Super: Difference between revisions

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(Someone needs to add the official names of the Supers for Arcstriders and Sentinels.)
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*Picking up [[Orb of Light|Orbs of Light]].
*Picking up [[Orb of Light|Orbs of Light]].


Once the player's meter is filled, it turns yellow, and the text "SUPERCHARGED" appears in the middle of the screen.
Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.


==Known Supers==
==Known Supers==

Revision as of 17:02, May 27, 2017

An example of a Super being performed.

Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]

Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled in four ways:

  • Slowly but gradually refilling over time (can be sped up with a higher Intellect score on armor)
  • Killing enemies
  • Getting precision hits. (Critical hits)
  • Picking up Orbs of Light.

Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.

Known Supers

Hunter

Titan

Warlock

Trivia

A Taken Captain's "Darkness Ball" suppresses a Guardian's super for a time, preventing it from being used even when fully charged.

References

  1. ^ Game Informer January 2014, page 54
  2. ^ IGN Bungie's Destiny: A Land of Hope and Dreams