INSURRECTION PRIME, Kell's Scourge: Difference between revisions

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(Does this really need to be in all-caps? Or is that how it’s actually spelled in-game?)
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{{Boss infobox
{{Boss infobox
|name= Insurrection Prime, Kell's Scourge
|name= Insurrection Prime, Kell's Scourge
|othernames=Insurrection Prime
|othernames= Insurrection Prime
|image= [[File:Insurrection Prime Kells Scourge.jpg|300px]]
|image= [[File:Insurrection Prime Kells Scourge.jpg|300px]]
|species= [[Fallen]]
|species= [[Fallen]]
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'''Insurrection Prime, Kell's Scourge''' is a [[Prime Servitor]] rebuilt into an immense [[Brig|war machine]] by the [[Kell's Scourge]], and the final boss of the [[Scourge of the Past]] [[Raid]].
'''Insurrection Prime, Kell's Scourge''' is a [[Prime Servitor]] rebuilt into an immense [[Brig|war machine]] by the [[Kell's Scourge]], and the final boss of the [[Scourge of the Past]] [[Raid]].


==Overview==
==Biography==
Insurrection Prime is the first [[Brig]] of its kind, introduced by the [[Kell's Scourge]] and their leader [[Siviks, Lost to None]]. Created as a fusion of Fallen and [[Black Armory]] phase technology stolen from [[Vault Ebisu]], it was the most powerful Fallen mech ever encountered by the [[Guardian]]s since. Insurrection Prime serves as the living embodiment of the Scourge's ideology to tear down old [[Fallen]] traditions, and establish a new age of anarchy amongst their species through terror and hellfire. It is one of the most powerful [[Fallen]] combatants ever encountered by [[Guardian]]s, only rivaling the likes of [[Aksis, Archon Prime]] in its combat capabilities.
Insurrection Prime is the first [[Brig|war machine]] of its kind, introduced by [[Siviks, Lost to None]]. It serves as a living embodiment of the Scourge's ideology to tear down old [[Fallen]] traditions, and establish a new age amongst their species through anarchy and hellfire. It is one of the most powerful [[Fallen]] combatants ever encountered by [[Guardian]]s, rivaling the likes of [[Aksis, Archon Prime]] in its combat capabilities.


After losing the [[Lost Forges|Gofannon Forge]] on [[Nessus]] to the [[Guardians]], the Kell's Scourge marched their forces towards the ruins of the [[Last City]] and occupied sections of it, excavating the Black Armory Vault hidden within after it was lost during the [[Red War]]. After the Scourge plundered it of its advanced weaponry, they took an interest to create a new type of war machine; repurposing the Vault's phase radiance technology to create Insurrection Prime using the hull of a [[Fallen Walker]] and piloted by a [[Prime Servitor]] housed within its chassis. In response, the [[Vanguard]] dispatched a fireteam to [[Raid|raid]] the Scourge's territory.  
After losing the [[Lost Forges|Gofannon Forge]] on [[Nessus]] to the [[Guardians]], the Kell's Scourge marched their forces towards the ruins of the [[Last City]] and occupied sections of it, excavating the Black Armory Vault hidden within after it was lost during the [[Red War]]. After the Scourge plundered it of its advanced weaponry, they took an interest to create a new type of war machine; repurposing the Vault's phase radiance technology to create Insurrection Prime using the hull of a [[Fallen Walker]] and piloted by a [[Prime Servitor]] housed within its chassis. In response, the [[Vanguard]] dispatched a fireteam to [[Raid|raid]] the Scourge's territory.  


There they met with the massive mech still being upgraded on standby, surrounded by [[Insurrection Defender, Kell's Scourge|Insurrection Defender]]s to protect it from intruders. Utilizing Phase Radiance themselves, the Guardians summoned enhanced [[Drake Tank]]s to destroy the rigs surrounding Insurrection Prime, forcing it out of its silo to engage the raid party. While aided by [[Berserker, Kell's Scourge|Beserker]]s, it found itself outsmarted by the Guardians who shot its exposed weak points to disable its shielding before staggering it with a Drake Tank. Their strategy would work in exposing the mech's Prime Servitor core to damage, to which the mech would attempt an blast of different Phase Radiances to keep the Guardians apart. That would be its downfall as the Guardians created synergy with their respective radiances by working together, destroying the massive Brig and the Prime Servitor inside it.
The Guardians quickly eliminated the [[Insurrection Defender]]s guarding the Prime and forced it out of its stand by to engage them. Aided by [[Beserker]]s, the fierce Prime roamed the wreckage of the Last City to repel the Guardians. It was however outwitted when they disabled its shielding and staggered it with a [[Drake Tank]]. They then unleashed significant damage to the mech's Prime Servitor core, only for the Prime to blast them off with different Phase Radiance. The Guardians then pooled their respective radiances together to destroy the war machine once and for all.


==Gameplay==
==Gameplay==
===Phase 1===
===Phase 1===
[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime within its silo being upgraded with Phase Radiance ]]
[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Defenders guarding the Prime.]]


When the fireteam exits the [[Botza Underground]] and proceeds into the combat area, they will encounter a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They should leave it alive for now and split into two teams of three: a bottom team and a surface team.  
When the fireteam exits the [[Botza Underground]] and proceeds into the combat area, they will encounter a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They should leave it alive for now and split into two teams of three: a bottom team and a surface team.  
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**The Tone Titan from [[wikipedia:Titanfall 2|Titanfall 2]].
**The Tone Titan from [[wikipedia:Titanfall 2|Titanfall 2]].
**Various classes of Titan from the [[wikipedia:Warhammer 40,000|Warhammer 40k]] universe.
**Various classes of Titan from the [[wikipedia:Warhammer 40,000|Warhammer 40k]] universe.
*It is the first mech seen in the [[Destiny]] franchise and the first [[Servitor]] observed commandeering a vehicle of any kind.
*It is the first mech seen in the ''[[Destiny]]'' franchise and the first [[Servitor]] observed commandeering a vehicle of any kind. It is also the first Servitor [[Raid]] boss.
**In [[Beyond Light]] live-streams, it seems that a enemy-class version of the boss will make an appearance in Beyond Light.
*In [[Beyond Light]], a new enemy-class is introduced called [[Brig]]s inspired by the war machine.
*It is the first Servitor to be a [[Raid]] boss in the ''[[Destiny]]'' series.
*Parts from various different Fallen technologies can be seen throughout the mech, with its head plate being taken from a [[Spider Tank]] as well as one of its weapons.
*Parts from various different Fallen technologies can be seen throughout the mech, with its head plate being taken from a [[Spider Tank]] as well as one of its weapons.
*The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition.
*The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition.
*Aside from the raid lairs, Insurrection Prime is the sole boss (that needs to be damaged) of the entire main raid.
*Aside from the raid lairs, Insurrection Prime is the sole boss (that needs to be damaged) of the entire main raid.
*The actual Prime Servitor that controls the mech bears a similarity to the [[Warden|Mad Warden Servitor]].
*The core of the Prime Servitor bears a resemblance to the [[Warden|Mad Warden]].
*The Insurrection Prime is one of few raid bosses that has multiple encounters. Among them being [[Aksis, Archon Prime]], [[Vosik, the Archpriest]], [[Argos, Planetary Core]], and [[Consecrated Mind, Sol Inherent]].
*The Insurrection Prime is one of few raid bosses that has multiple encounters. Among them being [[Aksis, Archon Prime]], [[Vosik, the Archpriest]], [[Argos, Planetary Core]], and [[Consecrated Mind, Sol Inherent]].
*With the Wipe Mechanic, the Devs in a Livestream Raid Along stated that it was big enough to destroy the entire Last City.<ref>[https://youtu.be/EhVSDAgO1ro?t=3662 Bungie Livestream Raid Along]</ref>
*In the Livestream Raid Along, the developers have stated that the wipe mechanic is big enough to destroy the entire Last City.<ref>[https://youtu.be/EhVSDAgO1ro?t=3662 Bungie Livestream Raid Along]</ref>


==Gallery==
==Gallery==
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File:Insurrection.png|An ArtStation render of Insurrection Prime's mech.
File:Insurrection.png|An ArtStation render of Insurrection Prime's mech.
File:Insurrectionprime.jpg|Concept art of the Insurrection Prime.
File:Insurrectionprime.jpg|Concept art of the Insurrection Prime.
Sinkentoservitor5.jpg|Exposed core of Insurrection Prime
</gallery>
</gallery>



Revision as of 02:43, November 22, 2020

Insurrection Prime, Kell's Scourge
Insurrection Prime Kells Scourge.jpg
Biographical information

Other names:

Insurrection Prime

Species:

Fallen

Faction:

Kell's Scourge

Rank:

Prime Servitor

Class:

Servitor
Brig

Height:

Colossal

Combat information

Mission:

Scourge of the Past

Weapon(s):

Scourge Turrets
Servitor Rockets
Annihilation Blaster
Missile Strikes

Abilities:

Initial Immunity
Turbulent Detonator
Tethering Effect
Crossed Streams
Fiery Burst Melee
Shield Generators
High Durability
Limited Flight
Summon Fallen

 

Insurrection Prime, Kell's Scourge is a Prime Servitor rebuilt into an immense war machine by the Kell's Scourge, and the final boss of the Scourge of the Past Raid.

Biography

Insurrection Prime is the first war machine of its kind, introduced by Siviks, Lost to None. It serves as a living embodiment of the Scourge's ideology to tear down old Fallen traditions, and establish a new age amongst their species through anarchy and hellfire. It is one of the most powerful Fallen combatants ever encountered by Guardians, rivaling the likes of Aksis, Archon Prime in its combat capabilities.

After losing the Gofannon Forge on Nessus to the Guardians, the Kell's Scourge marched their forces towards the ruins of the Last City and occupied sections of it, excavating the Black Armory Vault hidden within after it was lost during the Red War. After the Scourge plundered it of its advanced weaponry, they took an interest to create a new type of war machine; repurposing the Vault's phase radiance technology to create Insurrection Prime using the hull of a Fallen Walker and piloted by a Prime Servitor housed within its chassis. In response, the Vanguard dispatched a fireteam to raid the Scourge's territory.

The Guardians quickly eliminated the Insurrection Defenders guarding the Prime and forced it out of its stand by to engage them. Aided by Beserkers, the fierce Prime roamed the wreckage of the Last City to repel the Guardians. It was however outwitted when they disabled its shielding and staggered it with a Drake Tank. They then unleashed significant damage to the mech's Prime Servitor core, only for the Prime to blast them off with different Phase Radiance. The Guardians then pooled their respective radiances together to destroy the war machine once and for all.

Gameplay

Phase 1

Insurrection Defenders guarding the Prime.

When the fireteam exits the Botza Underground and proceeds into the combat area, they will encounter a massive Insurrection Defender Servitor. They should leave it alive for now and split into two teams of three: a bottom team and a surface team.

The team at the surface has a simple task: kill the Brutal Shanks with elemental Absorption shields before they enter the bottom area, as well as the Insurrection Defender Servitor when the bottom team calls it out. Multi-element weapons are recommended for this role, preferrably Hard Light or Borealis to quickly deal with the elemental shields of the Shanks.

The bottom team has to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor is killed. Four different terminals that can be punched can be found down there, all sporting a different symbol and color: Triangle (blue), which gives the Angular Phase Radiance, Square (white) which gives the Parallel Phase Radiance, and Circle (pink), which gives the Continuous Phase Radiance. The fourth terminal pulsates in red and flickers between all three previously mentioned shapes; hitting this terminal triggers a wipe mechanic, so it should be left alone.

After each player in the underground area has acquired a different buff, they will call it out to the top team who will kill the Insurrection Defender and reset the terminals. The bottom team needs to once again find the same shape to punch; picking a different one will kill the player. Keep in mind that having a buff active creates a force field around the player which tethers and damages Guardians with other buffs stepping into it. The most effective way to avoid this is to rotate clockwise until everyone have found their respective terminal.

After everyone have gathered their second set of Phase Radiance, the top team should kill the Servitor to deactivate the electrical fields covering the exits. The bottom team split up and head to the three different energy stations identical to those in the first encounter. These are placed in the bottom left, bottom right and top middle of the area and spawn a Powered Drake Tank when two Phase Radiance charges are deposited. The bottom team needs take these to middle and shoot the Insurrection Prime, preferrably using the mini missiles to deal the most effective damage. The tanks have a 30 second timer and will explode once it runs out. The entire process repeats until the health bar is fully depleted and the second phase starts.

Phase 2

Insurrection Prime emerges

The second phase expands upon the mechanics of the first encounter. The fireteam should split into three teams: runner team, runner team 2 and map team. Before the encounter can be started, a Radiant Battery from a Berserker needs to be dunked in the console next to the entrance. The Insurrection Prime will then enter the arena and hammer the fireteam with several dangerous abilities. There are several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that is not running with Batteries should focus on taking down these as well as Fallen Vandals located on the rooftops.

A map similar to the one from the first encounter will appear in front of the entrance. The players once again have to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime will walk around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also has multiple stronger abilities that it will occasionally use throughout the battle:

The first one is a volley of missiles launched into the air identical to those used by Elykris, the Machinist that track the location of the nearest player.

The second one is a cannon that shoots powerful Void blasts in rapid succession, much like the ones fired by Chimeras.

The third one is a charged explosive shot similarly to the one on Spider Tanks. This attack deals massive damage to players and can potentially one-shot a Guardian at lower Power Levels.

Insurrection Prime preparing to fight.

When any of these attacks are being used, an orange-red tank will appear somewhere on its back. Breaking this will stagger the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.

After four Radiant Batteries have been successfully placed, a Drake Tank will spawn at all the tank plates around the area. One player needs to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech will kneel and the Servitor will reveal itself and its critical spot. Standing at the very back with Whisper of the Worm or D.A.R.C.I. is recommended for maximum DPS.

After a couple of seconds, the Servitor will send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff creates a tether between them and causes damage over time, while standing together with someone with the same debuff triples the damage output. The most efficient way to utilize this is to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changes throughout the damage phase.

After around 30 seconds, the front of the mech will close and the entire encounter starts over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases have passed and the Prime is still alive, it will Enrage and wipe the fireteam.

Trivia

  • The mech bears a resemblance to Metal Gear Rex of the Metal Gear Solid series, and further possible inspiration taken into its design may include:
  • It is the first mech seen in the Destiny franchise and the first Servitor observed commandeering a vehicle of any kind. It is also the first Servitor Raid boss.
  • In Beyond Light, a new enemy-class is introduced called Brigs inspired by the war machine.
  • Parts from various different Fallen technologies can be seen throughout the mech, with its head plate being taken from a Spider Tank as well as one of its weapons.
  • The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition.
  • Aside from the raid lairs, Insurrection Prime is the sole boss (that needs to be damaged) of the entire main raid.
  • The core of the Prime Servitor bears a resemblance to the Mad Warden.
  • The Insurrection Prime is one of few raid bosses that has multiple encounters. Among them being Aksis, Archon Prime, Vosik, the Archpriest, Argos, Planetary Core, and Consecrated Mind, Sol Inherent.
  • In the Livestream Raid Along, the developers have stated that the wipe mechanic is big enough to destroy the entire Last City.[1]

Gallery

List of appearances

References

Template:BossD2