Forum:The Ketch Heist

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Shadows Beyond the Wall

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Butcher's Bill

The Ketch Heist

Game:

New Light

Player(s):

1-3

Location:

Cosmodrome, Earth

Objective(s):

House of Dusk leadership is meeting in the heart of their lair. Steal access keys from an incoming Ketch and defeat it's Baron.

 

The Ketch Heist is the third mission of Chapter 2 of the New Light campaign.

Objectives[edit]

  • Pass Through the Wall
    • Pass through the Wall once more to begin your assault on the Ketch.
  • Siege the Ketch
    • Carve your way through the Fallen defenses and board the Ketch.
  • Find the Fallen Baron
    • Navigate the Ketch's winding halls in search for the Fallen Baron at it's helm.
  • Defeat Viliks, Dusk Baron
    • Eliminate the Fallen Baron to procure his access keys.

Transcript[edit]

Mission begins

  • Shaw Han - I hate to admit it, Guardian, but Zavala is right. Taking out an Archon is one thing, but raiding a Ketch and taking out a Baron and their lackeys is a whole other ordeal.
  • Ghost - Nothing we can't handle, right?
  • Shaw Han - Maybe. Just watch your back in there, alright? Like Zavala said, the Fallen are a clever bunch, they've probably got traps in there. Best of luck!

The Guardian enters the breach, coming across a few squads of Fallen soldiers, Web and Trip Mines and a scattered grouping of Major class Vandals, called Dusk Guards. After killing a few of the Dusk Guards and progressing deeper into the Breach

  • Ghost - Whew. Those guys were tough.
  • Shaw Han - Those were ex-Kell's Guard, Wolves' Guard and all other ruthless, brutish elites from bygone Houses. Means your getting close to the Baron. Keep your guard up.

The Guardian comes out into the Gateway and comes across the massive Ketch, Duskship Deksis-Syn, as well as a massive onslaught of Fallen. A barrier shield protects the main deck of the Ketch

  • Ghost - That is a really big ship. And that is a lot of Fallen.
  • Shaw Han - Break the tide and get in there.

After taking out most of the Fallen squads and taking out the Barricade Servitor protecting it, the barrier drops, allowing access to the deck of the Ketch, however, another barrier would block off the the cargo bay. After taking out the descending Fallen and second Barricade Servitor, the barrier, once again, drops, and an onslaught of Fallen, lead by a Resilient Captain. After taking out the Captain and their squad, the Guardian is free to delve deeper into the ship

  • Ghost - Whew! Fallen are taken care of and we're in the ship. What now?
  • Shaw Han - Excellent! The bridge should be just ahead of you. Stay vigilant though. If the Baron didn't suspect you coming then, he sure does now.

The Guardian navigates the Fallen occupied halls of Duskship Deksis-Syn, taking out a few emplaced Security Turrets and patrolling Dusk Guards they come across. The team finally arrives in one section of the bridge occupied by a scanning Pilot Servitor and a large patrol of Fallen.

  • Ghost - We've made it to the bridge! No sign of the Baron though.
  • Shaw Han - Maybe he got wise to our plan. Clear the room and comb through the ship's security feed.

After taking out the bridge crew, the Guardian is lead to a security terminal. The Guardian deploys the Ghost to scan it.

  • Ghost - Hmm. Where are you? Hmm. Aha! He's currently hiding in his throne room, a few corridors down! Looks like he's expecting us.
  • Shaw Han - Well, Guardian, don't keep him waiting.

The Guardian follows the waypoint towards the ship's throne room, facing off against emplaced Security Turrets and Fallen guards. The Guardian finally arrives in the ship's throne room, where they encounter Viliks, Dusk Baron and two Dusk Guards readying their weapons

  • Ghost - There's our Baron!
  • Shaw Han - Take him down.

Viliks and the Guardian face off. Despite his reinforcements and well-trained Dusk Guards, the Guardian eventually assassinates Viliks

  • Ghost - We did it! Shaw, the Baron is down.
  • Shaw Han - Exceptional work! Snag his access keys, get out of there and rendezvous in the Grottos. It's time we shatter the House of Dusk's grip on the Cosmodrome and discover the reason for their presence.

Mission End

Enemies[edit]

Fallen

Boss

Appearance[edit]