The Devils' Lair (strike): Difference between revisions

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[[File:Devils Lair.png|thumb|[[Guardian]]s within the lair]]
[[File:Devils Lair.png|thumb|[[Guardian]]s within the lair]]
'''Devils' Lair''' is a location in [[Old Russia]] on [[Earth]], beneath the [[Cosmodrome]]. It is located near the center of Old Russia, West of [[Rocket Yard]], South of [[King's Watch]] and North of [[Moth-Yard]]. It is current location of [[Fallen]] pirates of the [[House of Devils]]. It is also known that some [[Hive]] forces are located in this area. The area includes a refinery.
'''Devils' Lair''' is a location in [[Old Russia]] on [[Earth]], beneath the [[Cosmodrome]]. It is located near the center of Old Russia, accessible through the [[Rocketyard]]. It is current location of [[Fallen]] pirates of the [[House of Devils]]. It is also known that some [[Hive]] forces are located in this area. Players who are not on a [[strike]] cannot reach the lair itself, as they will be unable to advance any farther than the refinery.


[[Sepiks Prime]] resides deep within the lair. [[Guardians]] on the Devil's Lair [[strike]] mission must fight all the way inside and defeat him in order to smash the House of Devil's morale, and weaken their attacks against [[the City]].<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref>
[[Sepiks Prime]] resides deep within the lair. [[Guardians]] on the Devil's Lair [[strike]] mission must fight all the way inside and defeat him in order to smash the House of Devil's morale, and weaken their attacks against [[the City]].<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref>
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*[[Vandal]]
*[[Vandal]]
**[[Stealth Vandal]]
**[[Stealth Vandal]]
*[[Shank]]


===Hive===
===Hive===
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*[[Thrall]]
*[[Thrall]]
*[[Wizard]]
*[[Wizard]]
==Walkthrough==
Players will begin in the Rocketyard, a public area. Ahead of them will be [[Hive]] and [[Fallen]] forces fighting each other; while there are mostly dregs and acolytes exchanging fire, there is at least one Knight and one Servitor in the immediate area. Players can choose to avoid all of these enemies and head directly into the Refinery.
Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains,  two wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.
This large open area contains multiple fallen enemies, including a single Devil Walker. To proceed, the players must destroy the walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the walker, but there are also a few vandal snipers in the ruined building to the walker's right. It is possible to flank the tank on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Be advised, even if you kill all the other fallen enemies, more may appear so long as the walker is still alive.
After defeating the walker, players will now enter the lair proper. Sepiks Prime will be in the center of the area, shielded but immobile. Killing all of the fallen around Sepiks Prime will cause it to lower its shield and begin attacking. Using the crates for cover will help, but Sepiks will teleport randomly around the area, including behind the guardians. Furthermore, more waves of fallen will appear periodically via [[Fallen Skiff|skiffs]]. Sepiks' weakspot is its eye, so concentrating fire on it will bring it down more quickly.


==List of appearances==
==List of appearances==
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[[Category:Places]]
[[Category:Places]]
[[Category:Earth]]
[[Category:Earth]]
[[Category:Strikes]]

Revision as of 19:55, July 15, 2014

Guardians within the lair

Devils' Lair is a location in Old Russia on Earth, beneath the Cosmodrome. It is located near the center of Old Russia, accessible through the Rocketyard. It is current location of Fallen pirates of the House of Devils. It is also known that some Hive forces are located in this area. Players who are not on a strike cannot reach the lair itself, as they will be unable to advance any farther than the refinery.

Sepiks Prime resides deep within the lair. Guardians on the Devil's Lair strike mission must fight all the way inside and defeat him in order to smash the House of Devil's morale, and weaken their attacks against the City.[1]

Enemies

Fallen

Hive

Walkthrough

Players will begin in the Rocketyard, a public area. Ahead of them will be Hive and Fallen forces fighting each other; while there are mostly dregs and acolytes exchanging fire, there is at least one Knight and one Servitor in the immediate area. Players can choose to avoid all of these enemies and head directly into the Refinery.

Upon entering the refinery, players will now be in a darkness zone; from this point on, no other guardians will appear. After clearing the refinery of enemies, the players will be prompted by Ghost to start hacking the mesh generator in order to proceed. Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains, two wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.

This large open area contains multiple fallen enemies, including a single Devil Walker. To proceed, the players must destroy the walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the walker, but there are also a few vandal snipers in the ruined building to the walker's right. It is possible to flank the tank on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Be advised, even if you kill all the other fallen enemies, more may appear so long as the walker is still alive.

After defeating the walker, players will now enter the lair proper. Sepiks Prime will be in the center of the area, shielded but immobile. Killing all of the fallen around Sepiks Prime will cause it to lower its shield and begin attacking. Using the crates for cover will help, but Sepiks will teleport randomly around the area, including behind the guardians. Furthermore, more waves of fallen will appear periodically via skiffs. Sepiks' weakspot is its eye, so concentrating fire on it will bring it down more quickly.

List of appearances

References