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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
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| Present Fleet
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| Production overview
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Manufacturer:
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Coherence
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Rarity class:
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Mythic
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Weapon type:
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Light Grenade Launcher
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Archetype:
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Spread
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Blast radius:
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30
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Handling:
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71
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Reload speed:
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63
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Magazine:
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1
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| Specifications
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Ammunition type:
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Primary
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Rate of fire:
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60 RPM
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Damage:
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584
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Velocity:
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77
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- "Warlord Cataño controlled the coastline Gibraltar to Valencia with a rundown fleet of modified sand dredgers."
- — Sangam's Chronicles of the Dark Age Wars, Vol. 1
Present Fleet is a Mythic Light Grenade Launcher introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.
Traits & Perks[edit]
- Lightweight Frame - Superb handling. Move faster with this weapon equipped.
- Synesthesia - Reloading grants this weapon +20 range and +20 handling until the next final blow. For Spread weapons, grants +35 projectile velocity.
- Damage +2.5% (Coherence foundry completion)
Perk 1 Mythic
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Perk 2 Mythic
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Sympathetic Detonation
- Using this weapon to break a matching elemental shield triggers a powerful elemental explosion dealing 200% damage and grants +60% elemental damage for 3s.
- Damage to Lightbearers is greatly reduced.
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Black Body
- Final blows grant +9% damage. Stacks 5x, with all stacks being cleared upon death.
- Each stack grants an additional +2.4% damage.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Fraternity
- This weapon deals +35% damage when all fireteam members are alive.
- This weapon gains +20 handling and reload speed when all fireteam members are alive.
- The wielder's movement speed is increased by 15% when all fireteam members are alive.
- Damage to Lightbearers is greatly reduced.
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Splash Feast
- Each direct hit from this weapon grants the next round +18% blast damage and +15% blast radius. Stacks 3x.
- Direct hits grant +3% blast damage. Stacks 3x.
- When a projectile lands a direct hit, it increases direct hit damage by 30%.
- Damage to Lightbearers is greatly reduced.
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Annihilation
- This weapon deals increased damage based on how low the target's health is, up to 45%.
- This weapon deals +20% damage against targets with less than 33% health.
- The first instance of damage dealt to targets is increased by 30%.
- Damage to Lightbearers is greatly reduced.
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Polyploidy
- Projectile blasts always deal +100% blast damage when 1 target is hit, and 50% blast damage when 2 or more targets are hit.
- Blast damage is increased to 120% when only 1 target is hit.
- When blasts hit more than 2 targets, the time taken for the next reload will be shortened by 20%.
- Damage to Lightbearers is greatly reduced.
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| Legendary
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Legendary
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Feeding Frenzy
- Rapid kills with this weapon temporarily grant +20 reload speed. Stacks 5x.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Flash Mob
- Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Last Stand
- Taking a large amount of damage over a short period of time grants this weapon +30% damage bonus for 6s.
- Damage to Lightbearers is greatly reduced.
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Multikill Clip
- Reloading grants up to +60% damage bonus for 5s based on the number of rapid kills made beforehand.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Frenzy
- Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
- Damage to Lightbearers is greatly reduced.
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Point-Blank
- Firing at a closer range increases damage dealt, up to 250%.
- Damage to Lightbearers is greatly reduced.
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| Rare
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Rare
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Hound the Broken
- Deals +30% damage to targets below 50% health.
- Damage to Lightbearers is greatly reduced.
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Explosives Expert
- When an explosion hits multiple targets, it grants projectiles +20% velocity and blast radius per target hit for 5s. Stacks 3x.
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Yin & Yang
- Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
- Damage to Lightbearers is greatly reduced.
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One For All
- Hitting three separate targets grants +45% damage bonus for 10s.
- Damage to Lightbearers is greatly reduced.
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Explosive Returns
- When an explosion hits multiple targets, this weapon's reload time is temporarily shortened by +30%.
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Jack-of-All-Trades
- When a projectile's blast deals damage to multiple targets, it grants the next projectile +35% damage and +35% blast radius.
- Damage to Lightbearers is greatly reduced.
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Appearance[edit]