summon a flaming pistol which disintegrates enemies with Solar Light
*Deadeye - Significantly increases the accuracy of Golden Gun
*Deadeye—significantly increases the accuracy of Golden Gun
*Combustion - Killing enemies with Golden Gun cause them to explode
*Combustion—killing enemies with Golden Gun cause them to explode
*Gunfighter - Reduces the cooldown of Golden Gun, allowing it to be used more often
*Gunfighter—reduces the cooldown of Golden Gun, allowing it to be used more often


===Tier 4 - Melee===
===Tier 4—Melee===
*Throwing Knife - Throw a knife from a distance
*Throwing Knife—throw a knife from a distance
*Circle of Life - Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
*Circle of Life—killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
*Incendiary Blade - Throwing Knife catches enemies on fire, dealing additional damage over time
*Incendiary Blade—throwing Knife catches enemies on fire, dealing additional damage over time
*Knife Juggler - Precision kills with Throwing Knife immediately resets its cooldown
*Knife Juggler—precision kills with Throwing Knife immediately resets its cooldown


===Tier 5 - Training 1===
===Tier 5—Training 1===
*Path Forgotten - Training focused on toughness and speed
*Path Forgotten—training focused on toughness and speed
*Path Forbidden - Training focused on battle recovery and speed
*Path Forbidden—training focused on battle recovery and speed
*Path Unknown - Training focused on battle recovery and toughness
*Path Unknown—training focused on battle recovery and toughness


===Tier 6 - Perks 1===
===Tier 6—Perks 1===
*Scavenger - Picking up ammo reduces the cooldown of your grenade and Throwing Knife
*Scavenger—picking up ammo reduces the cooldown of your grenade and Throwing Knife
*Keyhole - Golden Gun overpenetrates and can damage multiple targets
*Keyhole—Golden Gun overpenetrates and can damage multiple targets
*Gunslinger's Trance - Precision kills increase weapon stability. Stacks up to 3 times
*Gunslinger's Trance—precision kills increase weapon stability. Stacks up to 3 times


===Tier 7 - Training 2===
===Tier 7—Training 2===
*Way of the Drifter - Training focused on all attributes
*Way of the Drifter—training focused on all attributes
*Way of the Fearless - Training focused on toughness at all costs
*Way of the Fearless—training focused on toughness at all costs
*Way of the Nomad - Training focused on maximum battle recovery
*Way of the Nomad—training focused on maximum battle recovery


===Tier 8 - Perks 2===
===Tier 8—Perks 2===
*Chain of Woe - Precision kills increase weapon reload speed. Stacks up to 3 times
*Chain of Woe—precision kills increase weapon reload speed. Stacks up to 3 times
*Over the Horizon - Increases the range of the Golden Gun
*Over the Horizon—increases the range of the Golden Gun
*Gambler's Dagger - Gain an additional Throwing Knife
*Gambler's Dagger—gain an additional Throwing Knife


==List of appearances==
==List of appearances==

Revision as of 16:30, June 6, 2016

"A lone wolf who lives for the perfect shot."
— Class Description

Gunslinger is a Solar-based Hunter subclass.

Upgrades

Tier 1—Grenades

  • Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
  • Swarm Grenade—a grenade which detonates on impact, releasing multiple drones that seek nearby enemies
  • Tripmine Grenade—an explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger

Tier 2—Movement

  • Double Jump—jump a second time after leaving the ground
  • Better Control—upgrades Double Jump for better directional control while in the air
  • Triple Jump—upgrades Double Jump with a third jump
  • Higher Jump—upgrades Double Jump for even greater height

Tier 3—Super

  • Golden Gun—summon a flaming pistol which disintegrates enemies with Solar Light
  • Deadeye—significantly increases the accuracy of Golden Gun
  • Combustion—killing enemies with Golden Gun cause them to explode
  • Gunfighter—reduces the cooldown of Golden Gun, allowing it to be used more often

Tier 4—Melee

  • Throwing Knife—throw a knife from a distance
  • Circle of Life—killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
  • Incendiary Blade—throwing Knife catches enemies on fire, dealing additional damage over time
  • Knife Juggler—precision kills with Throwing Knife immediately resets its cooldown

Tier 5—Training 1

  • Path Forgotten—training focused on toughness and speed
  • Path Forbidden—training focused on battle recovery and speed
  • Path Unknown—training focused on battle recovery and toughness

Tier 6—Perks 1

  • Scavenger—picking up ammo reduces the cooldown of your grenade and Throwing Knife
  • Keyhole—Golden Gun overpenetrates and can damage multiple targets
  • Gunslinger's Trance—precision kills increase weapon stability. Stacks up to 3 times

Tier 7—Training 2

  • Way of the Drifter—training focused on all attributes
  • Way of the Fearless—training focused on toughness at all costs
  • Way of the Nomad—training focused on maximum battle recovery

Tier 8—Perks 2

  • Chain of Woe—precision kills increase weapon reload speed. Stacks up to 3 times
  • Over the Horizon—increases the range of the Golden Gun
  • Gambler's Dagger—gain an additional Throwing Knife

List of appearances

References