Forum:Takedown the Splicers' Last Stand: Difference between revisions

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(Correct. I had a bit of a roadmap for the Takedowns and the Fallen come after the Hive.)
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{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ -->
{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ -->
{{Level infobox
{{Level infobox
|prev= [[Forum:Takedown in the Archology Depths|Takedown in the Archology Depths]]
|prev= [[Forum:Takedown in the Arcology Depths|Takedown in the Arcology Depths]]
|next= '''TBD'''
|next= [[Forum:Takedown under the Dreaming City|Takedown under the Dreaming City]]
|game= [[Destiny 2]]
|game= [[Destiny 2]]
|campaign=  
|campaign=  
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|image=
|image=
|player= 1-6
|player= 1-6
|light= 1000+ (TBD)
|light= 1000+  
|place= Tyrrhena Terra, [[Mars]]
|place= Tyrrhena Terra, [[Mars]]
|objective= Aid Ana Bray, and neutralize the [[Fallen]] onslaught, before they can take over [[Rasputin]].
|objective= Aid [[Ana Bray]] and neutralize the [[Fallen]] onslaught before they can take over [[Rasputin]].
}}
}}
{{Article quote|The [[Fallen]] [[Splicers]] of [[Forum:The Jackal Syndicate|The Jackal Syndicate]] are pulling one last card to end us. Stop them, once and for all.}}
{{Article quote|The [[Fallen]] [[Splicers]] of [[Forum:The Jackal Syndicate|The Jackal Syndicate]] are pulling one last card to end us. Stop them, once and for all.}}


'''Takedown the Splicers' Last Stand''' is a Takedown that is happens the [[Forum:Season of Pestilence|Season of Pestilence]], it marks the final attack of the [[Forum:Jackal Splicers|Jackal Splicers]], and by extension, [[Forum:The Jackal Syndicate|The Jackal Syndicate]]. Like it's Takedown Predecessors, Guardians must race through the dunes of Tyrrhena Terra, a place which is northeast of the [[Hellas Basin]]. And destroy the Splicers' latest and final creation: [[Forum:Ümidviks the Vaultbreaker, Desperation's Grandeur|Ümidviks the Vaultbreaker, Desperation's Grandeur]], a [[High Servitor]], that controls a massive War-mech to break into the defenses of [[Rasputin]]. Going through the Takedown can promote you new-Spilcer theme gear, as well as earning a [[Exotic]] [[Linear fusion rifle]], [[Forum:The Jackalslayer's Victor|The Jackalslayer's Victor]] (Note: The Exotic weapon and quest is still work-in-progress, and it's unknown if the Weapon will be in it, or be replace by a another [[Fallen]]-theme [[Exotic]]).
'''Takedown the Splicers' Last Stand''' is a Takedown that happens in the [[Forum:Season of Pestilence|Season of Pestilence]], it marks the final attack of the [[Forum:Jackal Splicers|Jackal Splicers]], and by extension, [[Forum:The Jackal Syndicate|The Jackal Syndicate]]. Like it's Takedown Predecessors, Guardians must race through the dunes of Tyrrhena Terra, a place which is northeast of the [[Hellas Basin]]. And destroy the Splicers' latest and final creation: [[Forum:Ümidviks the Vaultbreaker, Desperation's Grandeur|Ümidviks the Vaultbreaker, Desperation's Grandeur]], a [[High Servitor]], that controls a massive War-mech to break into the defenses of [[Rasputin]]. Going through the Takedown can promote you new-Spilcer theme gear, as well as earning a [[Exotic]] [[Linear fusion rifle]], [[Forum:The Jackalslayer's Victor|The Jackalslayer's Victor]].


==Overview==
==Overview==
After the deaths of [[Forum:Krovnik, Godless Archon|Krovnik, Godless Archon]], [[Forum:Volamis, the Archpriestess|Volamis, the Archpriestess]], and [[Forum:Zilviks, High Priest|Zilviks, High Priest]]; as well as the cleansing of the [[Forum:European Corruption Zone|European Corruption Zone]]. The [[Forum:Jackal Splicers|Jackal Splicers]], were defeated once again, which cause [[Forum:The Jackal Syndicate|The Jackal Syndicate]] to fall into deep chaos. This lead to the Splicers' surviving leaders and minor scientists to conjure up a plan, which lead them to create "Project: Vaultbreaker". A plan that was attempting build a massive [[Forum:Mech Servitors|Mech Servitor]], to break into the defenses of [[Rasputin]]. The plan is very risky idea, but went with it anyway. With the warmachine complete, the Splicers began to march to [[Mars]], with one ambition: To take control of Rasputin and to control [[SIVA]], he obtains, which leads [[Ana Bray]], to contact the [[Vanguard]] to stop the Abomination, the Vanguard send [[The Guardian]] and their [[Fireteam]], to end the Fallen threat.  
After the deaths of [[Forum:Krovnik, Godless Archon|Krovnik, Godless Archon]], [[Forum:Volamis, the Archpriestess|Volamis, the Archpriestess]], and [[Forum:Zilviks, High Priest|Zilviks, High Priest]]; as well as the cleansing of the [[Forum:European Corruption Zone|European Corruption Zone]]. The [[Forum:Jackal Splicers|Jackal Splicers]], were defeated once again, which cause [[Forum:The Jackal Syndicate|The Jackal Syndicate]] to fall into deep chaos. This leads to the Splicers' surviving leaders and minor scientists to conjure up a plan, which lead them to create "Project: Vaultbreaker". A plan that was attempting build a massive [[Forum:Mech Servitors|Mech Servitor]], to break into the defenses of [[Rasputin]]. The plan is very risky idea, but went with it anyway. With the warmachine complete, the Splicers began to march to [[Mars]], with one ambition: To take control of Rasputin and to control [[SIVA]], he obtains, which leads [[Ana Bray]], to contact the [[Vanguard]] to stop the Abomination, the Vanguard send [[The Guardian]] and their [[Fireteam]], to end the Fallen threat.  


Much like the Takedowns before it, there is not much major encounters, only the beginning, bosses, and some section, where you must use your [[Sparrow]].
Much like the Takedowns before it, there is not much major encounters, only the beginning, bosses, and some section, where you must use your [[Sparrow]].
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===Immobilizing  the Vaultbreaker===
===Immobilizing  the Vaultbreaker===
===Ümidviks the Vaultbreaker, Desperation's Grandeur===
===Ümidviks the Vaultbreaker, Desperation's Grandeur===
===Exotic Quest (TBD)===
===The Jackalslayer's Victor Side-Quest===


==Bosses==
==Bosses==
*[[Forum:Ümidviks the Vaultbreaker, Desperation's Grandeur|Ümidviks the Vaultbreaker, Desperation's Grandeur]]
*[[Forum:Ümidviks the Vaultbreaker, Desperation's Grandeur|Ümidviks the Vaultbreaker, Desperation's Grandeur]]
*[[Forum:Infested Walker|Infested Walker]]
*[[Forum:Infested Walker|Infested Walker]]
*[[Forum:Bo-Kuul, Blade of Xol|Bo-Kuul, Blade of Xol]] (Mini-Boss)
*[[Forum:Ir Kûl, Blade of Xol|Ir Kûl, Blade of Xol]] (Mini-Boss)
*[[Forum:Ir Karnna, Venom of Xol|Ir Karnna, Venom of Xol]] (Mini-Boss)
*[[Forum:Ir Karnna, Venom of Xol|Ir Karnna, Venom of Xol]] (Mini-Boss)
*[[Forum:Argulth, Wrath of Xol|Argulth, Wrath of Xol]] (Mini-Boss)
*[[Forum:Argulth, Wrath of Xol|Argulth, Wrath of Xol]] (Mini-Boss)
*[[Forum:Barhizov, Splicer Deacon|Barhizov, Splicer Deacon]] (Mini-Boss)
*[[Forum:Barhizov, Splicer Deacon|Barhizov, Splicer Deacon]] (Mini-Boss)
*[[Forum:Kharviks, the Infested-Executioner|Kharviks, the Infested-Executioner]] ([[Exotic]] Side-Quest, '''TBD''')
*[[Forum:Kharviks, the Novissimus Sachem|Kharviks, the Novissimus Sachem]] ([[Forum:The Jackalslayer's Victor|The Jackalslayer's Victor]] Side-Quest)


==Unique Enemies==
==Unique Enemies==
*Accumulator Shank - Specialize Splicer [[Heavy Shank]]s, that are programed to power and protect Ümidviks the Vaultbreaker, has a red glow to them, and utilizes a [[SIVA]]-powered [[Wire Rifle]].
*Accumulator Shank - Specialized Splicer [[Heavy Shank]]s that are programed to power and protect Ümidviks the Vaultbreaker. Has a red aura to them, and utilizes a [[SIVA]]-powered [[Wire Rifle]], when Undisturbed, these Shanks, will began to glow, bright and white light, which indicates, it's repairing Ümidviks, meaning it is regenerating the boss's health.  
*Incombustible Walker - Kitbashed [[Major]] [[Fallen Walker|Walker]]s, that functions like the [[Scorn Walker]], and uses a flame-proof bubble, to protect itself, from heat and magma, from the Tyrrhena Patera Volcano.  
*Incombustible Walker - Kitbashed [[Major]] [[Fallen Walker|Walker]]s that functions like the [[Scorn Walker]] and uses a flame-proof bubble to protect itself from heat and magma from the Tyrrhena Patera Volcano.
*Splicer Chaplain - Elite [[Splicer Priest]]s armed with a unique, mutualistic strain of [[SIVA]] that enhances the durability and combat efficiency of all nearby Splicer units while also providing them a rare chance to shrug off fatal wounds. Distinguished by their ornate helmet and robes.
*Splicer Celebrant - Elite [[Splicer Priest]]s gifted an aggressive strain of [[SIVA]] that weakens and entraps all enemies it touches, sending it in a massive wave towards opponents while creating a temporary area-of-denial. Distinguished by their dense armor and the SIVA field swarming them.


===Returning Enemies===
===Returning Enemies===
*[[Barrier Knight]]
*[[Barrier Knight]]
*[[Barrier Servitor]]
*[[Barrier Servitor]]
*[[Forum:Barrier Shank|Barrier Shank]]
*[[Forum:Barrier Heavy Shank|Barrier Heavy Shank]]
*[[Overload Captain]]
*[[Overload Captain]]
*[[Forum:Overload Servitor|Overload Servitor]]
*[[Forum:Overload Servitor|Overload Servitor]]
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==Trivia==
==Trivia==
*Despite being title as a [[Splicer]] event, and noted to have [[Forum:Jackal Splicers|Splicers]], there's only Normal [[Forum:The Jackal Syndicate|Jackal]] encounters, save it for Ümidviks the Vaultbreaker, Desperation's Grandeur boss, and Accumulator Shanks, which are powered by SIVA.
*Despite being titled as a [[Splicer]] event, and noted to have [[Forum:Jackal Splicers|Splicers]], only basic [[Forum:The Jackal Syndicate|Jackal]] can be encountered on the field with the exception for Ümidviks the Vaultbreaker and Accumulator Shanks, which are powered by SIVA and the Splicer Chaplains and Celebrants, who are shrouded in SIVA.
**This is because the Jackals used up all of there [[SIVA]] to create Ümidviks, which may include their SIVA-powered armor they had.
**This is because the Jackals used up all of their [[SIVA]] to create Ümidviks, which may include their SIVA-powered armor they had, save for their "holy" units.

Latest revision as of 10:52, September 23, 2022

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Prev:

Takedown in the Arcology Depths

Next:

Takedown under the Dreaming City

Takedown the Splicers' Last Stand

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1000+

Location:

Tyrrhena Terra, Mars

Objective(s):

Aid Ana Bray and neutralize the Fallen onslaught before they can take over Rasputin.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
The Fallen Splicers of The Jackal Syndicate are pulling one last card to end us. Stop them, once and for all.

Takedown the Splicers' Last Stand is a Takedown that happens in the Season of Pestilence, it marks the final attack of the Jackal Splicers, and by extension, The Jackal Syndicate. Like it's Takedown Predecessors, Guardians must race through the dunes of Tyrrhena Terra, a place which is northeast of the Hellas Basin. And destroy the Splicers' latest and final creation: Ümidviks the Vaultbreaker, Desperation's Grandeur, a High Servitor, that controls a massive War-mech to break into the defenses of Rasputin. Going through the Takedown can promote you new-Spilcer theme gear, as well as earning a Exotic Linear fusion rifle, The Jackalslayer's Victor.

Overview[edit]

After the deaths of Krovnik, Godless Archon, Volamis, the Archpriestess, and Zilviks, High Priest; as well as the cleansing of the European Corruption Zone. The Jackal Splicers, were defeated once again, which cause The Jackal Syndicate to fall into deep chaos. This leads to the Splicers' surviving leaders and minor scientists to conjure up a plan, which lead them to create "Project: Vaultbreaker". A plan that was attempting build a massive Mech Servitor, to break into the defenses of Rasputin. The plan is very risky idea, but went with it anyway. With the warmachine complete, the Splicers began to march to Mars, with one ambition: To take control of Rasputin and to control SIVA, he obtains, which leads Ana Bray, to contact the Vanguard to stop the Abomination, the Vanguard send The Guardian and their Fireteam, to end the Fallen threat.

Much like the Takedowns before it, there is not much major encounters, only the beginning, bosses, and some section, where you must use your Sparrow.

Gameplay[edit]

Travelling[edit]

Fallen Camps[edit]

Hive Ambush[edit]

Tyrrhena Patera[edit]

Infested Walker[edit]

Warsat Assist[edit]

Immobilizing the Vaultbreaker[edit]

Ümidviks the Vaultbreaker, Desperation's Grandeur[edit]

The Jackalslayer's Victor Side-Quest[edit]

Bosses[edit]

Unique Enemies[edit]

  • Accumulator Shank - Specialized Splicer Heavy Shanks that are programed to power and protect Ümidviks the Vaultbreaker. Has a red aura to them, and utilizes a SIVA-powered Wire Rifle, when Undisturbed, these Shanks, will began to glow, bright and white light, which indicates, it's repairing Ümidviks, meaning it is regenerating the boss's health.
  • Incombustible Walker - Kitbashed Major Walkers that functions like the Scorn Walker and uses a flame-proof bubble to protect itself from heat and magma from the Tyrrhena Patera Volcano.
  • Splicer Chaplain - Elite Splicer Priests armed with a unique, mutualistic strain of SIVA that enhances the durability and combat efficiency of all nearby Splicer units while also providing them a rare chance to shrug off fatal wounds. Distinguished by their ornate helmet and robes.
  • Splicer Celebrant - Elite Splicer Priests gifted an aggressive strain of SIVA that weakens and entraps all enemies it touches, sending it in a massive wave towards opponents while creating a temporary area-of-denial. Distinguished by their dense armor and the SIVA field swarming them.

Returning Enemies[edit]

Trivia[edit]

  • Despite being titled as a Splicer event, and noted to have Splicers, only basic Jackal can be encountered on the field with the exception for Ümidviks the Vaultbreaker and Accumulator Shanks, which are powered by SIVA and the Splicer Chaplains and Celebrants, who are shrouded in SIVA.
    • This is because the Jackals used up all of their SIVA to create Ümidviks, which may include their SIVA-powered armor they had, save for their "holy" units.