Black Hammer: Difference between revisions

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{{References}}
{{References}}
{{quote|I cannot permit you to exist.}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:TTK Black Hammer.png|300px]]
|image= [[File:TTK Black Hammer.png|300px]]
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|mode= Semi-auto
|mode= Semi-auto
|rate=  
|rate=  
|damage= Very high
|damage= {{Icon|Solar}}Solar <br> Very high
|range= Long
|range= Long
|service= [[Hive]], [[Guardian]]s
|service= [[Hive]], [[Guardian]]s
|affiliation= [[Hive]]
|affiliation= [[Hive]]
}}
}}
{{Quote|I cannot permit you to exist.|Weapon Description}}


'''Black Hammer''' is a [[Legendary]] [[Year 1]] [[Sniper Rifle]] that deals [[Solar]] damage and is rewarded from defeating [[Crota, Son of Oryx]] in the [[Crota's End]] [[Raid]]. The weapon was also remade both in [[Year 2]] of [[Destiny]] as an [[exotic]] called [[Black Spindle]] and as an [[Exotic]] in [[Destiny 2]] known as [[Whisper of the Worm]].  Black Hammer is also one of only a select few sniper rifles to possess an extremely high impact. The weapon and its iterations are well known for their uses against bosses and [[Major]] enemies.
'''Black Hammer''' is a [[Legendary]] [[Year 1]] [[Sniper Rifle]] that deals [[Solar]] damage and is rewarded from defeating [[Crota, Son of Oryx]] in the [[Crota's End]] [[Raid]]. The weapon was also remade both in [[Year 2]] of [[Destiny]] as an [[exotic]] called [[Black Spindle]] and as an [[Exotic]] in [[Destiny 2]] known as [[Whisper of the Worm]].  Black Hammer is also one of only a select few sniper rifles to possess an extremely high impact. The weapon and its iterations are well known for their uses against bosses and [[Major]] enemies.
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*In its original incarnation, the '''White Nail''' perk did not drain ammo reserves. Effectively providing infinite ammo, provided one always landed precision hits.
*In its original incarnation, the '''White Nail''' perk did not drain ammo reserves. Effectively providing infinite ammo, provided one always landed precision hits.


*Black Hammer coupled with '''Fatebringer''' and '''Gjallarhorn''' produces one of the most overpowered weapon loadouts ever used in PvE. All three weapons are elemental with Fatebringer being Arc and both Black Hammer and Gjallarhorn being Solar. Finished off with a void subclass completes the trio and thus covers all elements.
*Black Hammer with its original '''White Nail''' perk coupled with [[Fatebringer]] and [[Gjallarhorn]] produced one of the most overpowered weapon loadouts ever used in PvE. Not only were all three weapons elemental with Fatebringer being Arc and both Black Hammer and Gjallarhorn being Solar, each weapon provided exceptional coverage for nearly all forms of engagement across the Year 1 landscape.


==List of appearances==
==List of appearances==
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<references/>
<references/>


{{Specials}}
{{Special weapons|Y1}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Sniper Rifles]]
[[Category:Sniper Rifles]]

Latest revision as of 08:26, January 12, 2024

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Black Hammer
TTK Black Hammer.png
Production overview

Rarity class:

Legendary

Weapon type:

Sniper Rifle

Required level:

20

Min-max stability:

Low

Min-max handling:

Decent

Min-max magazine:

3

Specifications

Feed system:

Clip

Ammunition type:

19

Fire mode:

Semi-auto

Damage:

SolarS.pngSolar
Very high

Effective range:

Long

Service history

In service:

Hive, Guardians

Affiliation:

Hive

 

"I cannot permit you to exist."
— Weapon Description

Black Hammer is a Legendary Year 1 Sniper Rifle that deals Solar damage and is rewarded from defeating Crota, Son of Oryx in the Crota's End Raid. The weapon was also remade both in Year 2 of Destiny as an exotic called Black Spindle and as an Exotic in Destiny 2 known as Whisper of the Worm. Black Hammer is also one of only a select few sniper rifles to possess an extremely high impact. The weapon and its iterations are well known for their uses against bosses and Major enemies.

Perks[edit]

Column 0[edit]

  • Solar Damage: This weapon causes Solar damage.

Column 1[edit]

  • Ambush SLH25: Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
  • TacSys SLS15: Mid-zoom scope. Useful for unpredictable situations.
  • Hawkeye SLR15: Mid-zoom precision scope. Increased range and target acquisition. Heavy.

Column 2[edit]

  • White Nail: Rapidly landing three precision shots will refill the magazine from your reserves.

Column 3[edit]

  • Snapshot: Aiming this weapon is incredibly fast.
  • Flared Magwell: Reload this weapon even faster.
  • Perfect Balance: This weapon has extremely low recoil.

Column 4[edit]

  • Mulligan: Missing a shot has a chance to return ammo directly to the magazine.
  • Hive Disruptor: Increase damage to Hive Majors.

Trivia[edit]

  • Black Hammer and Black Spindle have very similar appearances except Black Hammer is green and lacks the extra chamber on top of the barrel that Black Spindle has.
  • The weapon is well-liked by the community, which is why it has been remade twice.
  • In its original incarnation, the White Nail perk did not drain ammo reserves. Effectively providing infinite ammo, provided one always landed precision hits.
  • Black Hammer with its original White Nail perk coupled with Fatebringer and Gjallarhorn produced one of the most overpowered weapon loadouts ever used in PvE. Not only were all three weapons elemental with Fatebringer being Arc and both Black Hammer and Gjallarhorn being Solar, each weapon provided exceptional coverage for nearly all forms of engagement across the Year 1 landscape.

List of appearances[edit]

References[edit]