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From Destinypedia, the Destiny wiki

  • The Iron Tomb from Lord Saladin. Arc Edge Arc Infinite Edge Sol Edge Solar Infinite Edge Void Edge Void Infinite Edge Dreadfang Bolt-Caster Dark-Drinker
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  • Molok, Edge of Xivu Arath is a Wrathborn Knight encountered in Savathûn's Spire. Molok is the final boss of the Wrathborn Lighthoarders encounter, appearing
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  • that casts two spells: parry and cut." — Tarsem Sauer Eternity's Edge is a Legendary Solar Sword introduced in Destiny 2. It was reissued in Season of the
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  • Kashur, the Infinite Blaze was a Cabal Legionary that was encountered in the Injection Rig Public Event during the EDZ Flashpoint. Destiny 2 (First appearance)
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  • Radiolarian fluid. Eventually the Infinite Forest was created to serve as the Vex' simulation farm, with Panoptes, Infinite Mind at its heart. When Saint-14
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  • obtained as a chance drop from the Leviathan Raid. At the edge of the universe, I stared into the infinite deep. It stared back, and was pleased. I would become
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  • who's behind the Infinite Forest and make it out alive. Deep Storage - Travel deep into the Pyramidion on Io to locate where Panoptes, Infinite Mind is hiding
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  • stacks increase the damage and damage resistance of heavy attacks. Jagged Edge: Increased damage at the cost of sword ammo. Enduring Guard: Sword Guard
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  • ability to swap between all 3 elements by holding the reload button (Arc, Solar, then Void). IONIZED POLYMER SYNBALLISTIC ATTACK PLATFORM. THE SYSTEM'S LETHALITY
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  • future. A co-leader along with her sisters Ozletc and Niruul, she represented Solar energy and was the middle sibling of her family unit. "I serve this broken
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  • Vex and discovered the Infinite Forest on Mercury, which he proceeded to explore in an effort to thwart the Vex's plans for the Solar System. After being
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  • Finale Tommy's Matchbook: Exotic Solar Auto Rifle The Fourth Horseman: Exotic Arc Shotgun Heir Apparent: Exotic Solar Machine Gun Seventh Seraph Carbine:
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  • survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of devastating weapons and powerful armor.
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  • "A lone wolf who lives for the perfect shot." A medium to long distance Solar class suited for engaging single or sometimes multiple targets with precision
    18 KB (1,370 words) - 14:57, April 24, 2024
  • the launch of The Witch Queen expansion & Season of the Risen, followed by Solar with the launch of Season of the Haunted and finally Arc with the launch
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  • unleashed against the Vex on Mercury with the goal of infiltrating the Infinite Forest. Meanwhile, another triplet group of Flayers emerged 3 years after
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  • and Captains. Shrapnel Launcher - Solar shotguns that deal high damage. Used by Captains and Vandals. Trip Mine - Solar trip-mines that trigger when stepped
    28 KB (3,578 words) - 12:31, July 28, 2023
  • disposal, the corporation built a number of research installations across the Solar System. Clovis Bray was responsible for the construction of the Dust Palace
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  • the Traveler. "The Kings understood Judgment, for together they ended the Edge Wars in their people's golden age." — Variks, The Loyal The Eliksni were
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  • slow-traveling explosive Solar fireball. They will also start using their Fire Nova Gaze, with will cover the whole room in a Solar explosion and can only
    3 KB (353 words) - 11:07, November 13, 2023
  • slow traveling explosive Solar fireball. They will also start using their Fire Nova Gaze, which will cover the whole room in a Solar explosion and can only
    3 KB (353 words) - 11:08, November 13, 2023
  • Dread Tatsrekaa is a large and powerful Solar Scorn Chieftain who is encountered within the Metamorphosis Lost Sector in Savathûn's Throne World. Tatsrekaa
    3 KB (273 words) - 04:55, August 1, 2023
  • Primary ammo in Destiny 2 have bottomless reserves, this gives Fighting Lion infinite ammo. To balance this out, the weapon has an extremely slow reload speed
    7 KB (1,071 words) - 10:24, December 14, 2023
  • growth. By their tools, their grand intention, the happenstance alignment of infinite years and atoms were as sculptor's clay, that which becomes the finest
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  • spawned, In Anânh is Solar-based and has the ability to fire searing Solar fireballs that explode at Guardians and an explosive Solar melee that acts like
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  • Nightmare of Cek'ik, Seeker of the Deep is a powerful Nightmare of a Scorn Solar Chieftain and the result of three other Nightmare Chieftains merging together
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  • Psions that contained their "very will" that would allow him to harness Solar Psionic abilities. He would be told throughout the course of the ceremony
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  • Acolyte encountered within Savathûn's Spire. He is the final boss of the Solar Votarists encounter, appearing after all the crystals have been placed. He
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  • from the increased Solar damage whilst also launching the player back away from them. They also have the ability to summon and throw Solar Mortars grenades
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  • they... developing their own?" — Queen Mara Sov Akaskis the Listener was a Solar Scorn Chieftain encountered in the Shattered Realm: Debris of Dreams Mission
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  • Vezuul, Lightflayer is a powerful Solar Scorn Chieftain and one of the four daily-rotating bosses of the Wellspring activity. He, along with his Scorn
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  • greenery area inside an impenetrable dome. After the player places the two Solar crystals, Aulith and their companion Aulith, Oblative Postulant will rise
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  • greenery area inside an impenetrable dome. After the player places the two Solar crystals, Aulith and their companion Auloc, Oblative Postulant will rise
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  • help Destinypedia by expanding it. The Scorn of the Fanatic was a powerful Solar Scorn Chieftain and follower of Fikrul, the Fanatic. They served as the final
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  • dark-blue markings as Blistered Wizards, and possess increased health and a Solar Absorption Shield. Upon killing her for the first time, she will drop a Lucent
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  • to scatter the Guardians, and the Solar Seeker ability of Tazaroc that called forth a volley of powerful, tracking Solar Projectiles. Once enough health
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  • powers, lifting himself in the air, and either shoot burning Solar-empowered blades with Solar Slicer, charge a slowing dome of Void energy, or launch crackling
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  • formidable foe, wielding a Boomer as a primary weapon, with the ability to throw Solar Mortar grenades, and its area melee attacks leave behind a heavily damaging
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  • something happened to her." — Immaru Muloskii, Twilight Captain is a powerful Solar Scorn Chieftain who is encountered in the Witch's Echo as part of the "Scourge
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  • in it. Contrarily to other Servitors, its ranged attack is a continuous Solar beam, dealing high damage. Every quarter or so of its health, it will teleport
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  • the Guardians had irrevocably changed the Vex's projected futures in the Infinite Forest; one that Osiris revealed all sharing the same simulated future
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  • entering Parthenios will spawn in. It will immediately start shooting its Solar Aeon Maul at any nearby player, and after a few seconds it will summon Taken
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  • fight the players, until its Ghost's death. If Zirah was the first, two Solar Crystals will appear in the area, and must be transported to the center to
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  • Loyal started a prison riot, Qeldron and many other prisoners fled into the solar system. Qeldron in particular fled to Io and into the Lost Sector known as
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  • similarities to most giant Ravager bosses. It can swing its Flame Censer to deal Solar damage, slam it into the ground for a Kinetic area melee, or smash its contents
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  • protected by an Immunity Shield alongside four regular Wizards. After the Solar crystals have been placed, the Oblative Postulants slain, and the Arc crystals
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  • find your target amongst several lesser Hive and Nightmares. Aside from a Solar Absorption Shield, it possess a high level of resilience against attacks
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  • have a set element, and can spawn as any kind of elemental Chieftain, be it Solar, Arc or Void. Due to them recently reappearing on Patrol, it is unknown if
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  • Vex, including Deceived Hobgoblins. The Hydra itself is equipped with a Solar Aeon Maul and two rotating impregnable shields. It is also capable of firing
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  • weapon, can summon Clouds of Darkness to negate areas, flush out foes with Solar Mortars, and inflict devastating damage and knockback in melee with a Fist
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