Bell of Conquests: Difference between revisions

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[[File:BellofConquest1.jpg|thumb|right|300px|The Bell of Conquests]]
[[File:BellofConquest1.jpg|thumb|300px|The Bell of Conquests]]
{{Quote|Hear the seventh strike, calling blades to meet.|Artifact description}}
{{Quote|Hear the seventh strike, calling blades to meet.|Artifact description}}
The '''Bell of Conquests''' is a [[Cabal]] [[Artifact|artifact]] that was taken by [[The Guardian|the Young Wolf]] from [[Commander Dracus]].
The '''Bell of Conquests''' is a [[Cabal]] [[Artifact|artifact]] that was taken by [[The Guardian|the Young Wolf]] from [[Commander Dracus]].


==Lore==
==Seasonal Artifact mods==
This style of [[Cabal]] war bell, known as the Bell of Conquests, is a standout example of the traditional combat artistry known as scal'sangus—literally "blood etching"—popular during the [[Era of Lead]], before the Cabal extended their reach beyond their immediate star system. These objects commemorated martial feats and personal victories but varied widely in appearance. Peasant mercenaries often simply stitched the carved teeth of their defeated foes into their leathers; those with more resources sometimes claimed the entire torsos of vanquished opponents to preserve, lacquer, and display as busts.
 
The Bell of Conquests was a less grisly chronicle of the victories of its owner. Unadorned bells were given to warriors at their first blood. Those who wished to challenge a warrior in combat would request their bell and ring it seven times.
 
As warriors collected victories, they could have artisans decorate their bells to commemorate their glories. These adornments allowed the bearers to call upon benefits for honorable combat related to their past victories: a warrior who had completed the Trial of Beasts could bring a trained war beast into a duel; a survivor of the Flayed Night was allowed to cut their opponent twice across the stomach; those who had withstood the Cold Iron Mouth could coat their blades in caustic white ash.
 
Defeating the bearer of a war bell entitled the victor to claim the bell as their own. The clapper of the bell would be carved with a shallow engraving representing the previous owner's cause of death. Ownership would fully transfer after the engraving had been worn away by new challengers ringing the bell. At that point, all the privileges the bell bestowed upon its former owner would be granted to the new holder. For this reason, elaborate war bells were both highly sought after and heavily defended.
 
War bells continued to be carried into the galactic-colonial period, and their decorations became even more refined. Intricate mosaics pressed with precious gems became symbols of wealth and granted further allowances in duels, while also creating a larger incentive for would-be challengers. As the scale of warfare increased, the logistical difficulties of claiming war bells became apparent. Captured war bells were sometimes melted down en masse and recast as elaborate war gongs, and there were specific rituals in place for spacefaring rivals to ring the gong in challenge.
 
In the post-[[Red War]] Cabal, few soldiers adhere to the tradition, as the Bell of Conquests is seen as a cumbersome relic. Nevertheless, they may still find a place of honor aboard the ships of those who wish to respect the combat traditions of their ancestors.
 
==Seasonal Artifact Mods==
===Column 1===
===Column 1===
*'''Overload Bow''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.
*'''Overload [[Combat Bow|Bow]]''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type [[Champion]]s.
*'''Unstoppable Pulse Rifle''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.  
*'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.  


:Strong against Unstoppable Champions.
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun {{Icon|Barrier}} Barrier-type Champions and deal extra damage to them.
*'''Unstoppable Hand Cannon''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.  
*'''Unstoppable [[Hand Cannon]]''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.  


:Strong against Unstoppable Champions.
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions.


===Column 2===
===Column 2===
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and Sniper Rifles.
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and [[Sniper Rifle]]s.
*'''Scout Rifle Loader (Arms)''': Increases reload speed for Scout Rifles.
*'''Scout Rifle Loader (Arms)''': Increases reload speed for [[Scout Rifle]]s.
*'''Box Dexterity (Arms)''': Increases ready and stow speed for Bows.
*'''Bow Dexterity (Arms)''': Increases ready and stow speed for [[Combat Bow|Bow]]s.
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles.
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles.
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for Sidearms.
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for [[Sidearm]]s.


===Column 3===
===Column 3===
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*'''Bow Reloader (Arms)''': Increases reload speed for Bows.
*'''Bow Reloader (Arms)''': Increases reload speed for Bows.
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles.
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles.
*'''Submachine Gun Loader (Arms)''': Increases reload speed for Submachine Guns.
*'''Submachine Gun Loader (Arms)''': Increases reload speed for [[Submachine Gun]]s.


===Column 4===
===Column 4===
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.  
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.  
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a Sword causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a [[Sword]] causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Resonance Siphon (Class Item)''': Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
*'''Resonance Siphon (Class Item)''': Gain [[Stasis]] ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Surge Detonators (Class Item)''': Arc grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
*'''Surge Detonators (Class Item)''': [[Arc]] grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions.  
:''Requires  2 Energy''
:''Requires  2 Energy''
*'''Inferno Whip (Class Item)''': Solar melee abilities stun unshielded opponents.  
*'''Inferno Whip (Class Item)''': [[Solar]] melee abilities stun unshielded opponents.  
:Strong against Unstoppable Champions.  
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.  
:''Requires 2 Energy''
:''Requires 2 Energy''


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*'''Volatile Conduction''': Gain bonus Arc Super damage if cast while critically wounded. This effect lasts until the end of your Super.
*'''Volatile Conduction''': Gain bonus Arc Super damage if cast while critically wounded. This effect lasts until the end of your Super.
:''Requires 6 Energy''
:''Requires 6 Energy''
==Lore==
This style of [[Cabal]] war bell, known as the Bell of Conquests, is a standout example of the traditional combat artistry known as scal'sangus—literally "blood etching"—popular during the Era of Lead, before the Cabal extended their reach beyond their immediate star system. These objects commemorated martial feats and personal victories but varied widely in appearance. Peasant mercenaries often simply stitched the carved teeth of their defeated foes into their leathers; those with more resources sometimes claimed the entire torsos of vanquished opponents to preserve, lacquer, and display as busts.
The Bell of Conquests was a less grisly chronicle of the victories of its owner. Unadorned bells were given to warriors at their first blood. Those who wished to challenge a warrior in combat would request their bell and ring it seven times.
As warriors collected victories, they could have artisans decorate their bells to commemorate their glories. These adornments allowed the bearers to call upon benefits for honorable combat related to their past victories: a warrior who had completed the Trial of Beasts could bring a trained war beast into a duel; a survivor of the Flayed Night was allowed to cut their opponent twice across the stomach; those who had withstood the Cold Iron Mouth could coat their blades in caustic white ash.
Defeating the bearer of a war bell entitled the victor to claim the bell as their own. The clapper of the bell would be carved with a shallow engraving representing the previous owner's cause of death. Ownership would fully transfer after the engraving had been worn away by new challengers ringing the bell. At that point, all the privileges the bell bestowed upon its former owner would be granted to the new holder. For this reason, elaborate war bells were both highly sought after and heavily defended.
War bells continued to be carried into the galactic-colonial period, and their decorations became even more refined. Intricate mosaics pressed with precious gems became symbols of wealth and granted further allowances in duels, while also creating a larger incentive for would-be challengers. As the scale of warfare increased, the logistical difficulties of claiming war bells became apparent. Captured war bells were sometimes melted down en masse and recast as elaborate war gongs, and there were specific rituals in place for spacefaring rivals to ring the gong in challenge.
In the post-[[Red War]] Cabal, few soldiers adhere to the tradition, as the Bell of Conquests is seen as a cumbersome relic. Nevertheless, they may still find a place of honor aboard the ships of those who wish to respect the combat traditions of their ancestors.


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=3>
BellofConquest2.jpg|Bell of Conquests
BellofConquest3.jpg|Artifact mods
</gallery>
</gallery>


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*''[[Destiny 2]]:''  
*''[[Destiny 2]]:''  
**''[[Season of the Chosen]]'' {{1st}}
**''[[Season of the Chosen]]'' {{1st}}
*''[[Beloved (lore)|Beloved]]'' {{Mo}}


==References==
==References==
Line 79: Line 82:


[[Category:Artifacts]]
[[Category:Artifacts]]
{{Artifacts}}

Latest revision as of 16:55, December 31, 2023

The Bell of Conquests

"Hear the seventh strike, calling blades to meet."
— Artifact description

The Bell of Conquests is a Cabal artifact that was taken by the Young Wolf from Commander Dracus.

Seasonal Artifact mods[edit]

Column 1[edit]

  • Overload Bow: A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering OverloadS.png Overload-type Champions.
  • Unstoppable Pulse Rifle: Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.
Strong against UnstoppableS.png Unstoppable Champions.
  • Anti-Barrier Scout Rifle: Fires shield-piercing rounds that can stun BarrierS.png Barrier-type Champions and deal extra damage to them.
  • Unstoppable Hand Cannon: Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.
Strong against UnstoppableS.png Unstoppable Champions.
  • Overload Submachine Gun: Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering OverloadS.png Overload-type Champions.

Column 2[edit]

  • Scout and Sniper Rifle Targeting (Helmet): Improves targeting for Scout and Sniper Rifles.
  • Scout Rifle Loader (Arms): Increases reload speed for Scout Rifles.
  • Bow Dexterity (Arms): Increases ready and stow speed for Bows.
  • Sniper Rifle Dexterity (Arms): Increases ready and stow speed for Sniper Rifles.
  • Sidearm Dexterity (Arms): Increases ready and stow speed for Sidearms.

Column 3[edit]

  • Unflinching Scout Rifle Aim (Chest): Reduces flinching from incoming fire while aiming Scout Rifles.
  • Sniper Rifle Scavenger (Legs): Get bonus reserves while picking up Special ammunition.
  • Bow Reloader (Arms): Increases reload speed for Bows.
  • Unflinching Sniper Rifle Aim (Chest): Reduces flinching from incoming fire while aiming Sniper Rifles.
  • Submachine Gun Loader (Arms): Increases reload speed for Submachine Guns.

Column 4[edit]

  • Anti-Barrier Sniper Rifle (Arms): Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.
Requires 6 Energy
  • Disrupting Blade (Arms): Landing consecutive strikes with a Sword causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.
Requires 6 Energy
  • Resonance Siphon (Class Item): Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
Requires 2 Energy
  • Surge Detonators (Class Item): Arc grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering OverloadS.png Overload-type Champions.
Requires 2 Energy
  • Inferno Whip (Class Item): Solar melee abilities stun unshielded opponents.
Strong against UnstoppableS.png Unstoppable Champions.
Requires 2 Energy

Column 5[edit]

  • Focusing Lens: Your Light abilities deal bonus damage to enemies affected by Stasis.
Requires 3 Energy
  • Passive Guard: You take less damage from nearby enemies while wielding a sword.
Requires 6 Energy
  • Glacial Inheritance: Defeating enemies with Stasis Supers refunds Super energy.
Requires 6 Energy
  • Sundering Glare: Rapid precision hits against distant enemies weaken them for a short duration.
Requires 6 Energy
  • Volatile Conduction: Gain bonus Arc Super damage if cast while critically wounded. This effect lasts until the end of your Super.
Requires 6 Energy

Lore[edit]

This style of Cabal war bell, known as the Bell of Conquests, is a standout example of the traditional combat artistry known as scal'sangus—literally "blood etching"—popular during the Era of Lead, before the Cabal extended their reach beyond their immediate star system. These objects commemorated martial feats and personal victories but varied widely in appearance. Peasant mercenaries often simply stitched the carved teeth of their defeated foes into their leathers; those with more resources sometimes claimed the entire torsos of vanquished opponents to preserve, lacquer, and display as busts.

The Bell of Conquests was a less grisly chronicle of the victories of its owner. Unadorned bells were given to warriors at their first blood. Those who wished to challenge a warrior in combat would request their bell and ring it seven times.

As warriors collected victories, they could have artisans decorate their bells to commemorate their glories. These adornments allowed the bearers to call upon benefits for honorable combat related to their past victories: a warrior who had completed the Trial of Beasts could bring a trained war beast into a duel; a survivor of the Flayed Night was allowed to cut their opponent twice across the stomach; those who had withstood the Cold Iron Mouth could coat their blades in caustic white ash.

Defeating the bearer of a war bell entitled the victor to claim the bell as their own. The clapper of the bell would be carved with a shallow engraving representing the previous owner's cause of death. Ownership would fully transfer after the engraving had been worn away by new challengers ringing the bell. At that point, all the privileges the bell bestowed upon its former owner would be granted to the new holder. For this reason, elaborate war bells were both highly sought after and heavily defended.

War bells continued to be carried into the galactic-colonial period, and their decorations became even more refined. Intricate mosaics pressed with precious gems became symbols of wealth and granted further allowances in duels, while also creating a larger incentive for would-be challengers. As the scale of warfare increased, the logistical difficulties of claiming war bells became apparent. Captured war bells were sometimes melted down en masse and recast as elaborate war gongs, and there were specific rituals in place for spacefaring rivals to ring the gong in challenge.

In the post-Red War Cabal, few soldiers adhere to the tradition, as the Bell of Conquests is seen as a cumbersome relic. Nevertheless, they may still find a place of honor aboard the ships of those who wish to respect the combat traditions of their ancestors.

Gallery[edit]

List of appearances[edit]

References[edit]