Warlord's Ruin

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Ghosts of the Deep

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TBA

Warlord's Ruin
Warlord'sRuinPromo.jpg

Game:

Season of the Wish

Player(s):

1-3

Recommended Power Level:

1790

Location:

Windswept Crag, European Dead Zone

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"Nestled deep in the mountains of the EDZ, Scorn lay claim to a Dark Age Castle containing dangerous relics, and a blighted vengeance festers in the dirt."

Warlord's Ruin is a Dungeon that was added to Destiny 2 in the Season of the Wish.

Transcript

Walkthrough

Mysterious Challenger

Players begin in the Windswept Crag, at the bottom of a trail leading to an outpost for the castle. After trekking through the dangerous, mountainous cliffs and creeping through the ancient outpost, players will find themselves faced against Rathil, First Broken Knight of Fikrul, who overlooks the Warlord's Ruin.

This boss fight introduces the Imminent Wish and Blighted Eye mechanic, which will be seen throughout the rest of the dungeon. Imminent Wish allows players to stand in specific areas with corrupted Ether Totems and cleanse them for 30 seconds. After some time, Rathil will remove activate the Imminent Wish buff and teleport Guardians into cages elevated above the arena. To escape before being impaled by the spikes, Guardians will need to shoot the three Blighted Eyes surrounding their cage. Upon doing this, the cage door will open, allowing players to fall back down to the arena and cleanse as many totems as they can. Totems are cleansed when the taken blight in the middle disappears, revealing a light blue glow within.

After totems are cleansed and Imminent Wish hits zero, Rathil's hex will backfire, giving Guardians a buff called Naeem's Wish Empowerment, which allows them to damage Rathil. The time given by Naeem's Wish Empowerment is directly connected to however many totems Guardians cleanse, so Guardians should try to cleanse as many totems as they can to maximize their DPS phase.

After Rathil is eliminated, Hefnd's Vengeance, Blighted Chimaera will appear and teleport Guardians to a prison cell.

Imprisoned!

After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise.

Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.

After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.

Venture Deeper

After escaping cells, Guardians will need to continue on throughout the castle to reach the summit, dodging traps and climbing the mountain to reach the top. Guardians will first start by crawling through the undercroft of the castle until they eventually reach a maze filled with spikes and traps. Upon being stepped in front of, spikes will shoot out from the wall, killing Guardians unlucky enough to step in their path. Spiked areas can be identified by the rectangular griddle sticking out from the wall. In addition to this, Guardians will encounter pits, which can be easily jumped over to avoid.

After making their way through the treacherous maze, Guardians will find themselves outside on a dangerous cliffside. They will need to continue up the snowy peak to reach the castle bailey. Guardians should be aware of loose rocks that are of risk of falling and potentially carrying a Guardian with them. Upon reaching the castle bridge, Guardians will need to dodge and evade the hordes of incoming scorn and the attacks of the Blighted Chimaera.

After braving the Chimaera's Attack, Guardians will need to climb through a sewer drain on the side of the mountain to reach the castle bailey, arriving at the next encounter.

Wailing Tempest

After arriving at the castle Bailey and shooting the blight in the center, Guardians will find themselves faced with the Locus of Wailing Grief, a massive Taken Ogre who guards the entrance to the Kingsbane Rampart.

The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.

Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the map are torches that provide the Shelter From The Storm buff, which if activated, will remove all stacks of Biting Cold. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.

After Imminent Wish ends, solar charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.

After all four pillars have been lit, damage can begin. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. It is recommended that Guardians move together to maximize their DPS and prevent any other pillars from activating.

After the Locus is banished, the taken barrier at the back of the arena will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.

Vengeful Peak

Upon climbing through ancient ruins and frozen ice rooms, Guardians will find themselves on the side of the mountain, at risk of plummeting down. Guardians should trek with caution as they eventually reach a massive Blight with rocks flying around it. Here, Guardians should exercise extreme caution and take their time to not get hit. Eventually, Guardians will find themselves at the summit of the mountain, with a spiral of moving Ahamkara Bones and the final encounter of the dungeon.

Quell The Corruption

After shooting the small blight in the center of the map, Hefnd’s Vengeance, Blighted Chimaera will appear, attempting to neutralize Guardians with its Void Eversion. Guardians should shoot the Blighted Eyes shielding the Chimaera to spawn two Broken Knights on each side of the map.

Upon death, knights will drop corrupted ether totems and will also spawn them on their own. While this is happening, Guardians will be given Imminent Wish and will proceed to cleanse the totems.

While the totems are being cleansed, Guardians will be inflicted with the Hex of Vengeful Corruption. This debuff lasts for fifteen seconds, and anybody who has the buff when it ends will die. To be released of the Hex, Guardians will need to locate Corrupted Hex-Drinkers scattered across the map. These immune Wraiths can be struck with a melee to transfer the Hex to them from Guardians. Guardians should be aware that Hex-Drinkers can melee them and transfer the Hex back to them, so they should advise caution when in close proximity to a Hex-Drinker.

Bosses

Mini Bosses

Main Bosses

Unique Enemies

Rewards

Weapons

Armor

Other rewards

Gallery

Trivia

  • Warlord's Ruin is the first dungeon to feature Scorn.

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