Loot: Difference between revisions

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===Consumables===
===Consumables===
Consumables are one-time-use items that grant various bonuses. Guardians can carry 15 consumable items.
Consumables are one-time-use items that grant various bonuses. Guardians can carry 15 consumable items.
'''Ammo Synthesis''': Replenish ammo for one weapon. Has a 10 minute cooldown after use.
*[[Ammo Synthesis]]
*[[Ammo Synthesis]]
*[[Special Ammo Synthesis]]
*[[Heavy Ammo Synthesis]]
'''Weapon Telemetry''': Speed up the upgrade progression of a weapon for 30 minutes.
*[[Auto Rifle Telemetry]]
*[[Auto Rifle Telemetry]]
*[[Axiomatic Beads]]
*[[Black Wax Idol]]
*[[Blue Polyphage]]
*[[Bone Trinkets]]
*[[Campaign Medals]]
*[[Emerald Coil]]
*[[Ether Seeds]]
*[[Flight of Shadows]]
*[[Fusion Rifle Telemetry]]
*[[Fusion Rifle Telemetry]]
*[[Hand Cannon Telemetry]]
*[[Hand Cannon Telemetry]]
*[[Heavy Ammo Synthesis]]
*[[House Banners]]
*[[Infusion of Light]]
*[[Machine Gun Telemetry]]
*[[Machine Gun Telemetry]]
*[[Network Keys]]
*[[Plasma Drive]]
*[[Pulse Rifle Telemetry]]
*[[Pulse Rifle Telemetry]]
*[[Resupply Codes]]
*[[Rocket Launcher Telemetry]]
*[[Rocket Launcher Telemetry]]
*[[Scout Rifle Telemetry]]
*[[Scout Rifle Telemetry]]
*[[Shotgun Telemetry]]
*[[Shotgun Telemetry]]
*[[Silken Codex]]
*[[Sniper Rifle Telemetry]]
*[[Sniper Rifle Telemetry]]
*[[Special Ammo Synthesis]]
 
'''Glimmer Multiplier''': Draw more glimmer out of enemies when killed.
*[[Black Wax Idol]]
*[[Blue Polyphage]]
*[[Ether Seeds]]
*[[Resupply Codes]]
 
'''Experience Multiplier''': Get more experience out of enemies killed.
*[[Bone Trinkets]]
*[[Campaign Medals]]
*[[Spent Displacer]]
*[[Spent Displacer]]
*[[Void Shackles]]
'''Artifacts''': Dropped by Majors or Ultras, sell these to the [[Cryptarch]] for 200 glimmer each.
*[[Axiomatic Beads]]
*[[House Banners]]
*[[Network Keys]]
*[[Silken Codex]]
'''Cosmetic''': Cosmetic consumables with varying effects.
*[[Emerald Coil]]
*[[Flight of Shadows]]
*[[Infusion of Light]]
*[[Plasma Drive]]
*[[Stealth Drive]]
*[[Stealth Drive]]
*[[Void Drive]]
*[[Void Drive]]
*[[Void Shackles]]


===Materials===
===Materials===

Revision as of 11:33, April 27, 2015

Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
Loot released from a container.

Loot is the collective term for various items, abilities, and currency that can be found or awarded to Guardians for completing quests. Before being collected, loot appears in the world as glowing polyhedra.[1] Defeating bosses will reward Guardians with rare loot, such as exotic weapons and armor.Cite error: Invalid <ref> tag; invalid names, e.g. too many Loot can also be found in chests hidden around the world; many include glimmer, but some also include a piece of gear. [2] Items and weapons may be traded between player characters under a single account by use of a vault, armor can only be used by the class it is designed for, at this time nothing can be traded between different players within the Tower.

Enemy drops

  • Primary Ammo (white box)
  • Special Ammo (green box)
  • Heavy Ammo (purple box)
  • Glimmer (Dropped by majors and ultras by default. Normal enemies require a glimmer-multiplying consumable to drop glimmer.)
  • Orbs of Light (per enemy killed with a Super, available only to other players)

Inventory items

Weapons

See weapons. Guardians can carry primary weapons, special weapons, and heavy weapons.

Armor

See armor.

Engrams

Engrams can be collected from bosses, random enemies, or chests. Engrams will appear in a player's weapon or armor inventory.

Consumables

Consumables are one-time-use items that grant various bonuses. Guardians can carry 15 consumable items.

Ammo Synthesis: Replenish ammo for one weapon. Has a 10 minute cooldown after use.

Weapon Telemetry: Speed up the upgrade progression of a weapon for 30 minutes.

Glimmer Multiplier: Draw more glimmer out of enemies when killed.

Experience Multiplier: Get more experience out of enemies killed.

Artifacts: Dropped by Majors or Ultras, sell these to the Cryptarch for 200 glimmer each.

Cosmetic: Cosmetic consumables with varying effects.

Materials

Materials are used in upgrading equipment, or sold at one of the two Quartermasters' material exchanges for Marks. Materials can be found out in the wild, as rewards for Public Events, or from disassembling items. Guardians can carry 200 materials.

Salvage Materials: These are acquired by disassembling Uncommon or better armor and weapons. Used to upgrade Rare or better armor and weapons.

Planetary Materials: Acquired by finding resource nodes or opening loot chests on planets, or purchasing from one of the Quartermasters. Used to upgrade Legendary or better armor and weapons.

Legendary Materials: Acquired by completing high-level activities, or disassembling Legendary armor and weapons. Used for the final set of upgrades on Legendary armor and weapons.

Exotic Materials: Acquired by purchasing from Xur or disassembling Exotic armor and weapons. Used for the final upgrade on exotic armor and weapons, as well as for ascending them.

Mission rewards

Mission rewards are items collected from completing missions. These can be turned in to vanguards for rewards. Ten mission rewards can be carried at once.

Bounties

Current bounties are stored as items in a player's inventory, which then have to be returned upon completion. A player can carry 5 bounties of any type at any one time. These can be abandoned at any time to free up slots and, if they are still available from the bounty vendor, picked up again with all progress reset to zero.

Notes

  1. ^ This is specifically the dead ghost found at the end of The Dark Beyond. It counts as both a mission reward and as a collectible dead ghost

References

  1. ^ YouTube: Destiny ViDoc: Out Here in the Wild
  2. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.