The Monolith/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
The Monolith
The Monolith.png
Production overview

Manufacturer:

Jiangshi Steelworks

Rarity class:

Legendary

Weapon type:

Fusion Rifle

Weapon style:

ShinkaImpact

Element:

Void/RisingVoid

Ammunition type:

WeaponPrimary

Attributes

Damage per second:

285

Magazine:

12

Charge time:

300 μs

Damage:

220

Reload speed:

53

Range:

29

Stability:

40

Handling:

58

 

"Aneutronic fusion is just one of the many uses of lunar helium-3. But it's definitely the most fun."

The Monolith is a Legendary Fusion Rifle introduced in Destiny: Rising. It can be acquired as a random reward through Daily Commissions, Gauntlet: Onslaught, Legendary Campaign, Public Events, and Strikes, and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Wartime Conditions - Grants +10 stability and +10 accuracy for 5s after swapping to this weapon. For swords, grants +20 guard resistance and +20 guard endurance.
    • Damage +2.5% (Jiangshi Steelworks set 2 foundry completion)


Perk 1
Legendary
Perk 2
Legendary
Reservoir Burst
  • When the battery is full, your next 3 bursts fired deal +40% damage and cause targets to explode on death, dealing damage equal to 140% of the base damage.
  • Damage to Lightbearers is greatly reduced.
Flash Mob
  • Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Cornered
  • 35% faster charge time or draw time when surrounded by combatants.
Multikill Clip
  • Reloading grants up to +60% damage bonus for 5s based on the number of rapid kills made beforehand.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Ambitious Assassin
  • Overflows the magazine by +15% based on the number of rapid kills before reloading. Stacks 5x.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Causal Interference
  • Each final blow made with the top half of the magazine grants the bottom half +35% damage. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
High-Impact Reserves
  • Hits with the bottom half of the magazine deal up to +70% damage.
  • Damage to Lightbearers is greatly reduced.
Hand-to-Hand
  • Grants +25% body shot damage against targets at close range.
  • Damage to Lightbearers is greatly reduced.
Adrenaline
  • Triggering health regeneration grants the currect weapon +30% damage for 8s.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Quick Reflexes
  • Landing final blows shortly after reloading grants the rest of the magazine +25% damage bonus and +25% rate of fire.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]