Forum:Public Events (Fractures)
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- "This page is about the Public Events in the Fractures story."
A Public Event is a type of encounter in which several players in the same area can work together to achieve a common goal. Events may occur while on Patrol or within Strike missions.
Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the Guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating, if you trigger and complete Heroic version, you get Platinum rating otherwise its Silver rating, the Legend version has a Diamond rating. Participants are rewarded with Rewards instantly.
Public Event types[edit]
- Cabal Excavation − Stop the Cabal from mining resources.
- Heroic: Eliminate the Excavation Valus; Trigger: Destroy the Thresher.
- Legendary: Steal the Mining Lander; Trigger: Hacking three nearby Terminals.
- Crux Convergence - Prevent the Fallen from communing with Darkness.
- Heroic: Destroy the Brigs; Trigger: Destroy all 3 drones at each Crux.
- Legendary: Destroy the Walkers; Trigger: Destroy only the Smaller Brigs.
- Destroy the Seeder - A Hive Seeder lands nearby and must be blown up with heavy ordnance before it can root.
- Heroic: Defeat the Broodmother; Trigger: Destroy the Crystals in time.
- Legendary: Destroy the Hive Abomination and destroy the Seeders. Trigger: Slay all of the special Hive Wizards conducting Rituals nearby.
- Eliminate the Target − a powerful enemy with a high health count and rapid shield regeneration (depending on whether or not it has a shield) will appear. Defeat them before they reach a checkpoint; this will require heavy firepower from several players.
- Heroic: Kill the target; Trigger: deny them progress to at least half of the checkpoints
- Legendary: Kill the target; Trigger: deny them any progress at all and kill them.
- Ether Resupply − Destroy a powerful Servitor to disrupt the flow of Ether.
- Heroic: Destroy the Galvanized Prime to cut off the Fallen Ether supply; Trigger: Destroy all Transporters.
- Legendary: Destroy the Prime Servitor and the Walker; Trigger: Shoot the turrets off of three Skiffs.
- Ether Ritual − Stop the Scorn from completing an extraction of Dark Ether from an Ether Harvester.
- Heroic: Eliminate Scorn Champion; Trigger: Destroy all Ether wisps
- Legendary: Eliminate all Scorn Bosses; Trigger: Capture the central Harvester in time.
- Extradimensional Invasion - A conflux manifests that must be overloaded. Vex will respond in force to prevent the overload.
- Heroic: Eliminate the Hydra and complete the destruction program; Trigger: Delete data nodes in time.
- Legendary: Defeat all Vex Bosses and Overload the Conflux; Trigger: Destroy 3 Hydras nearby. This will summon the Heroic boss but with two Wyvern Bosses as well.
- Glimmer Extraction − Prevent a Fallen mining operation.
- Heroic: Defend Glimmer; Trigger: Destroy all three Mining machines.
- Legendary: Defend Glimmer and Sabotage exposed Ether caches; Trigger: Scan a terminal found at the opposite side of the area from the event.
- Injection Rig − The Cabal's attempt to spy on an area must be stopped.
- Heroic: Defeat the Infiltrator Valus; Trigger: Destroy three vents on the Injection Rig to cause an overheat.
- Legendary: Destroy the Infiltrator Valus and Goliath Tank; Trigger: Acquire and throw three Cabal charges at the rig's core.
- Paracausal Mining - A event exclusively found where Paracausality is at a fever pitch. It Functions identically to Glimmer Extraction.
- Heroic: Guard the Fissure of Power till the realm stabilizes; Trigger: Destroy all three Ether Harvester Emitters
- Legendary: Defeat the Dread; Trigger: Cleanse the Resonant Plate.
- Resonant Destruction - Hijack a Resonant Splinter and turn it against your foes.
- Heroic: Defeat the bosses to activate the Resonant Splinter's deathwave.; Trigger: Throw six Resonant Charges at the Splinter.
- Legendary: Defeat the bosses to activate the Resonant Splinter's deathwave.; Trigger: Destroy 6 hidden Splinters found along the path you just took after reaching the end.
- Rig Core - A nearby Cabal drill's core is open to attack. Force a meltdown to slow cabal mining efforts.
- Heroic: Defeat Platform Supervisor, then escape and watch the fireworks.; Trigger: Infuse Electrostatic Energy into the core.
- Legendary: Destroy the Rig; Trigger: Locate and eliminate a psion courier and take their codes to override the cabal lock on the drill core controls and set it into a meltdown.
- Spire Integration − Stop Vex construction efforts.
- Heroic: Hold off Elite Vex; Trigger: Capture 3 Sync Plates in time.
- Legendary: Destroy the Vex Bosses; Trigger: Find and destroy 3 hidden Oracles.
- Supernumerary Blitz - Stop a massive Vex blitz in the Vex Incursion Zone.
- Taken Blight − Repel a Taken incursion.
- Heroic: Destroy the Blightmaker and dispel the Taken.; Trigger: Destroy the concentrated blight.
- Legendary: Destroy all bosses and dispel the Taken.; Trigger: Use Blight Receding to gain Taken Essence and Detonate on the Blightmaker.
- Defeat the Fallen Walker − destroy a Fallen Walker before time runs out.
- Heroic: Demolish the Walkers; Trigger: Destroy all mining machines
- Legendary: Destroy all Fallen Vehicles and the Servitor; Trigger: Destroy 3 flying drones circling the drill.
- The Eyesore - A Prime Servitor has been deployed to the area. Destroy it to disrupt Fallen activity in the area.
- Heroic: Destroy the Enraged Prime Servitor; Trigger: Destroy 3 Ether Pumps before the servitor can begin regenerate.
- Legendary: Destroy the Enraged Prime Servitor and the Brigs; Trigger: Destroy 3 backup Ether Pumps before the servitor can begin regenerate.
- Weapons Exchange − Disrupt an exchange of Fallen heavy ordnance.
- Heroic: Demolish the Walkers; Trigger: Unlock all weapon caches.
- Legendary: Destroy all Fallen Vehicles and the Super Shank; Trigger: Hack 3 hidden terminals
- Witches' Ritual − Stop Hive Wizards from opening an Ascendant Portal.
- Heroic: Destroy the Hive Boss.; Trigger: Destroy two shielded crystals in time.
- Legendary: Destroy all Hive Bosses; Trigger: Destroy two more shield crystals in time.
- Warsat Down − Defend a Warsat from an onslaught of Hive.
- Heroic: Defeat the Ogre; Trigger: Destroy all Shriekers in time.
- Legendary: Defeat the Ogres; Trigger: Locate and destroy nearby Shadowrift.
Schedule[edit]
In Fractures as it is a ttrpg setting, Public Events are treated as more difficult random encounters and are also announced a bit before they begin. Once an event is announced, an icon will appear on the map screen for the location, which allows players to find and track the event. If a player arrives at the location before the start of the event, they will find a glowing flag and have the option of rallying to it. Rallying to the Flag gives them a flag rally, and displays the time until the event starts. Successfully completing the event will reward participating players with Loot. Failing an event still yields some loot but does not give Magic items. Additionally, Public Events have a Heroic version that is automatically unlocked once certain objectives are met during the event. The Heroic version increases the difficulty of the event but also increases the value of the rewards upon completion. There is also a Legendary version, this is triggered by completing a specific objective in the Heroic Tier without killing the boss or completing the event. Time to do this Optional objective is limited.
Protocols[edit]
While the above-mentioned Public Events start automatically in regular intervals, Protocols have to be started by players.
- Court of Oryx (Fractures) − a series of player-initiated boss battles exclusive to the Hall of Souls in the Dreadnaught.
- Trial of Sesrih - A special public event that acts like Escalation protocol but is exclusively fought in the Festering Hallow.
- Escalation Protocol − In this event, Guardians defend towers against waves of progressively harder enemies. Every wave consists of four phases: 1. Eliminating Hive, 2. Closing 1 - 3 Shadowrifts, 3. Eliminating more Hive and 4. Eliminating a Hive boss. Occasionally one wave consists of a modified Injection Rig-, Witches' Ritual- or Defend the Warsat-Event. In the seventh and final wave, Guardians must face a Hive boss in order to complete the encounter. There are five possible bosses, each rotating on a weekly basis. (location pending)
- Contact - In this event, Guardians deploy a Bank under a Pyramid Scale to collect Motes from incoming enemies, in the same manner as in Gambit, through four tiers. After collecting enough Motes, Taken enemies will attack along with a Champion, which must be defeated to continue to the next tier. During the Mote collection phase, a Champion will appear nearby guarding a Bloom, which can be used to charge the Bank by a substantial amount. Depositing the bloom through all four tiers will activate the Heroic version of the event, where a special boss is fought at the end of the fourth tier. This event rotates on a daily basis between locations.
- Terminal Overload - The Shadow Legion attempts to subvert Veil Facility's Defense array through the use of a special Pyramid array. The Guardians are tasked to stop the Cabal from using this for their gain. Whenever the Vex seize the array it must be protected from the Shadow Legion onslaught while the Vex Minotaur deployed can attempt to sabotage the device, if the Minotaur is destroyed the effort fails and the stage immediately ends but if the Minotaur is protected, then a sabotage is successful but the Shadow Legion steal their array back to attempt a repair. The event has three stages, where several bosses are fought, and changes location daily through the three public areas of Veil Facility. Completing the first two stages rewards normal Public Event loot, but completing the third gives a much better chest, alongside a second chest with targeted loot that can only be opened with a Terminal Overload Key.
Rewards Overview[edit]
- Rewards in these encounters as is natural for a TTRPG; they are purely at the discretion of the Architect.
Rewards are organized into 3 tiers based on performance. If you reach Gold tier, you gain Tier 1 rewards. If you get Bronze tier, you get a 4th of the Gold payout. Silver gives you half. If you enter the heroic Silver gives you a 4th, Gold half, and Platinum the tier 2 Reward. Tier 3 follows the same style only with Diamond rating giving the full reward.
- Tier 1
- 2x Uncommon Magic Item
- 2d8x100 Gold
- Tier 2
- 2x Rare Magic Item
- 2d10x100 Gold
- Tier 3
- 2x Very Rare Magic Item
- 2d12x100 Gold
For Protocols, they function differently with each Protocol having its own reward tier system and requirements for the best loot. Supernumerary Blitz on the other hand has no Higher difficulty given its length and difficulty from the getgo, it as a result rewards the best stuff on successful completion and nothing on failure, high risk high reward as it were.
List of appearances[edit]
- D&Destiny: Fractures: War for Aloria (First appearance)
- D&Destiny: Fractures: Wrath of the Hive