Intrinsic trait: Difference between revisions

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(Fixed overlooked instances of Trait as proper noun by itself, general updates and corrections)
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Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:AdaptiveFrameIcon.jpg|72px]]
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* [[Auto Rifle]]s
* [[Auto Rifle]]s
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Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:AggressiveFrameIcon.jpg|72px]]
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* [[Pulse Rifle]]s (as Aggressive Burst)
* [[Pulse Rifle]]s (as Aggressive Burst)
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High-Impact Frame
High-Impact Frame<br>
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
[[File:HighImpactFrameIcon.jpg|72px]]
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* [[Auto Rifle]]s
* [[Auto Rifle]]s
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Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:LightweightFrameIcon.jpg|72px]]
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* [[Auto Rifle]]s
* [[Auto Rifle]]s
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Precision Frame
Precision Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:PrecisionFrameIcon.jpg|72px]]
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* [[Auto Rifle]]s
* [[Auto Rifle]]s
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Rapid-Fire Frame
Rapid-Fire Frame<br>
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:RapidFireFrameIcon.jpg|72px]]
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* [[Auto Rifle]]s
* [[Auto Rifle]]s
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===Bow traits===
===Bow traits===
Bows have their own specific set of intrinsic traits.
Bows have their own specific set of intrinsic traits.
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Lightweight Frame
Lightweight Frame<br>
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
[[File:BowLightweightFrameIcon.jpg|72px]]
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* [[Combat Bow]]s
* [[Combat Bow]]s
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Precision Frame
Precision Frame<br>
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:BowPrecisionFrameIcon.jpg|72px]]
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* [[Combat Bow]]s
* [[Combat Bow]]s
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===Sword traits===
===Sword traits===
Swords have their own specific set of intrinsic traits.
Swords have their own specific set of intrinsic traits.
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Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:AdaptiveFrameIcon.jpg|72px]]
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* [[Sword]]s
* [[Sword]]s
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Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:AggressiveFrameIcon.jpg|72px]]
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* [[Sword]]s
* [[Sword]]s
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Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:LightweightFrameIcon.jpg|72px]]
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* [[Sword]]s
* [[Sword]]s
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Caster Frame
Caster Frame<br>
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
[[File:SwordCasterFrameIcon.jpg|72px]]
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* [[Sword]]s
* [[Sword]]s
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Vortex Frame
Vortex Frame<br>
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
[[File:SwordVortexFrameIcon.jpg|72px]]
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* [[Sword]]s
* [[Sword]]s
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===Glaive traits===
===Glaive traits===
Glaives feature a unique intrinsic trait.
Glaives feature a unique intrinsic trait.
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Adaptive Glaive
Adaptive Glaive<br>
[[File:AdaptiveGlaiveIcon.png|72px|frameless|left]]
[[File:AdaptiveGlaiveIcon.png|72px|class=blackbg]]
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* [[Glaive]]s
* [[Glaive]]s
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===Unique traits===
===Unique traits===
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
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Pinpoint Slug Frame
Pinpoint Slug Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:PrecisionFrameIcon.jpg|72px]]
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* [[Shotgun]]s
* [[Shotgun]]s
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Double Fire
Double Fire<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:AggressiveFrameIcon.jpg|72px]]
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* [[Warden's Law]]
* [[Warden's Law]]
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MIDA Synergy
MIDA Synergy<br>
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
[[File:MIDASynergyFrameIcon.jpg|72px]]
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* [[MIDA Mini-Tool]]
* [[MIDA Mini-Tool]]
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Together Forever
Together Forever<br>
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
[[File:TogetherForeverFrameIcon.jpg|72px]]
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* [[Drang]]
* [[Drang]]
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Wave Frame
Wave Frame<br>
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px]]
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* Special [[Grenade Launcher]]s
* Special [[Grenade Launcher]]s
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Shot Package
Shot Package<br>
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
[[File:ShotgunShotPackageFrameIcon.jpg|72px]]
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* [[Felwinter's Lie]]
* [[Felwinter's Lie]]
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Legacy PR-55 Frame
Legacy PR-55 Frame<br>
[[File:LegacyPR-55FrameIcon.png|72px|frameless|left]]
[[File:LegacyPR-55FrameIcon.png|72px|class=blackbg]]
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* [[BxR-55 Battler]]
* [[BxR-55 Battler]]

Revision as of 13:54, April 11, 2022

Intrinsic traits, also simply called intrinsics, are special perks always found on a given weapon that defines its basic behavior in Destiny 2.

Overview

An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.

List of intrinsic traits

Generic traits

Intrinsic trait Available for Common in-game description Further details

Adaptive Frame
AdaptiveFrameIcon.jpg

A well-rounded grip, reliable and sturdy. As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.

Aggressive Frame
AggressiveFrameIcon.jpg

High damage, high recoil. With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line.

High-Impact Frame
HighImpactFrameIcon.jpg

Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.

Lightweight Frame
LightweightFrameIcon.jpg

Superb handling. Move faster with this weapon equipped. Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.

Precision Frame
PrecisionFrameIcon.jpg

Recoil pattern on this weapon is more predictably vertical. With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking.

Rapid-Fire Frame
RapidFireFrameIcon.jpg

Deeper ammo reserves. Slightly faster reload when magazine is empty. Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.

Bow traits

Bows have their own specific set of intrinsic traits.

Intrinsic trait Available for In-game description Further details

Lightweight Frame
BowLightweightFrameIcon.jpg

Recurve Bow. Draw quickly and move faster while this weapon is equipped.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from faster draw times, Lightweight Frame bows have better stability, handling, and arrow nocking speed than their Precision Frame counterparts.

Precision Frame
BowPrecisionFrameIcon.jpg

Compound Bow. Longer draw time optimized for damage.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from slower draw times and better damage, Precision Frame bows have better accuracy than their Lightweight Frame counterparts.

Sword traits

Swords have their own specific set of intrinsic traits.

Intrinsic trait Available for In-game description Further details

Adaptive Frame
AdaptiveFrameIcon.jpg

(Aim command) Press: Launch a heavy uppercut attack.

Heavy attacks are stronger with full energy.

Adaptive Frame swords have moderate swing speed and charge rate.

Aggressive Frame
AggressiveFrameIcon.jpg

(Aim command) Press: Launch a heavy slam attack.

Heavy attacks are stronger with full energy.

Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.

Lightweight Frame
LightweightFrameIcon.jpg

(Aim command) Press: Launch a heavy dash attack.

Heavy attacks are stronger with full energy.

Lightweight Frame swords have an almost doubled swing speed.

Caster Frame
SwordCasterFrameIcon.jpg

(Aim command) Press: Launch a heavy projectile attack.

Heavy attacks are stronger with full energy.

Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the Black Talon Exotic Sword.

Vortex Frame
SwordVortexFrameIcon.jpg

(Aim command) Press: Launch a heavy spin attack.

Heavy attacks are stronger with full energy.

Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the Worldline Zero Exotic Sword, without the teleportation or need to sprint.

Glaive traits

Glaives feature a unique intrinsic trait.

Intrinsic trait Available for In-game description Further details

Adaptive Glaive
AdaptiveGlaiveIcon.png

Hybrid melee/ranged polearm with a frontal shield.
Generates energy on dealing ranged damage.

(Aim command): Raise shield, depleting energy over time.
(Melee command): Kinetic melee combo.

N/A

Unique traits

These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.

Intrinsic trait Available for In-game description Further details

Pinpoint Slug Frame
PrecisionFrameIcon.jpg

Fires a single-slug round. This weapon's recoil pattern is more predictably vertical. Originally a variation of Precision Frame for shotguns, using the same name.

Double Fire
AggressiveFrameIcon.jpg

Hard-hitting twin-fire rounds. Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.

MIDA Synergy
MIDASynergyFrameIcon.jpg

Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when MIDA Multi-Tool is also equipped. Stats are similar to Lightweight Frame submachine guns.

Together Forever
TogetherForeverFrameIcon.jpg

This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload Sturm and overflow a bonus damage round into it. Stats are similar to Adaptive Frame sidearms.

Wave Frame
GrenadeLauncherWaveFrameIcon.jpg

One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground. Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a Titan Sunbreaker's Thermite grenade.

Shot Package
ShotgunShotPackageFrameIcon.jpg

Aggressive frame Shotgun modified to have more uniform pellet spread. The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.

Legacy PR-55 Frame
LegacyPR-55FrameIcon.png

Customized frame with dramatically increased accuracy, stability, and targeting while hip firing. Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.

Exotic perks

Varies. Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.