Sworn Oath/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
Sworn Oath
Sworn Oath.png
Production overview

Manufacturer:

Coherence

Rarity class:

Mythic

Weapon type:

Auto Rifle

Archetype:

Shinka Rapid-Fire

Stability:

55

Handling:

67

Reload speed:

61

Magazine:

37

Specifications

Ammunition type:

Weapon Primary

Rate of fire:

600 RPM

Damage:

Solar/Rising 39

Precision multiplier:

1.5

Range:

54

 

"Some heroes carry one weapon for so long it becomes part of their legend. Others work with what they've got."

Sworn Oath is a Mythic Auto Rifle introduced in Destiny: Rising. It can be acquired as a random reward in Shifting Gates and through decryptions with certain Engrams.

Traits & Perks[edit]

  • Adaptive Frame - A well-rounded grip, reliable and sturdy.
  • Synesthesia - Reloading grants this weapon +20 range and +20 handling until the next final blow. For Spread weapons, grants +35 projectile velocity.
    • Damage +2.5% (Coherence foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Fire Rush
  • This weapon gradually gains up to +40% rate of fire and damage for the lower half of the magazine.
  • When rounds in the bottom half of the magazine land final blows, 20% round will be automatically reloaded from reserves.
Black Body
  • Final blows grant +9% damage. Stacks 5x, with all stacks being cleared upon death.
  • Each stack grants an additional +2.4% damage.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Fraternity
  • This weapon deals +35% damage when all fireteam members are alive.
  • This weapon gains +20 handling and reload speed when all fireteam members are alive.
  • The wielder's movement speed is increased by 15% when all fireteam members are alive.
  • Damage to Lightbearers is greatly reduced.
Time Marches On
  • Shots have a 33% chance to consume 3 round and deal 3x damage.
  • Effect significantly increases at Trait & Perk Level +5.
  • Dealing multiple instances of damage returns 1 round to the magazine.
  • This weapon's base magazine size is increased by 30%.
Trinklieder
  • Gains +15% damage when the fireteam is full, and up to +25% additional damage if allies' shields haven't been broken.
  • This weapon additionally grains up to +10% damage bonus when allies' health is above 70%.
  • When in a full fireteam, this weapon gains 20 reload speed and range.
  • Damage to Lightbearers is greatly reduced.
Ensured Yields
  • Final blows grant the next magazine +75% damage after reloading. If no final blows were made with the previous magazine, then reloading will grant up to +45% damage based on the number of hits landed.
  • This weapon's reload time is shortened by 30% when it hasn't landed a final blow.
  • This weapon deals +15% after landing final blows.
  • Damage to Lightbearers is greatly reduced.

Legendary Legendary
Subsistence
  • Defeating targets reloads 35% of the magazine from reserves.
TARGET LOCK
  • Each hit landed with this weapon increases its damage dealt, up to 65%.
  • Damage to Lightbearers is greatly reduced.
Deadly Warrant
  • Grants +20% damage against base and elite combatants. Grants +30% precision and charged heavy attack damage against bosses and powerful combatants.
Flash Mob
  • Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Meat Grinder
  • This weapon gains +25% body shot damage and rate of fire at the cost of 15% precision damage.
  • Damage to Lightbearers is greatly reduced.
Boondock Saint
  • Final blows grant +30% damage for 6s. Precision final blows grant an additional +15% precision damage.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Pulse Monitor
  • Automatically reloads the magazine and grants +30 handling when below 50% health—even when this weapon is stowed.
High-Impact Reserves
  • Hits with the bottom half of the magazine deal up to +70% damage.
  • Damage to Lightbearers is greatly reduced.
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
Restock
  • Reloading grants the top half of the magazine +28% damage. Final blows increase the number of rounds buffed.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Adrenaline
  • Triggering health regeneration grants the currect weapon +30% damage for 8s.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]