Forum:Altars of Sorrow (Nephilim)

From Destinypedia, the Destiny wiki

Forums: Index Fan Fiction Altars of Sorrow (Nephilim) Destiny-FrontierGhostShell.png
Altar of Sorrows

Location:

Kingdom of Sorrows, The Nephilim

Enemies:

Hive (Weavers of Sorrow)
Fallen (House of Dusk)

Objective(s):

Prevent the Hive from funneling the power of Corruption through their sacrifices

 

Altars of Sorrow is a player-initiated activity that can be triggered as a Public Event in the Kingdom of Sorrows in the Nephilim, similar to Escalation Protocol and Blind Well, where a team of Guardians must kill waves of Hive and Fallen. There are five tiers of increasing difficulty, and teams engage a final boss as a final tier, ending the event.

Gameplay

The Altars of Sorrow are an escalating public event with five tiers, plus one final tier. Every tier, two adjacent altars are activated, one as the starting point, and one as the end point. The main objective is to stop Ultra Nightmares from going from one altar to the other, sacrificing themselves. The Nightmares will be accompanied by hordes of Hive, and all enemies will only fight you briefly, or shoot on the run, preferring to go towards the sacrificial altars.

Every tier begins with a 1 minute countdown. 1 second is gained by killing a Hive enemy, and 10 seconds are gained by killing a Nightmare. Letting a Nightmare sacrifice detracts 10 seconds. If the timer runs out, the event ends, and starts anew soon after. If enough Nightmares are killed, the tier ends, and players have 30 seconds to find and reach the altars designated for the next tier. As many players as the area can load can participate in the activity.

Tier 1 and 2

No different from the above. 4 and 5 Nightmares respectively must be killed to succeed.

Tier 3

After killing 4 Nightmares, their spawning will be blocked by 2 Major Wizards, floating next to the start point altar and protected by immunity shields. Elite Swordbearer Nightmares will soon exit that altar, and they must be killed to obtain their Cleaver, which can be used to destroy the Wizards' shield. Each Wizard killed adds 5 seconds to the timer, and killing them all will resume the waves of Nightmares. 6 Nightmares must be killed to succeed.

Tier 4

As above, but at the 4 Nightmare threshold, another altar will activate as a starting point, with its own Wizards guarding it. Once the Wizards are killed, Nightmares and Hive will pour out of both altars. 7 Nightmares must be killed to succeed.

Tier 5

The tier will start with 2 starting point altars, and at the 4 Nightmare threshold, a third will activate, with its own Wizards guarding it. 8 Nightmares must be killed to succeed.

Final Tier

The Guardians will have to go to the final altar, in front of the Scarlet Keep's gate. There, the Final Nightmare will appear. Two other Altars, to the right and left, will activate as starting points, and start pouring hordes of Hive, as well as the one further up from the Keep as an end point. Knights in this tier will have Arc Absorption Shields.

After the Final Nightmare has lost a third of its health, it will become immune, and 2 Nightmares will appear from the side altars, soon followed by 2 more from the boss' sides. These will try to sacrifice to the end point, drastically shortening the timer. Once all these Nightmares are dead or sacrificed, the boss will become vulnerable again. This must be repeated again for the last third of its health. Killing the Final Nightmare will end the event, awarding the player the daily weapon and large amounts of Phantasmal Fragments.

Unique Enemies

Hive
Fallen

Bosses

Rewards

Each weapon is associated with a specific Final Nightmare, and can only be obtained on the day that Nightmare is available. The quality and quantity of rewards depends on the amount of tiers completed.

Trivia

  • This is one of the few activities where Cursed Thralls can be seen running.

List of Appearances

References